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virgl: add initial ARB_compute_shader support

This hooks up compute shader creation and launch grid support.

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
tags/18.2-branchpoint
Dave Airlie 7 年之前
父節點
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f8a8ea6a2d

+ 52
- 3
src/gallium/drivers/virgl/virgl_context.c 查看文件

@@ -506,7 +506,7 @@ static void *virgl_shader_encoder(struct pipe_context *ctx,
handle = virgl_object_assign_handle();
/* encode VS state */
ret = virgl_encode_shader_state(vctx, handle, type,
&shader->stream_output,
&shader->stream_output, 0,
new_tokens);
if (ret) {
return NULL;
@@ -961,7 +961,7 @@ static void virgl_set_shader_buffers(struct pipe_context *ctx,
pipe_resource_reference(&vctx->ssbos[shader][idx], NULL);
}

uint32_t max_shader_buffer = shader == PIPE_SHADER_FRAGMENT ?
uint32_t max_shader_buffer = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
rs->caps.caps.v2.max_shader_buffer_frag_compute :
rs->caps.caps.v2.max_shader_buffer_other_stages;
if (!max_shader_buffer)
@@ -989,7 +989,7 @@ static void virgl_set_shader_images(struct pipe_context *ctx,
pipe_resource_reference(&vctx->images[shader][idx], NULL);
}

uint32_t max_shader_images = shader == PIPE_SHADER_FRAGMENT ?
uint32_t max_shader_images = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
rs->caps.caps.v2.max_shader_image_frag_compute :
rs->caps.caps.v2.max_shader_image_other_stages;
if (!max_shader_images)
@@ -1008,6 +1008,50 @@ static void virgl_memory_barrier(struct pipe_context *ctx,
virgl_encode_memory_barrier(vctx, flags);
}

static void *virgl_create_compute_state(struct pipe_context *ctx,
const struct pipe_compute_state *state)
{
struct virgl_context *vctx = virgl_context(ctx);
uint32_t handle;
const struct tgsi_token *new_tokens = state->prog;
struct pipe_stream_output_info so_info = {};
int ret;

handle = virgl_object_assign_handle();
ret = virgl_encode_shader_state(vctx, handle, PIPE_SHADER_COMPUTE,
&so_info,
state->req_local_mem,
new_tokens);
if (ret) {
return NULL;
}

return (void *)(unsigned long)handle;
}

static void virgl_bind_compute_state(struct pipe_context *ctx, void *state)
{
uint32_t handle = (unsigned long)state;
struct virgl_context *vctx = virgl_context(ctx);

virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_COMPUTE);
}

static void virgl_delete_compute_state(struct pipe_context *ctx, void *state)
{
uint32_t handle = (unsigned long)state;
struct virgl_context *vctx = virgl_context(ctx);

virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
}

static void virgl_launch_grid(struct pipe_context *ctx,
const struct pipe_grid_info *info)
{
struct virgl_context *vctx = virgl_context(ctx);
virgl_encode_launch_grid(vctx, info);
}

static void
virgl_context_destroy( struct pipe_context *ctx )
{
@@ -1118,6 +1162,11 @@ struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
vctx->base.delete_gs_state = virgl_delete_gs_state;
vctx->base.delete_fs_state = virgl_delete_fs_state;

vctx->base.create_compute_state = virgl_create_compute_state;
vctx->base.bind_compute_state = virgl_bind_compute_state;
vctx->base.delete_compute_state = virgl_delete_compute_state;
vctx->base.launch_grid = virgl_launch_grid;

vctx->base.clear = virgl_clear;
vctx->base.draw_vbo = virgl_draw_vbo;
vctx->base.flush = virgl_flush_from_st;

+ 24
- 1
src/gallium/drivers/virgl/virgl_encode.c 查看文件

@@ -241,6 +241,7 @@ int virgl_encode_shader_state(struct virgl_context *ctx,
uint32_t handle,
uint32_t type,
const struct pipe_stream_output_info *so_info,
uint32_t cs_req_local_mem,
const struct tgsi_token *tokens)
{
char *str, *sptr;
@@ -298,7 +299,10 @@ int virgl_encode_shader_state(struct virgl_context *ctx,

virgl_emit_shader_header(ctx, handle, len, type, offlen, num_tokens);

virgl_emit_shader_streamout(ctx, first_pass ? so_info : NULL);
if (type == PIPE_SHADER_COMPUTE)
virgl_encoder_write_dword(ctx->cbuf, cs_req_local_mem);
else
virgl_emit_shader_streamout(ctx, first_pass ? so_info : NULL);

virgl_encoder_write_block(ctx->cbuf, (uint8_t *)sptr, length);

@@ -980,3 +984,22 @@ int virgl_encode_memory_barrier(struct virgl_context *ctx,
virgl_encoder_write_dword(ctx->cbuf, flags);
return 0;
}

int virgl_encode_launch_grid(struct virgl_context *ctx,
const struct pipe_grid_info *grid_info)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_LAUNCH_GRID, 0, VIRGL_LAUNCH_GRID_SIZE));
virgl_encoder_write_dword(ctx->cbuf, grid_info->block[0]);
virgl_encoder_write_dword(ctx->cbuf, grid_info->block[1]);
virgl_encoder_write_dword(ctx->cbuf, grid_info->block[2]);
virgl_encoder_write_dword(ctx->cbuf, grid_info->grid[0]);
virgl_encoder_write_dword(ctx->cbuf, grid_info->grid[1]);
virgl_encoder_write_dword(ctx->cbuf, grid_info->grid[2]);
if (grid_info->indirect) {
struct virgl_resource *res = virgl_resource(grid_info->indirect);
virgl_encoder_write_res(ctx, res);
} else
virgl_encoder_write_dword(ctx->cbuf, 0);
virgl_encoder_write_dword(ctx->cbuf, grid_info->indirect_offset);
return 0;
}

+ 3
- 0
src/gallium/drivers/virgl/virgl_encode.h 查看文件

@@ -90,6 +90,7 @@ extern int virgl_encode_shader_state(struct virgl_context *ctx,
uint32_t handle,
uint32_t type,
const struct pipe_stream_output_info *so_info,
uint32_t cs_req_local_mem,
const struct tgsi_token *tokens);

int virgl_encode_stream_output_info(struct virgl_context *ctx,
@@ -269,4 +270,6 @@ int virgl_encode_set_shader_images(struct virgl_context *ctx,
const struct pipe_image_view *images);
int virgl_encode_memory_barrier(struct virgl_context *ctx,
unsigned flags);
int virgl_encode_launch_grid(struct virgl_context *ctx,
const struct pipe_grid_info *grid_info);
#endif

+ 5
- 0
src/gallium/drivers/virgl/virgl_hw.h 查看文件

@@ -206,6 +206,7 @@ enum virgl_formats {
#define VIRGL_CAP_TGSI_PRECISE (1 << 4)
#define VIRGL_CAP_TXQS (1 << 5)
#define VIRGL_CAP_MEMORY_BARRIER (1 << 6)
#define VIRGL_CAP_COMPUTE_SHADER (1 << 7)

#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
#define VIRGL_BIND_RENDER_TARGET (1 << 1)
@@ -312,6 +313,10 @@ struct virgl_caps_v2 {
uint32_t max_shader_image_frag_compute;
uint32_t max_shader_image_other_stages;
uint32_t max_image_samples;
uint32_t max_compute_work_group_invocations;
uint32_t max_compute_shared_memory_size;
uint32_t max_compute_grid_size[3];
uint32_t max_compute_block_size[3];
};

union virgl_caps {

+ 11
- 0
src/gallium/drivers/virgl/virgl_protocol.h 查看文件

@@ -89,6 +89,7 @@ enum virgl_context_cmd {
VIRGL_CCMD_SET_SHADER_BUFFERS,
VIRGL_CCMD_SET_SHADER_IMAGES,
VIRGL_CCMD_MEMORY_BARRIER,
VIRGL_CCMD_LAUNCH_GRID,
};

/*
@@ -518,4 +519,14 @@ enum virgl_context_cmd {
#define VIRGL_MEMORY_BARRIER_SIZE 1
#define VIRGL_MEMORY_BARRIER_FLAGS 1

#define VIRGL_LAUNCH_GRID_SIZE 8
#define VIRGL_LAUNCH_BLOCK_X 1
#define VIRGL_LAUNCH_BLOCK_Y 2
#define VIRGL_LAUNCH_BLOCK_Z 3
#define VIRGL_LAUNCH_GRID_X 4
#define VIRGL_LAUNCH_GRID_Y 5
#define VIRGL_LAUNCH_GRID_Z 6
#define VIRGL_LAUNCH_INDIRECT_HANDLE 7
#define VIRGL_LAUNCH_INDIRECT_OFFSET 8

#endif

+ 56
- 3
src/gallium/drivers/virgl/virgl_screen.c 查看文件

@@ -139,7 +139,7 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
return 0;
case PIPE_CAP_COMPUTE:
return 0;
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
case PIPE_CAP_USER_VERTEX_BUFFERS:
return 0;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
@@ -328,6 +328,10 @@ virgl_get_shader_param(struct pipe_screen *screen,
!vscreen->caps.caps.v1.bset.has_tessellation_shaders)
return 0;

if (shader == PIPE_SHADER_COMPUTE &&
!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
return 0;

switch(shader)
{
case PIPE_SHADER_FRAGMENT:
@@ -335,6 +339,7 @@ virgl_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
case PIPE_SHADER_COMPUTE:
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
@@ -373,15 +378,17 @@ virgl_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 4096 * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
if (shader == PIPE_SHADER_FRAGMENT)
if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
else
return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
if (shader == PIPE_SHADER_FRAGMENT)
if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
return vscreen->caps.caps.v2.max_shader_image_frag_compute;
else
return vscreen->caps.caps.v2.max_shader_image_other_stages;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return (1 << PIPE_SHADER_IR_TGSI);
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_INT64_ATOMICS:
@@ -426,6 +433,51 @@ virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
return 0.0;
}

static int
virgl_get_compute_param(struct pipe_screen *screen,
enum pipe_shader_ir ir_type,
enum pipe_compute_cap param,
void *ret)
{
struct virgl_screen *vscreen = virgl_screen(screen);
if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
return 0;
switch (param) {
case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
if (ret) {
uint64_t *grid_size = ret;
grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
}
return 3 * sizeof(uint64_t) ;
case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
if (ret) {
uint64_t *block_size = ret;
block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
}
return 3 * sizeof(uint64_t);
case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
if (ret) {
uint64_t *max_threads_per_block = ret;
*max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
}
return sizeof(uint64_t);
case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
if (ret) {
uint64_t *max_local_size = ret;
/* Value reported by the closed source driver. */
*max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
}
return sizeof(uint64_t);
default:
break;
}
return 0;
}

static boolean
virgl_is_vertex_format_supported(struct pipe_screen *screen,
enum pipe_format format)
@@ -666,6 +718,7 @@ virgl_create_screen(struct virgl_winsys *vws)
screen->base.get_vendor = virgl_get_vendor;
screen->base.get_param = virgl_get_param;
screen->base.get_shader_param = virgl_get_shader_param;
screen->base.get_compute_param = virgl_get_compute_param;
screen->base.get_paramf = virgl_get_paramf;
screen->base.is_format_supported = virgl_is_format_supported;
screen->base.destroy = virgl_destroy_screen;

+ 2
- 0
src/gallium/drivers/virgl/virgl_winsys.h 查看文件

@@ -138,5 +138,7 @@ static inline void virgl_ws_fill_new_caps_defaults(struct virgl_drm_caps *caps)
caps->caps.v2.capability_bits = 0;
caps->caps.v2.max_vertex_attrib_stride = 0;
caps->caps.v2.max_image_samples = 0;
caps->caps.v2.max_compute_work_group_invocations = 0;
caps->caps.v2.max_compute_shared_memory_size = 0;
}
#endif

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