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docs: Update the status of a few things in GL3.txt

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
tags/10.3-branchpoint
Chris Forbes 11年前
コミット
ed66312426
1個のファイルの変更8行の追加8行の削除
  1. 8
    8
      docs/GL3.txt

+ 8
- 8
docs/GL3.txt ファイルの表示

@@ -101,21 +101,21 @@ GL 4.0:
GL_ARB_draw_indirect DONE (i965)
GL_ARB_gpu_shader5 started
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices not started
- Dynamically uniform UBO array indices not started
- Dynamically uniform sampler array indices started (Chris)
- Dynamically uniform UBO array indices started (Chris)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE
- Packing/bitfield/conversion functions DONE
- Enhanced textureGather DONE
- Geometry shader instancing DONE
- Geometry shader multiple streams not started
- Geometry shader multiple streams started (Iago)
- Enhanced per-sample shading DONE
- Interpolation functions started
- Interpolation functions started (Chris)
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 not started
GL_ARB_gpu_shader_fp64 started (Dave)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, radeonsi)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_tessellation_shader started (Fabian)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, nvc0, radeonsi)
@@ -130,7 +130,7 @@ GL 4.1:
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision not started
GL_ARB_shader_precision started (Micah)
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600)

@@ -154,7 +154,7 @@ GL 4.2:
GL 4.3:

GLSL 4.3 not started
GL_ARB_arrays_of_arrays started
GL_ARB_arrays_of_arrays started (Timothy)
GL_ARB_ES3_compatibility DONE (i965)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader started (Paul Berry)

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