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meta: use _mesa_prepare_mipmap_levels()

The prepare_mipmap_level() wrapper for _mesa_prepare_mipmap_level() is
not needed.  It only served to undo the GL_TEXTURE_1D_ARRAY height/depth
change was was made before the call to prepare_mipmap_level()

Said another way, regardless of how the meta code manipulates the height/
depth dims for GL_TEXTURE_1D_ARRAY, the gl_texture_image dimensions are
correctly set up by _mesa_prepare_mipmap_levels().

Tested by plugging _mesa_meta_GenerateMipmap() into the swrast driver
and testing with piglit.

v2 (idr): Early out of the mipmap generation loop with dstImage is NULL.
This can occur for immutable textures that have a limited range of
levels or in the presense of memory allocation failures.  Fixes
arb_texture_view-mipgen on Intel platforms.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
tags/12.0-branchpoint
Brian Paul 9 роки тому
джерело
коміт
ed39de90f1
1 змінених файлів з 8 додано та 24 видалено
  1. 8
    24
      src/mesa/drivers/common/meta_generate_mipmap.c

+ 8
- 24
src/mesa/drivers/common/meta_generate_mipmap.c Переглянути файл

@@ -137,21 +137,6 @@ _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
_mesa_meta_blit_shader_table_cleanup(ctx, &mipmap->shaders);
}

static GLboolean
prepare_mipmap_level(struct gl_context *ctx,
struct gl_texture_object *texObj, GLuint level,
GLsizei width, GLsizei height, GLsizei depth,
GLenum intFormat, mesa_format format)
{
if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
/* Work around Mesa expecting the number of array slices in "height". */
height = depth;
depth = 1;
}

return _mesa_prepare_mipmap_level(ctx, texObj, level, width, height, depth,
0, intFormat, format);
}

/**
* Called via ctx->Driver.GenerateMipmap()
@@ -270,6 +255,8 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
/* texture is already locked, unlock now */
_mesa_unlock_texture(ctx, texObj);

_mesa_prepare_mipmap_levels(ctx, texObj, baseLevel, maxLevel);

for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) {
const struct gl_texture_image *srcImage;
struct gl_texture_image *dstImage;
@@ -309,17 +296,14 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
(GLint *) &dstLevel, false);

if (!prepare_mipmap_level(ctx, texObj, dstLevel,
dstWidth, dstHeight, dstDepth,
srcImage->InternalFormat,
srcImage->TexFormat)) {
/* All done. We either ran out of memory or we would go beyond the
* last valid level of an immutable texture if we continued.
*/
break;
}
dstImage = _mesa_select_tex_image(texObj, faceTarget, dstLevel);

/* All done. We either ran out of memory or we would go beyond the last
* valid level of an immutable texture if we continued.
*/
if (dstImage == NULL)
break;

/* limit minification to src level */
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
(GLint *) &srcLevel, false);

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