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draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_float

With this patch, the llvmpipe and draw modules will calculate the depth bias
according to floating point depth buffer semantics described in the
arb_depth_buffer_float specification, when the driver has a z buffer bound
with a format type of UTIL_FORMAT_TYPE_FLOAT.

By default, the driver will use the existing UNORM calculation for depth bias.

A new function, draw_set_zs_format, was added to calculate the Minimum
Resolvable Depth value and floating point depth sense for the draw module.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
tags/mesa-10.1-devel
Matthew McClure 12 years ago
parent
commit
f9e2c24326

+ 13
- 5
src/gallium/auxiliary/draw/draw_context.c View File

@@ -38,6 +38,7 @@
#include "util/u_inlines.h"
#include "util/u_helpers.h"
#include "util/u_prim.h"
#include "util/u_format.h"
#include "draw_context.h"
#include "draw_pipe.h"
#include "draw_prim_assembler.h"
@@ -164,6 +165,8 @@ boolean draw_init(struct draw_context *draw)
draw->quads_always_flatshade_last = !draw->pipe->screen->get_param(
draw->pipe->screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);

draw->floating_point_depth = false;

return TRUE;
}

@@ -233,15 +236,20 @@ void draw_flush( struct draw_context *draw )


/**
* Specify the Minimum Resolvable Depth factor for polygon offset.
* Specify the depth stencil format for the draw pipeline. This function
* determines the Minimum Resolvable Depth factor for polygon offset.
* This factor potentially depends on the number of Z buffer bits,
* the rasterization algorithm and the arithmetic performed on Z
* values between vertex shading and rasterization. It will vary
* from one driver to another.
* values between vertex shading and rasterization.
*/
void draw_set_mrd(struct draw_context *draw, double mrd)
void draw_set_zs_format(struct draw_context *draw, enum pipe_format format)
{
draw->mrd = mrd;
const struct util_format_description *desc = util_format_description(format);

draw->floating_point_depth =
(util_get_depth_format_type(desc) == UTIL_FORMAT_TYPE_FLOAT);

draw->mrd = util_get_depth_format_mrd(desc);
}



+ 1
- 1
src/gallium/auxiliary/draw/draw_context.h View File

@@ -111,7 +111,7 @@ void draw_enable_line_stipple(struct draw_context *draw, boolean enable);

void draw_enable_point_sprites(struct draw_context *draw, boolean enable);

void draw_set_mrd(struct draw_context *draw, double mrd);
void draw_set_zs_format(struct draw_context *draw, enum pipe_format format);

boolean
draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);

+ 28
- 2
src/gallium/auxiliary/draw/draw_pipe_offset.c View File

@@ -32,6 +32,7 @@
* \author Brian Paul
*/

#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "draw_pipe.h"
@@ -89,7 +90,22 @@ static void do_offset_tri( struct draw_stage *stage,
float dzdx = fabsf(a * inv_det);
float dzdy = fabsf(b * inv_det);

float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
float zoffset, maxz, bias, mult;

mult = MAX2(dzdx, dzdy) * offset->scale;

if (stage->draw->floating_point_depth) {
maxz = MAX3(v0[2], v1[2], v2[2]);

/**
* XXX: TODO optimize this to quickly resolve a pow2 number through
* an exponent only operation.
*/
bias = offset->units * util_fast_exp2(util_get_float32_exponent(maxz) - 23);
zoffset = bias + mult;
} else {
zoffset = offset->units + mult;
}

if (offset->clamp)
zoffset = (offset->clamp < 0.0f) ? MAX2(zoffset, offset->clamp) :
@@ -157,7 +173,17 @@ static void offset_first_tri( struct draw_stage *stage,
if (do_offset) {
offset->scale = rast->offset_scale;
offset->clamp = rast->offset_clamp;
offset->units = (float) (rast->offset_units * stage->draw->mrd);

/*
* If depth is floating point, depth bias is calculated with respect
* to the primitive's maximum Z value. Retain the original depth bias
* value until that stage.
*/
if (stage->draw->floating_point_depth) {
offset->units = (float) rast->offset_units;
} else {
offset->units = (float) (rast->offset_units * stage->draw->mrd);
}
}
else {
offset->scale = 0.0f;

+ 2
- 0
src/gallium/auxiliary/draw/draw_private.h View File

@@ -236,6 +236,8 @@ struct draw_context

boolean dump_vs;

/** Depth format and bias related settings. */
boolean floating_point_depth;
double mrd; /**< minimum resolvable depth value, for polygon offset */

/** Current rasterizer state given to us by the driver */

+ 6
- 10
src/gallium/auxiliary/util/u_format.c View File

@@ -215,9 +215,8 @@ util_format_is_supported(enum pipe_format format, unsigned bind)
* default MRD will be 1.0 / ((1 << 24) - 1).
*/
double
util_get_depth_format_mrd(enum pipe_format format)
util_get_depth_format_mrd(const struct util_format_description *desc)
{
struct util_format_description *format_desc;
/*
* Depth buffer formats without a depth component OR scenarios
* without a bound depth buffer default to D24.
@@ -225,23 +224,20 @@ util_get_depth_format_mrd(enum pipe_format format)
double mrd = 1.0 / ((1 << 24) - 1);
unsigned depth_channel;

format_desc = (struct util_format_description *)
util_format_description(format);

assert(format_desc);
assert(desc);

/*
* Some depth formats do not store the depth component in the first
* channel, detect the format and adjust the depth channel. Get the
* swizzled depth component channel.
*/
depth_channel = format_desc->swizzle[0];
depth_channel = desc->swizzle[0];

if (format_desc->channel[depth_channel].type == UTIL_FORMAT_TYPE_UNSIGNED &&
format_desc->channel[depth_channel].normalized) {
if (desc->channel[depth_channel].type == UTIL_FORMAT_TYPE_UNSIGNED &&
desc->channel[depth_channel].normalized) {
int depth_bits;

depth_bits = format_desc->channel[depth_channel].size;
depth_bits = desc->channel[depth_channel].size;
mrd = 1.0 / ((1ULL << depth_bits) - 1);
}


+ 17
- 1
src/gallium/auxiliary/util/u_format.h View File

@@ -545,6 +545,22 @@ util_format_is_depth_and_stencil(enum pipe_format format)
}


/**
* Calculates the depth format type based upon the incoming format description.
*/
static INLINE unsigned
util_get_depth_format_type(const struct util_format_description *desc)
{
unsigned depth_channel = desc->swizzle[0];
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS &&
depth_channel != UTIL_FORMAT_SWIZZLE_NONE) {
return desc->channel[depth_channel].type;
} else {
return UTIL_FORMAT_TYPE_VOID;
}
}


/**
* Calculates the MRD for the depth format. MRD is used in depth bias
* for UNORM and unbound depth buffers. When the depth buffer is floating
@@ -552,7 +568,7 @@ util_format_is_depth_and_stencil(enum pipe_format format)
* default MRD will be 1.0 / ((1 << 24) - 1).
*/
double
util_get_depth_format_mrd(enum pipe_format format);
util_get_depth_format_mrd(const struct util_format_description *desc);


/**

+ 13
- 0
src/gallium/auxiliary/util/u_math.h View File

@@ -245,6 +245,19 @@ union di {
};


/**
* Extract the IEEE float32 exponent.
*/
static INLINE signed
util_get_float32_exponent(float x) {
union fi f;

f.f = x;

return ((f.ui >> 23) & 0xff) - 127;
}


/**
* Fast version of 2^x
* Identity: exp2(a + b) = exp2(a) * exp2(b)

+ 4
- 3
src/gallium/drivers/llvmpipe/lp_context.h View File

@@ -124,9 +124,10 @@ struct llvmpipe_context {
/** A fake frontface output for unfilled primitives */
int face_slot;

/**< minimum resolvable depth value, for polygon offset */
double mrd;
/** Depth format and bias settings. */
boolean floating_point_depth;
double mrd; /**< minimum resolvable depth value, for polygon offset */

/** The tiling engine */
struct lp_setup_context *setup;
struct lp_setup_variant setup_variant;

+ 2
- 1
src/gallium/drivers/llvmpipe/lp_state_derived.c View File

@@ -186,7 +186,8 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
llvmpipe_update_fs( llvmpipe );

if (llvmpipe->dirty & (LP_NEW_FS |
LP_NEW_RASTERIZER))
LP_NEW_FRAMEBUFFER |
LP_NEW_RASTERIZER))
llvmpipe_update_setup( llvmpipe );

if (llvmpipe->dirty & LP_NEW_BLEND_COLOR)

+ 60
- 5
src/gallium/drivers/llvmpipe/lp_state_setup.c View File

@@ -256,6 +256,7 @@ lp_do_offset_tri(struct gallivm_state *gallivm,
LLVMBuilderRef b = gallivm->builder;
struct lp_build_context bld;
struct lp_build_context flt_scalar_bld;
struct lp_build_context int_scalar_bld;
LLVMValueRef zoffset, mult;
LLVMValueRef z0_new, z1_new, z2_new;
LLVMValueRef dzdxdzdy, dzdx, dzdy, dzxyz20, dyzzx01, dyzzx01_dzxyz20, dzx01_dyz20;
@@ -267,6 +268,8 @@ lp_do_offset_tri(struct gallivm_state *gallivm,
LLVMValueRef zeroi = lp_build_const_int32(gallivm, 0);
LLVMValueRef twoi = lp_build_const_int32(gallivm, 2);
LLVMValueRef threei = lp_build_const_int32(gallivm, 3);
LLVMValueRef mantissa_bits, exp, bias;
LLVMValueRef maxz_value, maxz0z1_value;

/* (res12) = cross(e,f).xy */
shuffles[0] = twoi;
@@ -300,17 +303,56 @@ lp_do_offset_tri(struct gallivm_state *gallivm,
dzdx = LLVMBuildExtractElement(b, dzdxdzdy, zeroi, "");
dzdy = LLVMBuildExtractElement(b, dzdxdzdy, onei, "");

/* zoffset = pgon_offset_units + MAX2(dzdx, dzdy) * pgon_offset_scale */
/* mult = MAX2(dzdx, dzdy) * pgon_offset_scale */
max = LLVMBuildFCmp(b, LLVMRealUGT, dzdx, dzdy, "");
max_value = LLVMBuildSelect(b, max, dzdx, dzdy, "max");

mult = LLVMBuildFMul(b, max_value,
lp_build_const_float(gallivm, key->pgon_offset_scale), "");
zoffset = LLVMBuildFAdd(b,
lp_build_const_float(gallivm, key->pgon_offset_units),
mult, "zoffset");

lp_build_context_init(&flt_scalar_bld, gallivm, lp_type_float_vec(32, 32));

if (key->floating_point_depth) {
/*
* bias = pgon_offset_units * 2^(exponent(max(z0, z1, z2)) - mantissa_bits) +
* MAX2(dzdx, dzdy) * pgon_offset_scale
*
* NOTE: Assumes IEEE float32.
*/
lp_build_context_init(&int_scalar_bld, gallivm, lp_type_int_vec(32, 32));

mantissa_bits = lp_build_const_int32(gallivm, 23);

maxz0z1_value = lp_build_max(&flt_scalar_bld,
LLVMBuildExtractElement(b, attribv[0], twoi, ""),
LLVMBuildExtractElement(b, attribv[1], twoi, ""));

maxz_value = lp_build_max(&flt_scalar_bld,
LLVMBuildExtractElement(b, attribv[2], twoi, ""),
maxz0z1_value);

/**
* XXX: TODO optimize this to quickly resolve a pow2 number through
* an exponent only operation.
*/
exp = lp_build_extract_exponent(&flt_scalar_bld, maxz_value, 0);
exp = lp_build_sub(&int_scalar_bld, exp, mantissa_bits);
exp = lp_build_int_to_float(&flt_scalar_bld, exp);

bias = LLVMBuildFMul(b, lp_build_exp2(&flt_scalar_bld, exp),
lp_build_const_float(gallivm, key->pgon_offset_units),
"bias");

zoffset = LLVMBuildFAdd(b, bias, mult, "zoffset");
} else {
/*
* bias = pgon_offset_units + MAX2(dzdx, dzdy) * pgon_offset_scale
*/
zoffset = LLVMBuildFAdd(b,
lp_build_const_float(gallivm, key->pgon_offset_units),
mult, "zoffset");
}

if (key->pgon_offset_clamp > 0) {
zoffset = lp_build_min(&flt_scalar_bld,
lp_build_const_float(gallivm, key->pgon_offset_clamp),
@@ -849,7 +891,20 @@ lp_make_setup_variant_key(struct llvmpipe_context *lp,
assert(key->spec_slot == lp->color_slot [1]);
assert(key->bspec_slot == lp->bcolor_slot[1]);

key->pgon_offset_units = (float) (lp->rasterizer->offset_units * lp->mrd);
/*
* If depth is floating point, depth bias is calculated with respect
* to the primitive's maximum Z value. Retain the original depth bias
* value until that stage.
*/
key->floating_point_depth = lp->floating_point_depth;

if (key->floating_point_depth) {
key->pgon_offset_units = (float) lp->rasterizer->offset_units;
} else {
key->pgon_offset_units =
(float) (lp->rasterizer->offset_units * lp->mrd);
}

key->pgon_offset_scale = lp->rasterizer->offset_scale;
key->pgon_offset_clamp = lp->rasterizer->offset_clamp;
key->pad = 0;

+ 2
- 1
src/gallium/drivers/llvmpipe/lp_state_setup.h View File

@@ -25,7 +25,8 @@ struct lp_setup_variant_key {
unsigned flatshade_first:1;
unsigned pixel_center_half:1;
unsigned twoside:1;
unsigned pad:5;
unsigned floating_point_depth:1;
unsigned pad:4;

/* TODO: get those floats out of the key and use a jit_context for setup */
float pgon_offset_units;

+ 18
- 10
src/gallium/drivers/llvmpipe/lp_state_surface.c View File

@@ -57,24 +57,32 @@ llvmpipe_set_framebuffer_state(struct pipe_context *pipe,
assert(fb->height <= LP_MAX_HEIGHT);

if (changed) {
/*
* If no depth buffer is bound, send the utility function the default
* format for no bound depth (PIPE_FORMAT_NONE).
*/
enum pipe_format depth_format = fb->zsbuf ?
fb->zsbuf->format : PIPE_FORMAT_NONE;
const struct util_format_description *depth_desc =
util_format_description(depth_format);

util_copy_framebuffer_state(&lp->framebuffer, fb);

if (LP_PERF & PERF_NO_DEPTH) {
pipe_surface_reference(&lp->framebuffer.zsbuf, NULL);
}

/* Tell draw module how deep the Z/depth buffer is.
*
* If no depth buffer is bound, send the utility function the default
* format for no bound depth (PIPE_FORMAT_NONE).
*
* FIXME: mrd constant isn't right should use a value derived from
* current primitive not a constant (for float depth buffers)
/*
* Calculate the floating point depth sense and Minimum Resolvable Depth
* value for the llvmpipe module. This is separate from the draw module.
*/
lp->mrd = util_get_depth_format_mrd((lp->framebuffer.zsbuf) ?
lp->framebuffer.zsbuf->format : PIPE_FORMAT_NONE);
lp->floating_point_depth =
(util_get_depth_format_type(depth_desc) == UTIL_FORMAT_TYPE_FLOAT);
lp->mrd = util_get_depth_format_mrd(depth_desc);

draw_set_mrd(lp->draw, lp->mrd);
/* Tell the draw module how deep the Z/depth buffer is. */
draw_set_zs_format(lp->draw, depth_format);

lp_setup_bind_framebuffer( lp->setup, &lp->framebuffer );


+ 8
- 15
src/gallium/drivers/softpipe/sp_state_surface.c View File

@@ -82,21 +82,14 @@ softpipe_set_framebuffer_state(struct pipe_context *pipe,
/* update cache */
sp_tile_cache_set_surface(sp->zsbuf_cache, fb->zsbuf);

/* Tell draw module how deep the Z/depth buffer is */
if (sp->framebuffer.zsbuf) {
int depth_bits;
double mrd;
depth_bits = util_format_get_component_bits(sp->framebuffer.zsbuf->format,
UTIL_FORMAT_COLORSPACE_ZS,
0);
if (depth_bits > 16) {
mrd = 0.0000001;
}
else {
mrd = 0.00002;
}
draw_set_mrd(sp->draw, mrd);
}
/* Tell draw module how deep the Z/depth buffer is
*
* If no depth buffer is bound, send the utility function the
* format for no bound depth (PIPE_FORMAT_NONE).
*/
draw_set_zs_format(sp->draw,
(sp->framebuffer.zsbuf) ?
sp->framebuffer.zsbuf->format : PIPE_FORMAT_NONE);
}

sp->framebuffer.width = fb->width;

+ 8
- 2
src/gallium/drivers/svga/svga_swtnl_state.c View File

@@ -121,9 +121,15 @@ update_swtnl_draw( struct svga_context *svga,
&svga->curr.rast->templ,
(void *) svga->curr.rast);

/* Tell the draw module how deep the Z/depth buffer is.
*
* If no depth buffer is bound, send the utility function the
* format for no bound depth (PIPE_FORMAT_NONE).
*/
if (dirty & SVGA_NEW_FRAME_BUFFER)
draw_set_mrd(svga->swtnl.draw,
svga->curr.depthscale);
draw_set_zs_format(svga->swtnl.draw,
(svga->curr.framebuffer.zsbuf) ?
svga->curr.framebuffer.zsbuf->format : PIPE_FORMAT_NONE);

return PIPE_OK;
}

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