When we previously implemented primitive restart, we didn't add cases to brw_primitive_restart.c's can_cut_index_handle_prims() for the primitive types that are introduced with geometry shaders. It turns out that all of the new primitive types are supported by hardware primitive restart. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>tags/mesa-10.1-devel
@@ -99,6 +99,10 @@ can_cut_index_handle_prims(struct gl_context *ctx, | |||
case GL_LINE_STRIP: | |||
case GL_TRIANGLES: | |||
case GL_TRIANGLE_STRIP: | |||
case GL_LINES_ADJACENCY: | |||
case GL_LINE_STRIP_ADJACENCY: | |||
case GL_TRIANGLES_ADJACENCY: | |||
case GL_TRIANGLE_STRIP_ADJACENCY: | |||
/* Cut index supports these primitive types */ | |||
break; | |||
default: |