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i965: Split brw_blorp.c/h into multiple files

This mega-commit pulls most of the i965-specific bits of blorp into the
brw_blorp.c/h files which now contain nothing but i965 wrappers around
"core blorp" calls.  The "core blorp" api is moved into blorp.h and the
internal blorp data structures are moved into blorp_priv.h.  The new file
blorp.c is created to house "core blorp" internals which are pulled from
the old brw_blorp.c

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
tags/13.0-branchpoint
Jason Ekstrand 9 years ago
parent
commit
f5fbcc3683

+ 3
- 0
src/mesa/drivers/dri/i965/Makefile.sources View File

@@ -95,6 +95,9 @@ i965_compiler_GENERATED_FILES = \
brw_nir_trig_workarounds.c

i965_FILES = \
blorp.c \
blorp.h \
blorp_priv.h \
brw_binding_tables.c \
brw_blorp_blit.cpp \
brw_blorp_clear.cpp \

+ 442
- 0
src/mesa/drivers/dri/i965/blorp.c View File

@@ -0,0 +1,442 @@
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/

#include <errno.h>
#include "intel_batchbuffer.h"
#include "intel_fbo.h"

#include "blorp_priv.h"
#include "brw_compiler.h"
#include "brw_nir.h"
#include "brw_state.h"

void
brw_blorp_surface_info_init(struct brw_context *brw,
struct brw_blorp_surface_info *info,
const struct brw_blorp_surf *surf,
unsigned int level, unsigned int layer,
enum isl_format format, bool is_render_target)
{
/* Layer is a physical layer, so if this is a 2D multisample array texture
* using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
* be a multiple of num_samples.
*/
unsigned layer_multiplier = 1;
if (surf->surf->msaa_layout == ISL_MSAA_LAYOUT_ARRAY) {
assert(layer % surf->surf->samples == 0);
layer_multiplier = surf->surf->samples;
}

if (format == ISL_FORMAT_UNSUPPORTED)
format = surf->surf->format;

if (format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
/* Unfortunately, ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as
* a render target, which would prevent us from blitting to 24-bit
* depth. The miptree consists of 32 bits per pixel, arranged as 24-bit
* depth values interleaved with 8 "don't care" bits. Since depth
* values don't require any blending, it doesn't matter how we interpret
* the bit pattern as long as we copy the right amount of data, so just
* map it as 8-bit BGRA.
*/
format = ISL_FORMAT_B8G8R8A8_UNORM;
} else if (surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT) {
assert(surf->surf->format == ISL_FORMAT_R8_UINT);
/* Prior to Broadwell, we can't render to R8_UINT */
if (brw->gen < 8)
format = ISL_FORMAT_R8_UNORM;
}

info->surf = *surf->surf;
info->bo = surf->bo;
info->offset = surf->offset;

info->aux_usage = surf->aux_usage;
if (info->aux_usage != ISL_AUX_USAGE_NONE) {
info->aux_surf = *surf->aux_surf;
info->aux_bo = surf->aux_bo;
info->aux_offset = surf->aux_offset;
}

info->clear_color = surf->clear_color;

info->view = (struct isl_view) {
.usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
ISL_SURF_USAGE_TEXTURE_BIT,
.format = format,
.base_level = level,
.levels = 1,
.channel_select = {
ISL_CHANNEL_SELECT_RED,
ISL_CHANNEL_SELECT_GREEN,
ISL_CHANNEL_SELECT_BLUE,
ISL_CHANNEL_SELECT_ALPHA,
},
};

if (!is_render_target &&
(info->surf.dim == ISL_SURF_DIM_3D ||
info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
/* 3-D textures don't support base_array layer and neither do 2-D
* multisampled textures on IVB so we need to pass it through the
* sampler in those cases. These are also two cases where we are
* guaranteed that we won't be doing any funny surface hacks.
*/
info->view.base_array_layer = 0;
info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
info->surf.logical_level0_px.array_len);
info->z_offset = layer / layer_multiplier;
} else {
info->view.base_array_layer = layer / layer_multiplier;
info->view.array_len = 1;
info->z_offset = 0;
}
}


void
brw_blorp_params_init(struct brw_blorp_params *params)
{
memset(params, 0, sizeof(*params));
params->hiz_op = GEN6_HIZ_OP_NONE;
params->fast_clear_op = 0;
params->num_draw_buffers = 1;
params->num_layers = 1;
}

void
brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
{
memset(wm_key, 0, sizeof(*wm_key));
wm_key->nr_color_regions = 1;
for (int i = 0; i < MAX_SAMPLERS; i++)
wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
}

static int
nir_uniform_type_size(const struct glsl_type *type)
{
/* Only very basic types are allowed */
assert(glsl_type_is_vector_or_scalar(type));
assert(glsl_get_bit_size(type) == 32);

return glsl_get_vector_elements(type) * 4;
}

const unsigned *
brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
const struct brw_wm_prog_key *wm_key,
bool use_repclear,
struct brw_blorp_prog_data *prog_data,
unsigned *program_size)
{
const struct brw_compiler *compiler = brw->intelScreen->compiler;

void *mem_ctx = ralloc_context(NULL);

/* Calling brw_preprocess_nir and friends is destructive and, if cloning is
* enabled, may end up completely replacing the nir_shader. Therefore, we
* own it and might as well put it in our context for easy cleanup.
*/
ralloc_steal(mem_ctx, nir);
nir->options =
compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;

struct brw_wm_prog_data wm_prog_data;
memset(&wm_prog_data, 0, sizeof(wm_prog_data));

wm_prog_data.base.nr_params = 0;
wm_prog_data.base.param = NULL;

/* BLORP always just uses the first two binding table entries */
wm_prog_data.binding_table.render_target_start = 0;
wm_prog_data.base.binding_table.texture_start = 1;

nir = brw_preprocess_nir(compiler, nir);
nir_remove_dead_variables(nir, nir_var_shader_in);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)->impl);

/* Uniforms are required to be lowered before going into compile_fs. For
* BLORP, we'll assume that whoever builds the shader sets the location
* they want so we just need to lower them and figure out how many we have
* in total.
*/
nir->num_uniforms = 0;
nir_foreach_variable(var, &nir->uniforms) {
var->data.driver_location = var->data.location;
unsigned end = var->data.location + nir_uniform_type_size(var->type);
nir->num_uniforms = MAX2(nir->num_uniforms, end);
}
nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size);

const unsigned *program =
brw_compile_fs(compiler, brw, mem_ctx, wm_key, &wm_prog_data, nir,
NULL, -1, -1, false, use_repclear, program_size, NULL);

/* Copy the relavent bits of wm_prog_data over into the blorp prog data */
prog_data->dispatch_8 = wm_prog_data.dispatch_8;
prog_data->dispatch_16 = wm_prog_data.dispatch_16;
prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg;
prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2;
prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2;
prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
prog_data->flat_inputs = wm_prog_data.flat_inputs;
prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs;
prog_data->inputs_read = nir->info.inputs_read;

assert(wm_prog_data.base.nr_params == 0);

return program;
}

struct surface_state_info {
unsigned num_dwords;
unsigned ss_align; /* Required alignment of RENDER_SURFACE_STATE in bytes */
unsigned reloc_dw;
unsigned aux_reloc_dw;
unsigned tex_mocs;
unsigned rb_mocs;
};

static const struct surface_state_info surface_state_infos[] = {
[6] = {6, 32, 1, 0},
[7] = {8, 32, 1, 6, GEN7_MOCS_L3, GEN7_MOCS_L3},
[8] = {13, 64, 8, 10, BDW_MOCS_WB, BDW_MOCS_PTE},
[9] = {16, 64, 8, 10, SKL_MOCS_WB, SKL_MOCS_PTE},
};

uint32_t
brw_blorp_emit_surface_state(struct brw_context *brw,
const struct brw_blorp_surface_info *surface,
uint32_t read_domains, uint32_t write_domain,
bool is_render_target)
{
const struct surface_state_info ss_info = surface_state_infos[brw->gen];

struct isl_surf surf = surface->surf;

if (surf.dim == ISL_SURF_DIM_1D &&
surf.dim_layout == ISL_DIM_LAYOUT_GEN4_2D) {
assert(surf.logical_level0_px.height == 1);
surf.dim = ISL_SURF_DIM_2D;
}

/* Blorp doesn't support HiZ in any of the blit or slow-clear paths */
enum isl_aux_usage aux_usage = surface->aux_usage;
if (aux_usage == ISL_AUX_USAGE_HIZ)
aux_usage = ISL_AUX_USAGE_NONE;

uint32_t surf_offset;
uint32_t *dw = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
ss_info.num_dwords * 4, ss_info.ss_align,
&surf_offset);

const uint32_t mocs = is_render_target ? ss_info.rb_mocs : ss_info.tex_mocs;
uint64_t aux_bo_offset = surface->aux_bo ? surface->aux_bo->offset64 : 0;

isl_surf_fill_state(&brw->isl_dev, dw, .surf = &surf, .view = &surface->view,
.address = surface->bo->offset64 + surface->offset,
.aux_surf = &surface->aux_surf, .aux_usage = aux_usage,
.aux_address = aux_bo_offset + surface->aux_offset,
.mocs = mocs, .clear_color = surface->clear_color,
.x_offset_sa = surface->tile_x_sa,
.y_offset_sa = surface->tile_y_sa);

/* Emit relocation to surface contents */
drm_intel_bo_emit_reloc(brw->batch.bo,
surf_offset + ss_info.reloc_dw * 4,
surface->bo,
dw[ss_info.reloc_dw] - surface->bo->offset64,
read_domains, write_domain);

if (aux_usage != ISL_AUX_USAGE_NONE) {
/* On gen7 and prior, the bottom 12 bits of the MCS base address are
* used to store other information. This should be ok, however, because
* surface buffer addresses are always 4K page alinged.
*/
assert((surface->aux_offset & 0xfff) == 0);
drm_intel_bo_emit_reloc(brw->batch.bo,
surf_offset + ss_info.aux_reloc_dw * 4,
surface->aux_bo,
dw[ss_info.aux_reloc_dw] & 0xfff,
read_domains, write_domain);
}

return surf_offset;
}

void
brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
{
struct gl_context *ctx = &brw->ctx;
const uint32_t estimated_max_batch_usage = brw->gen >= 8 ? 1800 : 1500;
bool check_aperture_failed_once = false;

/* Flush the sampler and render caches. We definitely need to flush the
* sampler cache so that we get updated contents from the render cache for
* the glBlitFramebuffer() source. Also, we are sometimes warned in the
* docs to flush the cache between reinterpretations of the same surface
* data with different formats, which blorp does for stencil and depth
* data.
*/
brw_emit_mi_flush(brw);

brw_select_pipeline(brw, BRW_RENDER_PIPELINE);

retry:
intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
intel_batchbuffer_save_state(brw);
drm_intel_bo *saved_bo = brw->batch.bo;
uint32_t saved_used = USED_BATCH(brw->batch);
uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;

switch (brw->gen) {
case 6:
gen6_blorp_exec(brw, params);
break;
case 7:
gen7_blorp_exec(brw, params);
break;
case 8:
case 9:
gen8_blorp_exec(brw, params);
break;
default:
/* BLORP is not supported before Gen6. */
unreachable("not reached");
}

/* Make sure we didn't wrap the batch unintentionally, and make sure we
* reserved enough space that a wrap will never happen.
*/
assert(brw->batch.bo == saved_bo);
assert((USED_BATCH(brw->batch) - saved_used) * 4 +
(saved_state_batch_offset - brw->batch.state_batch_offset) <
estimated_max_batch_usage);
/* Shut up compiler warnings on release build */
(void)saved_bo;
(void)saved_used;
(void)saved_state_batch_offset;

/* Check if the blorp op we just did would make our batch likely to fail to
* map all the BOs into the GPU at batch exec time later. If so, flush the
* batch and try again with nothing else in the batch.
*/
if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
if (!check_aperture_failed_once) {
check_aperture_failed_once = true;
intel_batchbuffer_reset_to_saved(brw);
intel_batchbuffer_flush(brw);
goto retry;
} else {
int ret = intel_batchbuffer_flush(brw);
WARN_ONCE(ret == -ENOSPC,
"i965: blorp emit exceeded available aperture space\n");
}
}

if (unlikely(brw->always_flush_batch))
intel_batchbuffer_flush(brw);

/* We've smashed all state compared to what the normal 3D pipeline
* rendering tracks for GL.
*/
brw->ctx.NewDriverState |= BRW_NEW_BLORP;
brw->no_depth_or_stencil = false;
brw->ib.type = -1;

/* Flush the sampler cache so any texturing from the destination is
* coherent.
*/
brw_emit_mi_flush(brw);
}

void
blorp_gen6_hiz_op(struct brw_context *brw, struct brw_blorp_surf *surf,
unsigned level, unsigned layer, enum gen6_hiz_op op)
{
struct brw_blorp_params params;
brw_blorp_params_init(&params);

params.hiz_op = op;

brw_blorp_surface_info_init(brw, &params.depth, surf, level, layer,
surf->surf->format, true);

/* Align the rectangle primitive to 8x4 pixels.
*
* During fast depth clears, the emitted rectangle primitive must be
* aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
* 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
* PRM):
* If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
* aligned to an 8x4 pixel block relative to the upper left corner
* of the depth buffer [...]
*
* For hiz resolves, the rectangle must also be 8x4 aligned. Item
* WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
* Ivybridge simulator require the alignment.
*
* To be safe, let's just align the rect for all hiz operations and all
* hardware generations.
*
* However, for some miptree slices of a Z24 texture, emitting an 8x4
* aligned rectangle that covers the slice may clobber adjacent slices if
* we strictly adhered to the texture alignments specified in the PRM. The
* Ivybridge PRM, Section "Alignment Unit Size", states that
* SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
* not 8. But commit 1f112cc increased the alignment from 4 to 8, which
* prevents the clobbering.
*/
params.x1 = minify(params.depth.surf.logical_level0_px.width,
params.depth.view.base_level);
params.y1 = minify(params.depth.surf.logical_level0_px.height,
params.depth.view.base_level);
params.x1 = ALIGN(params.x1, 8);
params.y1 = ALIGN(params.y1, 4);

if (params.depth.view.base_level == 0) {
/* TODO: What about MSAA? */
params.depth.surf.logical_level0_px.width = params.x1;
params.depth.surf.logical_level0_px.height = params.y1;
}

params.dst.surf.samples = params.depth.surf.samples;
params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;

switch (surf->surf->format) {
case ISL_FORMAT_R16_UNORM:
params.depth_format = BRW_DEPTHFORMAT_D16_UNORM;
break;
case ISL_FORMAT_R32_FLOAT:
params.depth_format = BRW_DEPTHFORMAT_D32_FLOAT;
break;
case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
params.depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
break;
default:
unreachable("not reached");
}

brw_blorp_exec(brw, &params);
}

+ 92
- 0
src/mesa/drivers/dri/i965/blorp.h View File

@@ -0,0 +1,92 @@
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/

#pragma once

#include <stdint.h>
#include <stdbool.h>

#include "isl/isl.h"
#include "intel_resolve_map.h" /* needed for enum gen6_hiz_op */
#include "intel_bufmgr.h" /* needed for drm_intel_bo */

struct brw_context;
struct brw_wm_prog_key;

#ifdef __cplusplus
extern "C" {
#endif

struct brw_blorp_surf
{
const struct isl_surf *surf;
drm_intel_bo *bo;
uint32_t offset;

const struct isl_surf *aux_surf;
drm_intel_bo *aux_bo;
uint32_t aux_offset;
enum isl_aux_usage aux_usage;

union isl_color_value clear_color;
};

void
brw_blorp_blit(struct brw_context *brw,
const struct brw_blorp_surf *src_surf,
unsigned src_level, unsigned src_layer,
enum isl_format src_format, int src_swizzle,
const struct brw_blorp_surf *dst_surf,
unsigned dst_level, unsigned dst_layer,
enum isl_format dst_format,
float src_x0, float src_y0,
float src_x1, float src_y1,
float dst_x0, float dst_y0,
float dst_x1, float dst_y1,
uint32_t filter, bool mirror_x, bool mirror_y);

void
blorp_fast_clear(struct brw_context *brw,
const struct brw_blorp_surf *surf,
uint32_t level, uint32_t layer,
uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1);

void
blorp_clear(struct brw_context *brw,
const struct brw_blorp_surf *surf,
uint32_t level, uint32_t layer,
uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
enum isl_format format, union isl_color_value clear_color,
bool color_write_disable[4]);

void
brw_blorp_ccs_resolve(struct brw_context *brw, struct brw_blorp_surf *surf,
enum isl_format format);

void
blorp_gen6_hiz_op(struct brw_context *brw, struct brw_blorp_surf *surf,
unsigned level, unsigned layer, enum gen6_hiz_op op);

#ifdef __cplusplus
} /* end extern "C" */
#endif /* __cplusplus */

+ 395
- 0
src/mesa/drivers/dri/i965/blorp_priv.h View File

@@ -0,0 +1,395 @@
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/

#pragma once

#include <stdint.h>

#include "blorp.h"
#include "brw_reg.h"

#ifdef __cplusplus
extern "C" {
#endif

/**
* Binding table indices used by BLORP.
*/
enum {
BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX,
BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX,
BRW_BLORP_NUM_BINDING_TABLE_ENTRIES
};

struct brw_blorp_surface_info
{
struct isl_surf surf;
drm_intel_bo *bo;
uint32_t offset;

struct isl_surf aux_surf;
drm_intel_bo *aux_bo;
uint32_t aux_offset;
enum isl_aux_usage aux_usage;

union isl_color_value clear_color;

struct isl_view view;

/* Z offset into a 3-D texture or slice of a 2-D array texture. */
uint32_t z_offset;

uint32_t tile_x_sa, tile_y_sa;
};

void
brw_blorp_surface_info_init(struct brw_context *brw,
struct brw_blorp_surface_info *info,
const struct brw_blorp_surf *surf,
unsigned int level, unsigned int layer,
enum isl_format format, bool is_render_target);


struct brw_blorp_coord_transform
{
float multiplier;
float offset;
};

/**
* Bounding rectangle telling pixel discard which pixels are not to be
* touched. This is needed in when surfaces are configured as something else
* what they really are:
*
* - writing W-tiled stencil as Y-tiled
* - writing interleaved multisampled as single sampled.
*
* See blorp_nir_discard_if_outside_rect().
*/
struct brw_blorp_discard_rect
{
uint32_t x0;
uint32_t x1;
uint32_t y0;
uint32_t y1;
};

/**
* Grid needed for blended and scaled blits of integer formats, see
* blorp_nir_manual_blend_bilinear().
*/
struct brw_blorp_rect_grid
{
float x1;
float y1;
float pad[2];
};

struct brw_blorp_wm_inputs
{
struct brw_blorp_discard_rect discard_rect;
struct brw_blorp_rect_grid rect_grid;
struct brw_blorp_coord_transform coord_transform[2];

/* Minimum layer setting works for all the textures types but texture_3d
* for which the setting has no effect. Use the z-coordinate instead.
*/
uint32_t src_z;

/* Pad out to an integral number of registers */
uint32_t pad[3];
};

struct brw_blorp_prog_data
{
bool dispatch_8;
bool dispatch_16;

uint8_t first_curbe_grf_0;
uint8_t first_curbe_grf_2;

uint32_t ksp_offset_2;

/**
* True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
* than one sample per pixel.
*/
bool persample_msaa_dispatch;

/**
* Mask of which FS inputs are marked flat by the shader source. This is
* needed for setting up 3DSTATE_SF/SBE.
*/
uint32_t flat_inputs;
unsigned num_varying_inputs;
GLbitfield64 inputs_read;
};

static inline unsigned
brw_blorp_get_urb_length(const struct brw_blorp_prog_data *prog_data)
{
if (prog_data == NULL)
return 1;

/* From the BSpec: 3D Pipeline - Strips and Fans - 3DSTATE_SBE
*
* read_length = ceiling((max_source_attr+1)/2)
*/
return MAX2((prog_data->num_varying_inputs + 1) / 2, 1);
}

struct brw_blorp_params
{
uint32_t x0;
uint32_t y0;
uint32_t x1;
uint32_t y1;
struct brw_blorp_surface_info depth;
uint32_t depth_format;
struct brw_blorp_surface_info src;
struct brw_blorp_surface_info dst;
enum gen6_hiz_op hiz_op;
union {
unsigned fast_clear_op;
unsigned resolve_type;
};
bool color_write_disable[4];
struct brw_blorp_wm_inputs wm_inputs;
unsigned num_draw_buffers;
unsigned num_layers;
uint32_t wm_prog_kernel;
struct brw_blorp_prog_data *wm_prog_data;
};

void
brw_blorp_params_init(struct brw_blorp_params *params);

void
brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params);

void
gen6_blorp_exec(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen7_blorp_exec(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen8_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params);

struct brw_blorp_blit_prog_key
{
/* Number of samples per pixel that have been configured in the surface
* state for texturing from.
*/
unsigned tex_samples;

/* MSAA layout that has been configured in the surface state for texturing
* from.
*/
enum isl_msaa_layout tex_layout;

enum isl_aux_usage tex_aux_usage;

/* Actual number of samples per pixel in the source image. */
unsigned src_samples;

/* Actual MSAA layout used by the source image. */
enum isl_msaa_layout src_layout;

/* Number of samples per pixel that have been configured in the render
* target.
*/
unsigned rt_samples;

/* MSAA layout that has been configured in the render target. */
enum isl_msaa_layout rt_layout;

/* Actual number of samples per pixel in the destination image. */
unsigned dst_samples;

/* Actual MSAA layout used by the destination image. */
enum isl_msaa_layout dst_layout;

/* Type of the data to be read from the texture (one of
* BRW_REGISTER_TYPE_{UD,D,F}).
*/
enum brw_reg_type texture_data_type;

/* True if the source image is W tiled. If true, the surface state for the
* source image must be configured as Y tiled, and tex_samples must be 0.
*/
bool src_tiled_w;

/* True if the destination image is W tiled. If true, the surface state
* for the render target must be configured as Y tiled, and rt_samples must
* be 0.
*/
bool dst_tiled_w;

/* True if all source samples should be blended together to produce each
* destination pixel. If true, src_tiled_w must be false, tex_samples must
* equal src_samples, and tex_samples must be nonzero.
*/
bool blend;

/* True if the rectangle being sent through the rendering pipeline might be
* larger than the destination rectangle, so the WM program should kill any
* pixels that are outside the destination rectangle.
*/
bool use_kill;

/**
* True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
* than one sample per pixel.
*/
bool persample_msaa_dispatch;

/* True for scaled blitting. */
bool blit_scaled;

/* Scale factors between the pixel grid and the grid of samples. We're
* using grid of samples for bilinear filetring in multisample scaled blits.
*/
float x_scale;
float y_scale;

/* True for blits with filter = GL_LINEAR. */
bool bilinear_filter;
};

/**
* \name BLORP internals
* \{
*
* Used internally by gen6_blorp_exec() and gen7_blorp_exec().
*/

void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key);

const unsigned *
brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
const struct brw_wm_prog_key *wm_key,
bool use_repclear,
struct brw_blorp_prog_data *prog_data,
unsigned *program_size);

uint32_t
brw_blorp_emit_surface_state(struct brw_context *brw,
const struct brw_blorp_surface_info *surface,
uint32_t read_domains, uint32_t write_domain,
bool is_render_target);

void
gen6_blorp_init(struct brw_context *brw);

void
gen6_blorp_emit_vertices(struct brw_context *brw,
const struct brw_blorp_params *params);

uint32_t
gen6_blorp_emit_blend_state(struct brw_context *brw,
const struct brw_blorp_params *params);

uint32_t
gen6_blorp_emit_cc_state(struct brw_context *brw);

uint32_t
gen6_blorp_emit_wm_constants(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen6_blorp_emit_vs_disable(struct brw_context *brw,
const struct brw_blorp_params *params);

uint32_t
gen6_blorp_emit_binding_table(struct brw_context *brw,
uint32_t wm_surf_offset_renderbuffer,
uint32_t wm_surf_offset_texture);

uint32_t
gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen6_blorp_emit_gs_disable(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen6_blorp_emit_clip_disable(struct brw_context *brw);

void
gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
const struct brw_blorp_params *params);

uint32_t
gen6_blorp_emit_sampler_state(struct brw_context *brw,
unsigned tex_filter, unsigned max_lod,
bool non_normalized_coords);
void
gen7_blorp_emit_urb_config(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
uint32_t cc_blend_state_offset);

void
gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
uint32_t cc_state_offset);

void
gen7_blorp_emit_cc_viewport(struct brw_context *brw);

void
gen7_blorp_emit_te_disable(struct brw_context *brw);

void
gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
uint32_t wm_bind_bo_offset);

void
gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
uint32_t sampler_offset);

void
gen7_blorp_emit_clear_params(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen7_blorp_emit_constant_ps(struct brw_context *brw,
uint32_t wm_push_const_offset);

void
gen7_blorp_emit_constant_ps_disable(struct brw_context *brw);

void
gen7_blorp_emit_primitive(struct brw_context *brw,
const struct brw_blorp_params *params);

/** \} */

#ifdef __cplusplus
} /* end extern "C" */
#endif /* __cplusplus */

+ 549
- 390
src/mesa/drivers/dri/i965/brw_blorp.c
File diff suppressed because it is too large
View File


+ 6
- 408
src/mesa/drivers/dri/i965/brw_blorp.h View File

@@ -23,58 +23,14 @@

#pragma once

#include <stdint.h>

#include "brw_reg.h"
#include "blorp.h"
#include "intel_mipmap_tree.h"

struct brw_context;
struct brw_wm_prog_key;
#include "program/prog_instruction.h"

#ifdef __cplusplus
extern "C" {
#endif

struct brw_blorp_surf
{
const struct isl_surf *surf;
drm_intel_bo *bo;
uint32_t offset;

const struct isl_surf *aux_surf;
drm_intel_bo *aux_bo;
uint32_t aux_offset;
enum isl_aux_usage aux_usage;

union isl_color_value clear_color;
};

void
brw_blorp_surf_for_miptree(struct brw_context *brw,
struct brw_blorp_surf *surf,
struct intel_mipmap_tree *mt,
bool is_render_target,
unsigned *level,
struct isl_surf tmp_surfs[2]);

enum isl_format
brw_blorp_to_isl_format(struct brw_context *brw, mesa_format format,
bool is_render_target);

void
brw_blorp_blit(struct brw_context *brw,
const struct brw_blorp_surf *src_surf,
unsigned src_level, unsigned src_layer,
enum isl_format src_format, int src_swizzle,
const struct brw_blorp_surf *dst_surf,
unsigned dst_level, unsigned dst_layer,
enum isl_format dst_format,
float src_x0, float src_y0,
float src_x1, float src_y1,
float dst_x0, float dst_y0,
float dst_x1, float dst_y1,
GLenum filter, bool mirror_x, bool mirror_y);

void
brw_blorp_blit_miptrees(struct brw_context *brw,
struct intel_mipmap_tree *src_mt,
@@ -98,368 +54,10 @@ void
brw_blorp_resolve_color(struct brw_context *brw,
struct intel_mipmap_tree *mt);

/**
* Binding table indices used by BLORP.
*/
enum {
BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX,
BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX,
BRW_BLORP_NUM_BINDING_TABLE_ENTRIES
};

struct brw_blorp_surface_info
{
struct isl_surf surf;
drm_intel_bo *bo;
uint32_t offset;

struct isl_surf aux_surf;
drm_intel_bo *aux_bo;
uint32_t aux_offset;
enum isl_aux_usage aux_usage;

union isl_color_value clear_color;

struct isl_view view;

/* Z offset into a 3-D texture or slice of a 2-D array texture. */
uint32_t z_offset;

uint32_t tile_x_sa, tile_y_sa;
};

void
brw_blorp_surface_info_init(struct brw_context *brw,
struct brw_blorp_surface_info *info,
const struct brw_blorp_surf *surf,
unsigned int level, unsigned int layer,
enum isl_format format, bool is_render_target);


struct brw_blorp_coord_transform
{
float multiplier;
float offset;
};

/**
* Bounding rectangle telling pixel discard which pixels are not to be
* touched. This is needed in when surfaces are configured as something else
* what they really are:
*
* - writing W-tiled stencil as Y-tiled
* - writing interleaved multisampled as single sampled.
*
* See blorp_nir_discard_if_outside_rect().
*/
struct brw_blorp_discard_rect
{
uint32_t x0;
uint32_t x1;
uint32_t y0;
uint32_t y1;
};

/**
* Grid needed for blended and scaled blits of integer formats, see
* blorp_nir_manual_blend_bilinear().
*/
struct brw_blorp_rect_grid
{
float x1;
float y1;
float pad[2];
};

struct brw_blorp_wm_inputs
{
struct brw_blorp_discard_rect discard_rect;
struct brw_blorp_rect_grid rect_grid;
struct brw_blorp_coord_transform coord_transform[2];

/* Minimum layer setting works for all the textures types but texture_3d
* for which the setting has no effect. Use the z-coordinate instead.
*/
uint32_t src_z;

/* Pad out to an integral number of registers */
uint32_t pad[3];
};

struct brw_blorp_prog_data
{
bool dispatch_8;
bool dispatch_16;

uint8_t first_curbe_grf_0;
uint8_t first_curbe_grf_2;

uint32_t ksp_offset_2;

/**
* True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
* than one sample per pixel.
*/
bool persample_msaa_dispatch;

/**
* Mask of which FS inputs are marked flat by the shader source. This is
* needed for setting up 3DSTATE_SF/SBE.
*/
uint32_t flat_inputs;
unsigned num_varying_inputs;
GLbitfield64 inputs_read;
};

static inline unsigned
brw_blorp_get_urb_length(const struct brw_blorp_prog_data *prog_data)
{
if (prog_data == NULL)
return 1;

/* From the BSpec: 3D Pipeline - Strips and Fans - 3DSTATE_SBE
*
* read_length = ceiling((max_source_attr+1)/2)
*/
return MAX2((prog_data->num_varying_inputs + 1) / 2, 1);
}

struct brw_blorp_params
{
uint32_t x0;
uint32_t y0;
uint32_t x1;
uint32_t y1;
struct brw_blorp_surface_info depth;
uint32_t depth_format;
struct brw_blorp_surface_info src;
struct brw_blorp_surface_info dst;
enum gen6_hiz_op hiz_op;
union {
unsigned fast_clear_op;
unsigned resolve_type;
};
bool color_write_disable[4];
struct brw_blorp_wm_inputs wm_inputs;
unsigned num_draw_buffers;
unsigned num_layers;
uint32_t wm_prog_kernel;
struct brw_blorp_prog_data *wm_prog_data;
};

void
brw_blorp_params_init(struct brw_blorp_params *params);

void
brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params);

void
gen6_blorp_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
unsigned level, unsigned layer, enum gen6_hiz_op op);

void
gen6_blorp_exec(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen7_blorp_exec(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen8_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params);

struct brw_blorp_blit_prog_key
{
/* Number of samples per pixel that have been configured in the surface
* state for texturing from.
*/
unsigned tex_samples;

/* MSAA layout that has been configured in the surface state for texturing
* from.
*/
enum isl_msaa_layout tex_layout;

enum isl_aux_usage tex_aux_usage;

/* Actual number of samples per pixel in the source image. */
unsigned src_samples;

/* Actual MSAA layout used by the source image. */
enum isl_msaa_layout src_layout;

/* Number of samples per pixel that have been configured in the render
* target.
*/
unsigned rt_samples;

/* MSAA layout that has been configured in the render target. */
enum isl_msaa_layout rt_layout;

/* Actual number of samples per pixel in the destination image. */
unsigned dst_samples;

/* Actual MSAA layout used by the destination image. */
enum isl_msaa_layout dst_layout;

/* Type of the data to be read from the texture (one of
* BRW_REGISTER_TYPE_{UD,D,F}).
*/
enum brw_reg_type texture_data_type;

/* True if the source image is W tiled. If true, the surface state for the
* source image must be configured as Y tiled, and tex_samples must be 0.
*/
bool src_tiled_w;

/* True if the destination image is W tiled. If true, the surface state
* for the render target must be configured as Y tiled, and rt_samples must
* be 0.
*/
bool dst_tiled_w;

/* True if all source samples should be blended together to produce each
* destination pixel. If true, src_tiled_w must be false, tex_samples must
* equal src_samples, and tex_samples must be nonzero.
*/
bool blend;

/* True if the rectangle being sent through the rendering pipeline might be
* larger than the destination rectangle, so the WM program should kill any
* pixels that are outside the destination rectangle.
*/
bool use_kill;

/**
* True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
* than one sample per pixel.
*/
bool persample_msaa_dispatch;

/* True for scaled blitting. */
bool blit_scaled;

/* Scale factors between the pixel grid and the grid of samples. We're
* using grid of samples for bilinear filetring in multisample scaled blits.
*/
float x_scale;
float y_scale;

/* True for blits with filter = GL_LINEAR. */
bool bilinear_filter;
};

/**
* \name BLORP internals
* \{
*
* Used internally by gen6_blorp_exec() and gen7_blorp_exec().
*/

void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key);

const unsigned *
brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
const struct brw_wm_prog_key *wm_key,
bool use_repclear,
struct brw_blorp_prog_data *prog_data,
unsigned *program_size);

uint32_t
brw_blorp_emit_surface_state(struct brw_context *brw,
const struct brw_blorp_surface_info *surface,
uint32_t read_domains, uint32_t write_domain,
bool is_render_target);

void
gen6_blorp_init(struct brw_context *brw);

void
gen6_blorp_emit_vertices(struct brw_context *brw,
const struct brw_blorp_params *params);

uint32_t
gen6_blorp_emit_blend_state(struct brw_context *brw,
const struct brw_blorp_params *params);

uint32_t
gen6_blorp_emit_cc_state(struct brw_context *brw);

uint32_t
gen6_blorp_emit_wm_constants(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen6_blorp_emit_vs_disable(struct brw_context *brw,
const struct brw_blorp_params *params);

uint32_t
gen6_blorp_emit_binding_table(struct brw_context *brw,
uint32_t wm_surf_offset_renderbuffer,
uint32_t wm_surf_offset_texture);

uint32_t
gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen6_blorp_emit_gs_disable(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen6_blorp_emit_clip_disable(struct brw_context *brw);

void
gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
const struct brw_blorp_params *params);

uint32_t
gen6_blorp_emit_sampler_state(struct brw_context *brw,
unsigned tex_filter, unsigned max_lod,
bool non_normalized_coords);
void
gen7_blorp_emit_urb_config(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
uint32_t cc_blend_state_offset);

void
gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
uint32_t cc_state_offset);

void
gen7_blorp_emit_cc_viewport(struct brw_context *brw);

void
gen7_blorp_emit_te_disable(struct brw_context *brw);

void
gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
uint32_t wm_bind_bo_offset);

void
gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
uint32_t sampler_offset);

void
gen7_blorp_emit_clear_params(struct brw_context *brw,
const struct brw_blorp_params *params);

void
gen7_blorp_emit_constant_ps(struct brw_context *brw,
uint32_t wm_push_const_offset);

void
gen7_blorp_emit_constant_ps_disable(struct brw_context *brw);

void
gen7_blorp_emit_primitive(struct brw_context *brw,
const struct brw_blorp_params *params);

/** \} */
intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer, enum gen6_hiz_op op);

#ifdef __cplusplus
} /* end extern "C" */
#endif /* __cplusplus */
} /* extern "C" */
#endif

+ 1
- 373
src/mesa/drivers/dri/i965/brw_blorp_blit.cpp View File

@@ -29,294 +29,13 @@

#include "intel_fbo.h"

#include "brw_blorp.h"
#include "blorp_priv.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_meta_util.h"

#define FILE_DEBUG_FLAG DEBUG_BLORP

static struct intel_mipmap_tree *
find_miptree(GLbitfield buffer_bit, struct intel_renderbuffer *irb)
{
struct intel_mipmap_tree *mt = irb->mt;
if (buffer_bit == GL_STENCIL_BUFFER_BIT && mt->stencil_mt)
mt = mt->stencil_mt;
return mt;
}

static int
blorp_get_texture_swizzle(const struct intel_renderbuffer *irb)
{
return irb->Base.Base._BaseFormat == GL_RGB ?
MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE) :
SWIZZLE_XYZW;
}

static void
do_blorp_blit(struct brw_context *brw, GLbitfield buffer_bit,
struct intel_renderbuffer *src_irb, mesa_format src_format,
struct intel_renderbuffer *dst_irb, mesa_format dst_format,
GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
GLenum filter, bool mirror_x, bool mirror_y)
{
const struct gl_context *ctx = &brw->ctx;

/* Find source/dst miptrees */
struct intel_mipmap_tree *src_mt = find_miptree(buffer_bit, src_irb);
struct intel_mipmap_tree *dst_mt = find_miptree(buffer_bit, dst_irb);

const bool do_srgb = ctx->Color.sRGBEnabled;

/* Do the blit */
brw_blorp_blit_miptrees(brw,
src_mt, src_irb->mt_level, src_irb->mt_layer,
src_format, blorp_get_texture_swizzle(src_irb),
dst_mt, dst_irb->mt_level, dst_irb->mt_layer,
dst_format,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
filter, mirror_x, mirror_y,
do_srgb, do_srgb);

dst_irb->need_downsample = true;
}

static bool
try_blorp_blit(struct brw_context *brw,
const struct gl_framebuffer *read_fb,
const struct gl_framebuffer *draw_fb,
GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
GLenum filter, GLbitfield buffer_bit)
{
struct gl_context *ctx = &brw->ctx;

/* Sync up the state of window system buffers. We need to do this before
* we go looking for the buffers.
*/
intel_prepare_render(brw);

bool mirror_x, mirror_y;
if (brw_meta_mirror_clip_and_scissor(ctx, read_fb, draw_fb,
&srcX0, &srcY0, &srcX1, &srcY1,
&dstX0, &dstY0, &dstX1, &dstY1,
&mirror_x, &mirror_y))
return true;

/* Find buffers */
struct intel_renderbuffer *src_irb;
struct intel_renderbuffer *dst_irb;
struct intel_mipmap_tree *src_mt;
struct intel_mipmap_tree *dst_mt;
switch (buffer_bit) {
case GL_COLOR_BUFFER_BIT:
src_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
for (unsigned i = 0; i < draw_fb->_NumColorDrawBuffers; ++i) {
dst_irb = intel_renderbuffer(draw_fb->_ColorDrawBuffers[i]);
if (dst_irb)
do_blorp_blit(brw, buffer_bit,
src_irb, src_irb->Base.Base.Format,
dst_irb, dst_irb->Base.Base.Format,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
filter, mirror_x, mirror_y);
}
break;
case GL_DEPTH_BUFFER_BIT:
src_irb =
intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
dst_irb =
intel_renderbuffer(draw_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
src_mt = find_miptree(buffer_bit, src_irb);
dst_mt = find_miptree(buffer_bit, dst_irb);

/* We can't handle format conversions between Z24 and other formats
* since we have to lie about the surface format. See the comments in
* brw_blorp_surface_info::set().
*/
if ((src_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT) !=
(dst_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT))
return false;

do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
filter, mirror_x, mirror_y);
break;
case GL_STENCIL_BUFFER_BIT:
src_irb =
intel_renderbuffer(read_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
dst_irb =
intel_renderbuffer(draw_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
filter, mirror_x, mirror_y);
break;
default:
unreachable("not reached");
}

return true;
}

bool
brw_blorp_copytexsubimage(struct brw_context *brw,
struct gl_renderbuffer *src_rb,
struct gl_texture_image *dst_image,
int slice,
int srcX0, int srcY0,
int dstX0, int dstY0,
int width, int height)
{
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
struct intel_texture_image *intel_image = intel_texture_image(dst_image);

/* No pixel transfer operations (zoom, bias, mapping), just a blit */
if (brw->ctx._ImageTransferState)
return false;

/* Sync up the state of window system buffers. We need to do this before
* we go looking at the src renderbuffer's miptree.
*/
intel_prepare_render(brw);

struct intel_mipmap_tree *src_mt = src_irb->mt;
struct intel_mipmap_tree *dst_mt = intel_image->mt;

/* There is support for only up to eight samples. */
if (src_mt->num_samples > 8 || dst_mt->num_samples > 8)
return false;

/* BLORP is only supported from Gen6 onwards. */
if (brw->gen < 6)
return false;

if (_mesa_get_format_base_format(src_rb->Format) !=
_mesa_get_format_base_format(dst_image->TexFormat)) {
return false;
}

/* We can't handle format conversions between Z24 and other formats since
* we have to lie about the surface format. See the comments in
* brw_blorp_surface_info::set().
*/
if ((src_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT) !=
(dst_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT)) {
return false;
}

if (!brw->format_supported_as_render_target[dst_image->TexFormat])
return false;

/* Source clipping shouldn't be necessary, since copytexsubimage (in
* src/mesa/main/teximage.c) calls _mesa_clip_copytexsubimage() which
* takes care of it.
*
* Destination clipping shouldn't be necessary since the restrictions on
* glCopyTexSubImage prevent the user from specifying a destination rectangle
* that falls outside the bounds of the destination texture.
* See error_check_subtexture_dimensions().
*/

int srcY1 = srcY0 + height;
int srcX1 = srcX0 + width;
int dstX1 = dstX0 + width;
int dstY1 = dstY0 + height;

/* Account for the fact that in the system framebuffer, the origin is at
* the lower left.
*/
bool mirror_y = false;
if (_mesa_is_winsys_fbo(ctx->ReadBuffer)) {
GLint tmp = src_rb->Height - srcY0;
srcY0 = src_rb->Height - srcY1;
srcY1 = tmp;
mirror_y = true;
}

/* Account for face selection and texture view MinLayer */
int dst_slice = slice + dst_image->TexObject->MinLayer + dst_image->Face;
int dst_level = dst_image->Level + dst_image->TexObject->MinLevel;

brw_blorp_blit_miptrees(brw,
src_mt, src_irb->mt_level, src_irb->mt_layer,
src_rb->Format, blorp_get_texture_swizzle(src_irb),
dst_mt, dst_level, dst_slice,
dst_image->TexFormat,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
GL_NEAREST, false, mirror_y,
false, false);

/* If we're copying to a packed depth stencil texture and the source
* framebuffer has separate stencil, we need to also copy the stencil data
* over.
*/
src_rb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
if (_mesa_get_format_bits(dst_image->TexFormat, GL_STENCIL_BITS) > 0 &&
src_rb != NULL) {
src_irb = intel_renderbuffer(src_rb);
src_mt = src_irb->mt;

if (src_mt->stencil_mt)
src_mt = src_mt->stencil_mt;
if (dst_mt->stencil_mt)
dst_mt = dst_mt->stencil_mt;

if (src_mt != dst_mt) {
brw_blorp_blit_miptrees(brw,
src_mt, src_irb->mt_level, src_irb->mt_layer,
src_mt->format,
blorp_get_texture_swizzle(src_irb),
dst_mt, dst_level, dst_slice,
dst_mt->format,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
GL_NEAREST, false, mirror_y,
false, false);
}
}

return true;
}


GLbitfield
brw_blorp_framebuffer(struct brw_context *brw,
struct gl_framebuffer *readFb,
struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
/* BLORP is not supported before Gen6. */
if (brw->gen < 6)
return mask;

static GLbitfield buffer_bits[] = {
GL_COLOR_BUFFER_BIT,
GL_DEPTH_BUFFER_BIT,
GL_STENCIL_BUFFER_BIT,
};

for (unsigned int i = 0; i < ARRAY_SIZE(buffer_bits); ++i) {
if ((mask & buffer_bits[i]) &&
try_blorp_blit(brw, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
filter, buffer_bits[i])) {
mask &= ~buffer_bits[i];
}
}

return mask;
}


/**
* Enum to specify the order of arguments in a sampler message
*/
@@ -1680,97 +1399,6 @@ surf_retile_w_to_y(struct brw_context *brw,
info->tile_y_sa /= 2;
}

/**
* Note: if the src (or dst) is a 2D multisample array texture on Gen7+ using
* INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, src_layer (dst_layer) is
* the physical layer holding sample 0. So, for example, if
* src_mt->num_samples == 4, then logical layer n corresponds to src_layer ==
* 4*n.
*/
void
brw_blorp_blit_miptrees(struct brw_context *brw,
struct intel_mipmap_tree *src_mt,
unsigned src_level, unsigned src_layer,
mesa_format src_format, int src_swizzle,
struct intel_mipmap_tree *dst_mt,
unsigned dst_level, unsigned dst_layer,
mesa_format dst_format,
float src_x0, float src_y0,
float src_x1, float src_y1,
float dst_x0, float dst_y0,
float dst_x1, float dst_y1,
GLenum filter, bool mirror_x, bool mirror_y,
bool decode_srgb, bool encode_srgb)
{
/* Get ready to blit. This includes depth resolving the src and dst
* buffers if necessary. Note: it's not necessary to do a color resolve on
* the destination buffer because we use the standard render path to render
* to destination color buffers, and the standard render path is
* fast-color-aware.
*/
intel_miptree_resolve_color(brw, src_mt, INTEL_MIPTREE_IGNORE_CCS_E);
intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer);
intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer);

intel_miptree_prepare_mcs(brw, dst_mt);

DBG("%s from %dx %s mt %p %d %d (%f,%f) (%f,%f)"
"to %dx %s mt %p %d %d (%f,%f) (%f,%f) (flip %d,%d)\n",
__func__,
src_mt->num_samples, _mesa_get_format_name(src_mt->format), src_mt,
src_level, src_layer, src_x0, src_y0, src_x1, src_y1,
dst_mt->num_samples, _mesa_get_format_name(dst_mt->format), dst_mt,
dst_level, dst_layer, dst_x0, dst_y0, dst_x1, dst_y1,
mirror_x, mirror_y);

if (!decode_srgb && _mesa_get_format_color_encoding(src_format) == GL_SRGB)
src_format = _mesa_get_srgb_format_linear(src_format);

if (!encode_srgb && _mesa_get_format_color_encoding(dst_format) == GL_SRGB)
dst_format = _mesa_get_srgb_format_linear(dst_format);

/* When doing a multisample resolve of a GL_LUMINANCE32F or GL_INTENSITY32F
* texture, the above code configures the source format for L32_FLOAT or
* I32_FLOAT, and the destination format for R32_FLOAT. On Sandy Bridge,
* the SAMPLE message appears to handle multisampled L32_FLOAT and
* I32_FLOAT textures incorrectly, resulting in blocky artifacts. So work
* around the problem by using a source format of R32_FLOAT. This
* shouldn't affect rendering correctness, since the destination format is
* R32_FLOAT, so only the contents of the red channel matters.
*/
if (brw->gen == 6 &&
src_mt->num_samples > 1 && dst_mt->num_samples <= 1 &&
src_mt->format == dst_mt->format &&
(dst_format == MESA_FORMAT_L_FLOAT32 ||
dst_format == MESA_FORMAT_I_FLOAT32)) {
src_format = dst_format = MESA_FORMAT_R_FLOAT32;
}

intel_miptree_check_level_layer(src_mt, src_level, src_layer);
intel_miptree_check_level_layer(dst_mt, dst_level, dst_layer);
intel_miptree_used_for_rendering(dst_mt);

struct isl_surf tmp_surfs[4];
struct brw_blorp_surf src_surf, dst_surf;
brw_blorp_surf_for_miptree(brw, &src_surf, src_mt, false,
&src_level, &tmp_surfs[0]);
brw_blorp_surf_for_miptree(brw, &dst_surf, dst_mt, true,
&dst_level, &tmp_surfs[2]);

brw_blorp_blit(brw, &src_surf, src_level, src_layer,
brw_blorp_to_isl_format(brw, src_format, false), src_swizzle,
&dst_surf, dst_level, dst_layer,
brw_blorp_to_isl_format(brw, dst_format, true),
src_x0, src_y0, src_x1, src_y1,
dst_x0, dst_y0, dst_x1, dst_y1,
filter, mirror_x, mirror_y);

intel_miptree_slice_set_needs_hiz_resolve(dst_mt, dst_level, dst_layer);

if (intel_miptree_is_lossless_compressed(brw, dst_mt))
dst_mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
}

void
brw_blorp_blit(struct brw_context *brw,
const struct brw_blorp_surf *src_surf,

+ 4
- 199
src/mesa/drivers/dri/i965/brw_blorp_clear.cpp View File

@@ -31,7 +31,7 @@

#include "intel_fbo.h"

#include "brw_blorp.h"
#include "blorp_priv.h"
#include "brw_meta_util.h"
#include "brw_context.h"
#include "brw_eu.h"
@@ -97,31 +97,7 @@ brw_blorp_params_get_clear_kernel(struct brw_context *brw,
ralloc_free(mem_ctx);
}

static bool
set_write_disables(const struct intel_renderbuffer *irb,
const GLubyte *color_mask, bool *color_write_disable)
{
/* Format information in the renderbuffer represents the requirements
* given by the client. There are cases where the backing miptree uses,
* for example, RGBA to represent RGBX. Since the client is only expecting
* RGB we can treat alpha as not used and write whatever we like into it.
*/
const GLenum base_format = irb->Base.Base._BaseFormat;
const int components = _mesa_base_format_component_count(base_format);
bool disables = false;

assert(components > 0);

for (int i = 0; i < components; i++) {
color_write_disable[i] = !color_mask[i];
disables = disables || !color_mask[i];
}

return disables;
}


static void
void
blorp_fast_clear(struct brw_context *brw, const struct brw_blorp_surf *surf,
uint32_t level, uint32_t layer,
uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1)
@@ -149,7 +125,7 @@ blorp_fast_clear(struct brw_context *brw, const struct brw_blorp_surf *surf,
}


static void
void
blorp_clear(struct brw_context *brw, const struct brw_blorp_surf *surf,
uint32_t level, uint32_t layer,
uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
@@ -194,160 +170,9 @@ blorp_clear(struct brw_context *brw, const struct brw_blorp_surf *surf,
brw_blorp_exec(brw, &params);
}

static bool
do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
struct gl_renderbuffer *rb, unsigned buf,
bool partial_clear, bool encode_srgb, unsigned layer)
{
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
mesa_format format = irb->mt->format;
uint32_t x0, x1, y0, y1;

if (!encode_srgb && _mesa_get_format_color_encoding(format) == GL_SRGB)
format = _mesa_get_srgb_format_linear(format);

x0 = fb->_Xmin;
x1 = fb->_Xmax;
if (rb->Name != 0) {
y0 = fb->_Ymin;
y1 = fb->_Ymax;
} else {
y0 = rb->Height - fb->_Ymax;
y1 = rb->Height - fb->_Ymin;
}

bool can_fast_clear = !partial_clear;

bool color_write_disable[4] = { false, false, false, false };
if (set_write_disables(irb, ctx->Color.ColorMask[buf], color_write_disable))
can_fast_clear = false;

if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_NO_MCS ||
!brw_is_color_fast_clear_compatible(brw, irb->mt, &ctx->Color.ClearColor))
can_fast_clear = false;

if (can_fast_clear) {
/* Record the clear color in the miptree so that it will be
* programmed in SURFACE_STATE by later rendering and resolve
* operations.
*/
const bool color_updated = brw_meta_set_fast_clear_color(
brw, irb->mt, &ctx->Color.ClearColor);

/* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the clear
* is redundant and can be skipped.
*/
if (!color_updated &&
irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
return true;

/* If the MCS buffer hasn't been allocated yet, we need to allocate
* it now.
*/
if (!irb->mt->mcs_mt) {
if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt)) {
/* MCS allocation failed--probably this will only happen in
* out-of-memory conditions. But in any case, try to recover
* by falling back to a non-blorp clear technique.
*/
return false;
}
}
}

intel_miptree_check_level_layer(irb->mt, irb->mt_level, layer);
intel_miptree_used_for_rendering(irb->mt);

/* We can't setup the blorp_surf until we've allocated the MCS above */
struct isl_surf isl_tmp[2];
struct brw_blorp_surf surf;
unsigned level = irb->mt_level;
brw_blorp_surf_for_miptree(brw, &surf, irb->mt, true, &level, isl_tmp);

if (can_fast_clear) {
DBG("%s (fast) to mt %p level %d layer %d\n", __FUNCTION__,
irb->mt, irb->mt_level, irb->mt_layer);

blorp_fast_clear(brw, &surf, level, layer, x0, y0, x1, y1);

/* Now that the fast clear has occurred, put the buffer in
* INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing
* redundant clears.
*/
irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
} else {
DBG("%s (slow) to mt %p level %d layer %d\n", __FUNCTION__,
irb->mt, irb->mt_level, irb->mt_layer);

union isl_color_value clear_color;
memcpy(clear_color.f32, ctx->Color.ClearColor.f, sizeof(float) * 4);

blorp_clear(brw, &surf, level, layer, x0, y0, x1, y1,
(enum isl_format)brw->render_target_format[format],
clear_color, color_write_disable);

if (intel_miptree_is_lossless_compressed(brw, irb->mt)) {
/* Compressed buffers can be cleared also using normal rep-clear. In
* such case they bahave such as if they were drawn using normal 3D
* render pipeline, and we simply mark the mcs as dirty.
*/
assert(partial_clear);
irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
}
}

return true;
}


extern "C" {
bool
brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
GLbitfield mask, bool partial_clear, bool encode_srgb)
{
for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);

/* Only clear the buffers present in the provided mask */
if (((1 << fb->_ColorDrawBufferIndexes[buf]) & mask) == 0)
continue;

/* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
* the framebuffer can be complete with some attachments missing. In
* this case the _ColorDrawBuffers pointer will be NULL.
*/
if (rb == NULL)
continue;

if (fb->MaxNumLayers > 0) {
unsigned layer_multiplier =
(irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ?
irb->mt->num_samples : 1;
unsigned num_layers = irb->layer_count;
for (unsigned layer = 0; layer < num_layers; layer++) {
if (!do_single_blorp_clear(
brw, fb, rb, buf, partial_clear, encode_srgb,
irb->mt_layer + layer * layer_multiplier)) {
return false;
}
}
} else {
unsigned layer = irb->mt_layer;
if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear,
encode_srgb, layer))
return false;
}

irb->need_downsample = true;
}

return true;
}

static void
void
brw_blorp_ccs_resolve(struct brw_context *brw, struct brw_blorp_surf *surf,
enum isl_format format)
{
@@ -377,24 +202,4 @@ brw_blorp_ccs_resolve(struct brw_context *brw, struct brw_blorp_surf *surf,
brw_blorp_exec(brw, &params);
}

void
brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt)
{
DBG("%s to mt %p\n", __FUNCTION__, mt);

const mesa_format format = _mesa_get_srgb_format_linear(mt->format);

intel_miptree_check_level_layer(mt, 0 /* level */, 0 /* layer */);
intel_miptree_used_for_rendering(mt);

struct isl_surf isl_tmp[2];
struct brw_blorp_surf surf;
unsigned level = 0;
brw_blorp_surf_for_miptree(brw, &surf, mt, true, &level, isl_tmp);

brw_blorp_ccs_resolve(brw, &surf, brw_blorp_to_isl_format(brw, format, true));

mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
}

} /* extern "C" */

+ 1
- 1
src/mesa/drivers/dri/i965/gen6_blorp.c View File

@@ -29,7 +29,7 @@
#include "brw_context.h"
#include "brw_state.h"

#include "brw_blorp.h"
#include "blorp_priv.h"
#include "vbo/vbo.h"
#include "brw_draw.h"


+ 1
- 1
src/mesa/drivers/dri/i965/gen7_blorp.c View File

@@ -29,7 +29,7 @@
#include "brw_context.h"
#include "brw_state.h"

#include "brw_blorp.h"
#include "blorp_priv.h"

/* Once vertex fetcher has written full VUE entries with complete
* header the space requirement is as follows per vertex (in bytes):

+ 1
- 1
src/mesa/drivers/dri/i965/gen8_blorp.c View File

@@ -31,7 +31,7 @@
#include "brw_defines.h"
#include "brw_state.h"

#include "brw_blorp.h"
#include "blorp_priv.h"

static uint32_t
gen8_blorp_emit_blend_state(struct brw_context *brw,

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