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swrast: Enable GL_EXT_separate_shader_objects in software paths

tags/snb-magic
Ian Romanick 15 years ago
parent
commit
f48915ec52
1 changed files with 1 additions and 0 deletions
  1. 1
    0
      src/mesa/main/extensions.c

+ 1
- 0
src/mesa/main/extensions.c View File

@@ -261,6 +261,7 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
ctx->Extensions.ARB_point_sprite = GL_TRUE;
#if FEATURE_ARB_shader_objects
ctx->Extensions.ARB_shader_objects = GL_TRUE;
ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
#endif
#if FEATURE_ARB_shading_language_100
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;

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