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more clean-up and rearranging

tags/mesa_3_3
Brian Paul 25 vuotta sitten
vanhempi
commit
f87c5e229f
1 muutettua tiedostoa jossa 27 lisäystä ja 29 poistoa
  1. 27
    29
      src/mesa/main/dd.h

+ 27
- 29
src/mesa/main/dd.h Näytä tiedosto

@@ -1,4 +1,4 @@
/* $Id: dd.h,v 1.22 2000/03/21 16:10:22 brianp Exp $ */
/* $Id: dd.h,v 1.23 2000/03/23 16:22:36 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -501,11 +501,6 @@ struct dd_function_table {
*** Texture mapping functions:
***/

void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
const GLfloat *param );
/* Called whenever glTexEnv*() is called.
*/

void (*TexImage)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj, GLint level,
GLint internalFormat,
@@ -645,21 +640,25 @@ struct dd_function_table {
* Core Mesa will perform any image format/type conversions that are needed.
*/

void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
const GLfloat *param );
/* Called by glTexEnv*().
*/

void (*TexParameter)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params );
/* Called whenever glTexParameter*() is called.
* target is GL_TEXTURE_1D or GL_TEXTURE_2D
* texObject is the texture object to modify
* pname is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
* GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_BORDER_COLOR.
* params is dependant on pname. See man glTexParameter.
/* Called by glTexParameter*().
* <target> is user specified
* <texObj> the texture object to modify
* <pname> is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
* GL_TEXTURE_WRAP_[STR], or GL_TEXTURE_BORDER_COLOR.
* <params> is user specified.
*/

void (*BindTexture)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj );
/* Called whenever glBindTexture() is called. This specifies which
* texture is to be the current one. No dirty flags will be set.
/* Called by glBindTexture().
*/

void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
@@ -667,28 +666,27 @@ struct dd_function_table {
* should free anything attached to the DriverData pointers.
*/

void (*UpdateTexturePalette)( GLcontext *ctx,
struct gl_texture_object *tObj );
/* Called when the texture's color lookup table is changed.
* If tObj is NULL then the shared texture palette ctx->Texture.Palette
* was changed.
GLboolean (*IsTextureResident)( GLcontext *ctx,
struct gl_texture_object *t );
/* Called by glAreTextureResident().
*/

void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
GLclampf priority );
/* Called by glPrioritizeTextures().
*/

void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
/* Called by glActiveTextureARB to set current texture unit.
*/

GLboolean (*IsTextureResident)( GLcontext *ctx,
struct gl_texture_object *t );
/* Allows the driver to implement the AreTexturesResident tests without
* knowing about Mesa's internal hash tables for textures.
void (*UpdateTexturePalette)( GLcontext *ctx,
struct gl_texture_object *tObj );
/* Called when the texture's color lookup table is changed.
* If tObj is NULL then the shared texture palette ctx->Texture.Palette
* is to be updated.
*/

void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
GLclampf priority );
/* Notify driver of priority change for a texture.
*/


/***

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