brw_get_shader_time_index() is all tangled up in brw_context state and we can't call it from the compiler. Thanks the Jasons recent refactoring, we can just get the index and pass to the emit functions instead. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>tags/11.1-branchpoint
@@ -101,8 +101,12 @@ brw_codegen_cs_prog(struct brw_context *brw, | |||
if (unlikely(INTEL_DEBUG & DEBUG_CS)) | |||
brw_dump_ir("compute", prog, &cs->base, &cp->program.Base); | |||
int st_index = -1; | |||
if (INTEL_DEBUG & DEBUG_SHADER_TIME) | |||
st_index = brw_get_shader_time_index(brw, prog, &cp->program.Base, ST_CS); | |||
program = brw_cs_emit(brw, mem_ctx, key, &prog_data, | |||
&cp->program, prog, &program_size); | |||
&cp->program, prog, st_index, &program_size); | |||
if (program == NULL) { | |||
ralloc_free(mem_ctx); | |||
return false; |
@@ -46,6 +46,7 @@ brw_cs_emit(struct brw_context *brw, | |||
struct brw_cs_prog_data *prog_data, | |||
struct gl_compute_program *cp, | |||
struct gl_shader_program *prog, | |||
int shader_time_index, | |||
unsigned *final_assembly_size); | |||
void |
@@ -5121,18 +5121,13 @@ brw_wm_fs_emit(struct brw_context *brw, | |||
struct brw_wm_prog_data *prog_data, | |||
struct gl_fragment_program *fp, | |||
struct gl_shader_program *prog, | |||
int shader_time_index8, int shader_time_index16, | |||
unsigned *final_assembly_size) | |||
{ | |||
int st_index8 = -1, st_index16 = -1; | |||
if (INTEL_DEBUG & DEBUG_SHADER_TIME) { | |||
st_index8 = brw_get_shader_time_index(brw, prog, &fp->Base, ST_FS8); | |||
st_index16 = brw_get_shader_time_index(brw, prog, &fp->Base, ST_FS16); | |||
} | |||
/* Now the main event: Visit the shader IR and generate our FS IR for it. | |||
*/ | |||
fs_visitor v(brw->intelScreen->compiler, brw, mem_ctx, key, | |||
&prog_data->base, &fp->Base, fp->Base.nir, 8, st_index8); | |||
&prog_data->base, &fp->Base, fp->Base.nir, 8, shader_time_index8); | |||
if (!v.run_fs(false /* do_rep_send */)) { | |||
if (prog) { | |||
prog->LinkStatus = false; | |||
@@ -5147,7 +5142,7 @@ brw_wm_fs_emit(struct brw_context *brw, | |||
cfg_t *simd16_cfg = NULL; | |||
fs_visitor v2(brw->intelScreen->compiler, brw, mem_ctx, key, | |||
&prog_data->base, &fp->Base, fp->Base.nir, 16, st_index16); | |||
&prog_data->base, &fp->Base, fp->Base.nir, 16, shader_time_index16); | |||
if (likely(!(INTEL_DEBUG & DEBUG_NO16) || brw->use_rep_send)) { | |||
if (!v.simd16_unsupported) { | |||
/* Try a SIMD16 compile */ | |||
@@ -5274,6 +5269,7 @@ brw_cs_emit(struct brw_context *brw, | |||
struct brw_cs_prog_data *prog_data, | |||
struct gl_compute_program *cp, | |||
struct gl_shader_program *prog, | |||
int shader_time_index, | |||
unsigned *final_assembly_size) | |||
{ | |||
prog_data->local_size[0] = cp->LocalSize[0]; | |||
@@ -5285,14 +5281,10 @@ brw_cs_emit(struct brw_context *brw, | |||
cfg_t *cfg = NULL; | |||
const char *fail_msg = NULL; | |||
int st_index = -1; | |||
if (INTEL_DEBUG & DEBUG_SHADER_TIME) | |||
st_index = brw_get_shader_time_index(brw, prog, &cp->Base, ST_CS); | |||
/* Now the main event: Visit the shader IR and generate our CS IR for it. | |||
*/ | |||
fs_visitor v8(brw->intelScreen->compiler, brw, mem_ctx, key, | |||
&prog_data->base, &cp->Base, cp->Base.nir, 8, st_index); | |||
&prog_data->base, &cp->Base, cp->Base.nir, 8, shader_time_index); | |||
if (!v8.run_cs()) { | |||
fail_msg = v8.fail_msg; | |||
} else if (local_workgroup_size <= 8 * brw->max_cs_threads) { | |||
@@ -5301,7 +5293,7 @@ brw_cs_emit(struct brw_context *brw, | |||
} | |||
fs_visitor v16(brw->intelScreen->compiler, brw, mem_ctx, key, | |||
&prog_data->base, &cp->Base, cp->Base.nir, 16, st_index); | |||
&prog_data->base, &cp->Base, cp->Base.nir, 16, shader_time_index); | |||
if (likely(!(INTEL_DEBUG & DEBUG_NO16)) && | |||
!fail_msg && !v8.simd16_unsupported && | |||
local_workgroup_size <= 16 * brw->max_cs_threads) { |
@@ -294,10 +294,14 @@ brw_codegen_gs_prog(struct brw_context *brw, | |||
if (unlikely(INTEL_DEBUG & DEBUG_GS)) | |||
brw_dump_ir("geometry", prog, gs, NULL); | |||
int st_index = -1; | |||
if (INTEL_DEBUG & DEBUG_SHADER_TIME) | |||
st_index = brw_get_shader_time_index(brw, prog, NULL, ST_GS); | |||
void *mem_ctx = ralloc_context(NULL); | |||
unsigned program_size; | |||
const unsigned *program = | |||
brw_gs_emit(brw, prog, &c, mem_ctx, &program_size); | |||
brw_gs_emit(brw, prog, &c, mem_ctx, st_index, &program_size); | |||
if (program == NULL) { | |||
ralloc_free(mem_ctx); | |||
return false; |
@@ -1943,21 +1943,18 @@ brw_vs_emit(struct brw_context *brw, | |||
struct brw_vs_prog_data *prog_data, | |||
struct gl_vertex_program *vp, | |||
struct gl_shader_program *prog, | |||
int shader_time_index, | |||
unsigned *final_assembly_size) | |||
{ | |||
const unsigned *assembly = NULL; | |||
int st_index = -1; | |||
if (INTEL_DEBUG & DEBUG_SHADER_TIME) | |||
st_index = brw_get_shader_time_index(brw, prog, &vp->Base, ST_VS); | |||
if (brw->intelScreen->compiler->scalar_vs) { | |||
prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8; | |||
fs_visitor v(brw->intelScreen->compiler, brw, | |||
mem_ctx, key, &prog_data->base.base, | |||
NULL, /* prog; Only used for TEXTURE_RECTANGLE on gen < 8 */ | |||
vp->Base.nir, 8, st_index); | |||
vp->Base.nir, 8, shader_time_index); | |||
if (!v.run_vs(brw_select_clip_planes(&brw->ctx))) { | |||
if (prog) { | |||
prog->LinkStatus = false; | |||
@@ -1995,7 +1992,7 @@ brw_vs_emit(struct brw_context *brw, | |||
vec4_vs_visitor v(brw->intelScreen->compiler, brw, key, prog_data, | |||
vp->Base.nir, brw_select_clip_planes(&brw->ctx), | |||
mem_ctx, st_index, | |||
mem_ctx, shader_time_index, | |||
!_mesa_is_gles3(&brw->ctx)); | |||
if (!v.run()) { | |||
if (prog) { |
@@ -618,14 +618,11 @@ brw_gs_emit(struct brw_context *brw, | |||
struct gl_shader_program *prog, | |||
struct brw_gs_compile *c, | |||
void *mem_ctx, | |||
int shader_time_index, | |||
unsigned *final_assembly_size) | |||
{ | |||
struct gl_shader *shader = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; | |||
int st_index = -1; | |||
if (INTEL_DEBUG & DEBUG_SHADER_TIME) | |||
st_index = brw_get_shader_time_index(brw, prog, NULL, ST_GS); | |||
if (brw->gen >= 7) { | |||
/* Compile the geometry shader in DUAL_OBJECT dispatch mode, if we can do | |||
* so without spilling. If the GS invocations count > 1, then we can't use | |||
@@ -637,7 +634,7 @@ brw_gs_emit(struct brw_context *brw, | |||
vec4_gs_visitor v(brw->intelScreen->compiler, brw, | |||
c, shader->Program->nir, | |||
mem_ctx, true /* no_spills */, st_index); | |||
mem_ctx, true /* no_spills */, shader_time_index); | |||
if (v.run()) { | |||
return generate_assembly(brw, prog, &c->gp->program.Base, | |||
&c->prog_data.base, mem_ctx, v.cfg, | |||
@@ -681,12 +678,12 @@ brw_gs_emit(struct brw_context *brw, | |||
gs = new vec4_gs_visitor(brw->intelScreen->compiler, brw, | |||
c, shader->Program->nir, | |||
mem_ctx, false /* no_spills */, | |||
st_index); | |||
shader_time_index); | |||
else | |||
gs = new gen6_gs_visitor(brw->intelScreen->compiler, brw, | |||
c, prog, shader->Program->nir, | |||
mem_ctx, false /* no_spills */, | |||
st_index); | |||
shader_time_index); | |||
if (!gs->run()) { | |||
prog->LinkStatus = false; |
@@ -55,6 +55,7 @@ const unsigned *brw_gs_emit(struct brw_context *brw, | |||
struct gl_shader_program *prog, | |||
struct brw_gs_compile *c, | |||
void *mem_ctx, | |||
int shader_time_index, | |||
unsigned *final_assembly_size); | |||
#ifdef __cplusplus |
@@ -173,10 +173,14 @@ brw_codegen_vs_prog(struct brw_context *brw, | |||
if (unlikely(INTEL_DEBUG & DEBUG_VS)) | |||
brw_dump_ir("vertex", prog, &vs->base, &vp->program.Base); | |||
int st_index = -1; | |||
if (INTEL_DEBUG & DEBUG_SHADER_TIME) | |||
st_index = brw_get_shader_time_index(brw, prog, &vp->program.Base, ST_VS); | |||
/* Emit GEN4 code. | |||
*/ | |||
program = brw_vs_emit(brw, mem_ctx, key, &prog_data, | |||
&vp->program, prog, &program_size); | |||
&vp->program, prog, st_index, &program_size); | |||
if (program == NULL) { | |||
ralloc_free(mem_ctx); | |||
return false; |
@@ -60,6 +60,7 @@ const unsigned *brw_vs_emit(struct brw_context *brw, | |||
struct brw_vs_prog_data *prog_data, | |||
struct gl_vertex_program *vp, | |||
struct gl_shader_program *shader_prog, | |||
int shader_time_index, | |||
unsigned *program_size); | |||
void brw_vs_debug_recompile(struct brw_context *brw, | |||
struct gl_shader_program *prog, |
@@ -224,8 +224,14 @@ brw_codegen_wm_prog(struct brw_context *brw, | |||
if (unlikely(INTEL_DEBUG & DEBUG_WM)) | |||
brw_dump_ir("fragment", prog, &fs->base, &fp->program.Base); | |||
int st_index8 = -1, st_index16 = -1; | |||
if (INTEL_DEBUG & DEBUG_SHADER_TIME) { | |||
st_index8 = brw_get_shader_time_index(brw, prog, &fp->program.Base, ST_FS8); | |||
st_index16 = brw_get_shader_time_index(brw, prog, &fp->program.Base, ST_FS16); | |||
} | |||
program = brw_wm_fs_emit(brw, mem_ctx, key, &prog_data, | |||
&fp->program, prog, &program_size); | |||
&fp->program, prog, st_index8, st_index16, &program_size); | |||
if (program == NULL) { | |||
ralloc_free(mem_ctx); | |||
return false; |
@@ -72,6 +72,8 @@ const unsigned *brw_wm_fs_emit(struct brw_context *brw, | |||
struct brw_wm_prog_data *prog_data, | |||
struct gl_fragment_program *fp, | |||
struct gl_shader_program *prog, | |||
int shader_time_index8, | |||
int shader_time_index16, | |||
unsigned *final_assembly_size); | |||
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); |