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texenv: Match state.c in deciding whether we'll be using a vertex shader.

(cherry picked from master, commit 40990d9dfb)
tags/mesa_7_5_1
Brian Paul 16 years ago
parent
commit
f0df08abbe
1 changed files with 1 additions and 0 deletions
  1. 1
    0
      src/mesa/main/texenvprogram.c

+ 1
- 0
src/mesa/main/texenvprogram.c View File

@@ -263,6 +263,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
{
/* _NEW_PROGRAM */
const GLboolean vertexShader = (ctx->Shader.CurrentProgram &&
ctx->Shader.CurrentProgram->LinkStatus &&
ctx->Shader.CurrentProgram->VertexProgram);
const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
GLbitfield fp_inputs = 0x0;

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