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v3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TILE_BUFFERS.

This doesn't seem to have done anything to my test results.  However,
given that we've still got a class of GPU hangs, following the workarounds
that the closed driver does so that we get the same command sequences
seems like a good idea.
tags/18.2-branchpoint
Eric Anholt 7 jaren geleden
bovenliggende
commit
f69473a712
1 gewijzigde bestanden met toevoegingen van 17 en 10 verwijderingen
  1. 17
    10
      src/gallium/drivers/v3d/v3dx_rcl.c

+ 17
- 10
src/gallium/drivers/v3d/v3dx_rcl.c Bestand weergeven

@@ -130,10 +130,7 @@ store_general(struct v3d_job *job,
store.address = cl_address(rsc->bo, surf->offset);

#if V3D_VERSION >= 40
store.clear_buffer_being_stored =
((job->cleared & pipe_bit) &&
(general_color_clear ||
!(pipe_bit & PIPE_CLEAR_COLOR_BUFFERS)));
store.clear_buffer_being_stored = false;

if (separate_stencil)
store.output_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
@@ -269,6 +266,7 @@ v3d_rcl_emit_loads(struct v3d_job *job, struct v3d_cl *cl)
static void
v3d_rcl_emit_stores(struct v3d_job *job, struct v3d_cl *cl)
{
#if V3D_VERSION < 40
MAYBE_UNUSED bool needs_color_clear = job->cleared & PIPE_CLEAR_COLOR_BUFFERS;
MAYBE_UNUSED bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH;
MAYBE_UNUSED bool needs_s_clear = job->cleared & PIPE_CLEAR_STENCIL;
@@ -290,6 +288,9 @@ v3d_rcl_emit_stores(struct v3d_job *job, struct v3d_cl *cl)
bool general_color_clear = (needs_color_clear &&
(job->cleared & PIPE_CLEAR_COLOR_BUFFERS) ==
(job->resolve & PIPE_CLEAR_COLOR_BUFFERS));
#else
bool general_color_clear = false;
#endif

uint32_t stores_pending = job->resolve;

@@ -342,8 +343,8 @@ v3d_rcl_emit_stores(struct v3d_job *job, struct v3d_cl *cl)
}
}

if (stores_pending) {
#if V3D_VERSION < 40
if (stores_pending) {
cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) {

store.disable_color_buffer_write =
@@ -362,23 +363,29 @@ v3d_rcl_emit_stores(struct v3d_job *job, struct v3d_cl *cl)
store.disable_stencil_buffer_clear_on_write =
!needs_s_clear;
};
#else /* V3D_VERSION >= 40 */
unreachable("All color buffers should have been stored.");
#endif /* V3D_VERSION >= 40 */
} else if (needs_color_clear && !general_color_clear) {
/* If we didn't do our color clears in the general packet,
* then emit a packet to clear all the TLB color buffers now.
*/
#if V3D_VERSION < 40
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
}
#else /* V3D_VERSION >= 40 */
assert(!stores_pending);

/* GFXH-1461/GFXH-1689: The per-buffer store command's clear
* buffer bit is broken for depth/stencil. In addition, the
* clear packet's Z/S bit is broken, but the RTs bit ends up
* clearing Z/S.
*/
if (job->cleared) {
cl_emit(cl, CLEAR_TILE_BUFFERS, clear) {
clear.clear_z_stencil_buffer = true;
clear.clear_all_render_targets = true;
}
#endif /* V3D_VERSION >= 40 */
}
#endif /* V3D_VERSION >= 40 */
}

static void

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