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mesa: glsl: remove reads of output regs from fragment shaders too

tags/mesa_20090313
Brian Paul 17 年之前
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ee7296d319
共有 1 個文件被更改,包括 9 次插入8 次删除
  1. 9
    8
      src/mesa/shader/slang/slang_compile.c

+ 9
- 8
src/mesa/shader/slang/slang_compile.c 查看文件

@@ -2431,19 +2431,20 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
_slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool);
ctx->Shader.MemPool = NULL;

if (shader->Type == GL_VERTEX_SHADER) {
/* remove any reads of varying (output) registers */
/* remove any reads of output registers */
#if 0
printf("Pre-remove output reads:\n");
_mesa_print_program(shader->Programs);
printf("Pre-remove output reads:\n");
_mesa_print_program(shader->Program);
#endif
_mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT);
if (shader->Type == GL_VERTEX_SHADER) {
/* and remove writes to varying vars in vertex programs */
_mesa_remove_output_reads(shader->Program, PROGRAM_VARYING);
_mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT);
}
#if 0
printf("Post-remove output reads:\n");
_mesa_print_program(shader->Programs);
printf("Post-remove output reads:\n");
_mesa_print_program(shader->Program);
#endif
}

return success;
}

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