No-op the bad drawing command rather than go out of bounds and render garbage. Print a warning to alert the developer to the bad drawing call.tags/mesa_7_6_rc1
| @@ -352,6 +352,13 @@ vbo_exec_DrawRangeElements(GLenum mode, | |||
| if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices )) | |||
| return; | |||
| if (end >= ctx->Array._MaxElement) { | |||
| /* the max element is out of bounds of one or more enabled arrays */ | |||
| _mesa_warning(ctx, "glDraw[Range]Elements() index=%u is " | |||
| "out of bounds (max=%u)", end, ctx->Array._MaxElement); | |||
| return; | |||
| } | |||
| FLUSH_CURRENT( ctx, 0 ); | |||
| if (ctx->NewState) | |||