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vbo: Make no_current_update an argument to vbo_save_NotifyBegin.

Instead of coding additional information into the primitive
mode, make the only remaining flag there a direct argument to
vbo_save_NotifyBegin.

v2: Fix incorrect no_current_update in glRectf.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
tags/18.3-branchpoint
Mathias Fröhlich il y a 7 ans
Parent
révision
f2a52b3c25
4 fichiers modifiés avec 10 ajouts et 10 suppressions
  1. 1
    1
      src/mesa/main/dlist.c
  2. 2
    1
      src/mesa/vbo/vbo.h
  3. 0
    1
      src/mesa/vbo/vbo_save.h
  4. 7
    7
      src/mesa/vbo/vbo_save_api.c

+ 1
- 1
src/mesa/main/dlist.c Voir le fichier

@@ -6094,7 +6094,7 @@ save_Begin(GLenum mode)
else {
ctx->Driver.CurrentSavePrimitive = mode;

vbo_save_NotifyBegin(ctx, mode);
vbo_save_NotifyBegin(ctx, mode, false);
}
}


+ 2
- 1
src/mesa/vbo/vbo.h Voir le fichier

@@ -100,7 +100,8 @@ void
vbo_save_SaveFlushVertices(struct gl_context *ctx);

void
vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
bool no_current_update);

void
vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);

+ 0
- 1
src/mesa/vbo/vbo_save.h Voir le fichier

@@ -137,7 +137,6 @@ _vbo_save_get_vertex_count(const struct vbo_save_vertex_list *node)
#define VBO_SAVE_BUFFER_SIZE (256*1024) /* dwords */
#define VBO_SAVE_PRIM_SIZE 128
#define VBO_SAVE_PRIM_MODE_MASK 0x3f
#define VBO_SAVE_PRIM_NO_CURRENT_UPDATE 0x80

struct vbo_save_vertex_store {
struct gl_buffer_object *bufferobj;

+ 7
- 7
src/mesa/vbo/vbo_save_api.c Voir le fichier

@@ -1193,7 +1193,8 @@ _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
* Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
*/
void
vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
bool no_current_update)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
const GLuint i = save->prim_count++;
@@ -1209,8 +1210,7 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
save->prims[i].base_instance = 0;
save->prims[i].is_indirect = 0;

save->no_current_update =
(mode & VBO_SAVE_PRIM_NO_CURRENT_UPDATE) ? 1 : 0;
save->no_current_update = no_current_update;

if (save->out_of_memory) {
_mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
@@ -1280,7 +1280,7 @@ _save_PrimitiveRestartNV(void)

/* restart primitive */
CALL_End(GET_DISPATCH(), ());
vbo_save_NotifyBegin(ctx, curPrim);
vbo_save_NotifyBegin(ctx, curPrim, false);
}
}

@@ -1294,7 +1294,7 @@ static void GLAPIENTRY
_save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
GET_CURRENT_CONTEXT(ctx);
vbo_save_NotifyBegin(ctx, GL_QUADS);
vbo_save_NotifyBegin(ctx, GL_QUADS, false);
CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
@@ -1327,7 +1327,7 @@ _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)

_ae_map_vbos(ctx);

vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_NO_CURRENT_UPDATE));
vbo_save_NotifyBegin(ctx, mode, true);

for (i = 0; i < count; i++)
CALL_ArrayElement(GET_DISPATCH(), (start + i));
@@ -1410,7 +1410,7 @@ _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
indices =
ADD_POINTERS(indexbuf->Mappings[MAP_INTERNAL].Pointer, indices);

vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_NO_CURRENT_UPDATE));
vbo_save_NotifyBegin(ctx, mode, true);

switch (type) {
case GL_UNSIGNED_BYTE:

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