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ac/nir,radv,radeonsi/nir: use correct indices for interpolation intrinsics

Fixes artifacts in World of Warcraft when Multi-sample Alpha-Test is
enabled with DXVK.
It also fixes artifacts with Fallout 4's god rays with DXVK.
Various piglit interpolateAt*() tests under NIR are also fixed.

v2: formatting fix
    update commit message to include Fallout 4 and the Fixes tag

Fixes: f4e499ec79 ('radv: add initial non-conformant radv vulkan driver')
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106595
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
tags/19.0-branchpoint
Rhys Perry před 6 roky
rodič
revize
ee8488ea3b

+ 1
- 1
src/amd/common/ac_nir_to_llvm.c Zobrazit soubor

@@ -2838,7 +2838,7 @@ static LLVMValueRef visit_interp(struct ac_nir_context *ctx,
LLVMValueRef src0 = NULL;

nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
int input_index = var->data.location - VARYING_SLOT_VAR0;
int input_index = ctx->abi->fs_input_attr_indices[var->data.location - VARYING_SLOT_VAR0];
switch (instr->intrinsic) {
case nir_intrinsic_interp_deref_at_centroid:
location = INTERP_CENTROID;

+ 3
- 0
src/amd/common/ac_shader_abi.h Zobrazit soubor

@@ -77,6 +77,9 @@ struct ac_shader_abi {
*/
LLVMValueRef *inputs;

/* Varying -> attribute number mapping. Also NIR-only */
unsigned fs_input_attr_indices[MAX_VARYING];

void (*emit_outputs)(struct ac_shader_abi *abi,
unsigned max_outputs,
LLVMValueRef *addrs);

+ 2
- 0
src/amd/vulkan/radv_nir_to_llvm.c Zobrazit soubor

@@ -2239,6 +2239,8 @@ handle_fs_inputs(struct radv_shader_context *ctx,

if (LLVMIsUndef(interp_param))
ctx->shader_info->fs.flat_shaded_mask |= 1u << index;
if (i >= VARYING_SLOT_VAR0)
ctx->abi.fs_input_attr_indices[i - VARYING_SLOT_VAR0] = index;
++index;
} else if (i == VARYING_SLOT_CLIP_DIST0) {
int length = ctx->shader_info->info.ps.num_input_clips_culls;

+ 3
- 0
src/gallium/drivers/radeonsi/si_shader_nir.c Zobrazit soubor

@@ -1011,6 +1011,9 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
LLVMValueRef data[4];
unsigned loc = variable->data.location;

if (loc >= VARYING_SLOT_VAR0 && nir->info.stage == MESA_SHADER_FRAGMENT)
ctx->abi.fs_input_attr_indices[loc - VARYING_SLOT_VAR0] = input_idx / 4;

for (unsigned i = 0; i < attrib_count; i++) {
/* Packed components share the same location so skip
* them if we have already processed the location.

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