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@@ -2,69 +2,111 @@ |
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#include "pipe/p_defines.h" |
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#include "util/u_inlines.h" |
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#include "util/u_format.h" |
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#include "util/u_memory.h" |
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#include "util/u_math.h" |
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#include "state_tracker/drm_driver.h" |
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#include "nouveau/nouveau_winsys.h" |
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#include "nouveau/nouveau_screen.h" |
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#include "nv04_surface_2d.h" |
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#include "nvfx_context.h" |
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#include "nvfx_resource.h" |
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#include "nvfx_transfer.h" |
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#include "nv04_surface_2d.h" |
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/* Currently using separate implementations for buffers and textures, |
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* even though gallium has a unified abstraction of these objects. |
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* Eventually these should be combined, and mechanisms like transfers |
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* be adapted to work for both buffer and texture uploads. |
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*/ |
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static void |
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nvfx_miptree_layout(struct nvfx_miptree *mt) |
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nvfx_miptree_choose_format(struct nvfx_miptree *mt) |
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{ |
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struct pipe_resource *pt = &mt->base.base; |
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uint width = pt->width0; |
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uint offset = 0; |
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int nr_faces, l, f; |
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uint wide_pitch = pt->bind & (PIPE_BIND_SAMPLER_VIEW | |
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PIPE_BIND_DEPTH_STENCIL | |
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PIPE_BIND_RENDER_TARGET | |
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PIPE_BIND_DISPLAY_TARGET | |
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PIPE_BIND_SCANOUT); |
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if (pt->target == PIPE_TEXTURE_CUBE) { |
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nr_faces = 6; |
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} else |
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if (pt->target == PIPE_TEXTURE_3D) { |
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nr_faces = pt->depth0; |
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} else { |
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nr_faces = 1; |
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unsigned uniform_pitch = 0; |
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static int no_swizzle = -1; |
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if(no_swizzle < 0) |
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no_swizzle = debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE); |
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/* Non-uniform pitch textures must be POT */ |
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if (pt->width0 & (pt->width0 - 1) || |
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pt->height0 & (pt->height0 - 1) || |
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pt->depth0 & (pt->depth0 - 1) |
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) |
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uniform_pitch = 1; |
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/* All texture formats except compressed ones can be swizzled |
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* Unsure about depth, let's prevent swizzling for now |
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*/ |
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if ( |
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(pt->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_DISPLAY_TARGET)) |
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|| (pt->usage & PIPE_USAGE_DYNAMIC) || (pt->usage & PIPE_USAGE_STAGING) |
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|| util_format_is_depth_or_stencil(pt->format) |
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|| util_format_is_compressed(pt->format) |
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// disable swizzled textures on NV04-NV20 as our current drivers don't fully support that |
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// TODO: hardware should support them, fix the drivers and reenable |
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|| nouveau_screen(pt->screen)->device->chipset < 0x30 |
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|| no_swizzle |
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// disable swizzling for non-RGBA 2D because our current 2D code can't handle anything |
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// else correctly, and even that is semi-broken |
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|| pt->target != PIPE_TEXTURE_2D |
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|| (pt->format != PIPE_FORMAT_B8G8R8A8_UNORM && pt->format != PIPE_FORMAT_B8G8R8X8_UNORM) |
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) |
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mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; |
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/* non compressed formats with uniform pitch must be linear, and vice versa */ |
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if(!util_format_is_s3tc(pt->format) |
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&& (uniform_pitch || mt->base.base.flags & NVFX_RESOURCE_FLAG_LINEAR)) |
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{ |
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mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; |
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uniform_pitch = 1; |
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} |
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for (l = 0; l <= pt->last_level; l++) { |
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if (wide_pitch && (pt->flags & NVFX_RESOURCE_FLAG_LINEAR)) |
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mt->level[l].pitch = align(util_format_get_stride(pt->format, pt->width0), 64); |
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else |
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mt->level[l].pitch = util_format_get_stride(pt->format, width); |
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if(uniform_pitch) |
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{ |
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mt->linear_pitch = util_format_get_stride(pt->format, pt->width0); |
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// TODO: this is only a constraint for rendering and not sampling, apparently |
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// we may also want this unconditionally |
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if(pt->bind & (PIPE_BIND_SAMPLER_VIEW | |
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PIPE_BIND_DEPTH_STENCIL | |
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PIPE_BIND_RENDER_TARGET | |
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PIPE_BIND_DISPLAY_TARGET | |
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PIPE_BIND_SCANOUT)) |
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mt->linear_pitch = align(mt->linear_pitch, 64); |
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} |
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else |
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mt->linear_pitch = 0; |
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} |
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mt->level[l].image_offset = |
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CALLOC(nr_faces, sizeof(unsigned)); |
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static unsigned |
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nvfx_miptree_layout(struct nvfx_miptree *mt) |
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{ |
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struct pipe_resource* pt = &mt->base.base; |
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uint offset = 0; |
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width = u_minify(width, 1); |
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if(!nvfx_screen(pt->screen)->is_nv4x) |
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{ |
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assert(pt->target == PIPE_TEXTURE_RECT |
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|| (util_is_pot(pt->width0) && util_is_pot(pt->height0))); |
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} |
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for (f = 0; f < nr_faces; f++) { |
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for (l = 0; l < pt->last_level; l++) { |
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mt->level[l].image_offset[f] = offset; |
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for (unsigned l = 0; l <= pt->last_level; l++) |
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{ |
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unsigned size; |
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mt->level_offset[l] = offset; |
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if(mt->linear_pitch) |
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size = mt->linear_pitch; |
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else |
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size = util_format_get_stride(pt->format, u_minify(pt->width0, l)); |
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size = util_format_get_2d_size(pt->format, size, u_minify(pt->height0, l)); |
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if (!(pt->flags & NVFX_RESOURCE_FLAG_LINEAR) && |
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u_minify(pt->width0, l + 1) > 1 && u_minify(pt->height0, l + 1) > 1) |
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offset += align(mt->level[l].pitch * u_minify(pt->height0, l), 64); |
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else |
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offset += mt->level[l].pitch * u_minify(pt->height0, l); |
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} |
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if(pt->target == PIPE_TEXTURE_3D) |
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size *= u_minify(pt->depth0, l); |
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mt->level[l].image_offset[f] = offset; |
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offset += mt->level[l].pitch * u_minify(pt->height0, l); |
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offset += size; |
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} |
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mt->total_size = offset; |
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offset = align(offset, 128); |
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mt->face_size = offset; |
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if(mt->base.base.target == PIPE_TEXTURE_CUBE) |
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offset += 5 * mt->face_size; |
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return offset; |
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} |
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static boolean |
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@@ -79,7 +121,7 @@ nvfx_miptree_get_handle(struct pipe_screen *pscreen, |
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return nouveau_screen_bo_get_handle(pscreen, |
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mt->base.bo, |
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mt->level[0].pitch, |
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mt->linear_pitch, |
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whandle); |
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} |
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@@ -88,15 +130,7 @@ static void |
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nvfx_miptree_destroy(struct pipe_screen *screen, struct pipe_resource *pt) |
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{ |
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struct nvfx_miptree *mt = (struct nvfx_miptree *)pt; |
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int l; |
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nouveau_screen_bo_release(screen, mt->base.bo); |
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for (l = 0; l <= pt->last_level; l++) { |
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if (mt->level[l].image_offset) |
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FREE(mt->level[l].image_offset); |
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} |
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FREE(mt); |
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} |
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@@ -116,76 +150,50 @@ struct u_resource_vtbl nvfx_miptree_vtbl = |
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u_default_transfer_inline_write /* transfer_inline_write */ |
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}; |
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static struct nvfx_miptree* |
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nvfx_miptree_create_skeleton(struct pipe_screen *pscreen, const struct pipe_resource *pt) |
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{ |
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struct nvfx_miptree *mt; |
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if(pt->width0 > 4096 || pt->height0 > 4096) |
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return NULL; |
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mt = CALLOC_STRUCT(nvfx_miptree); |
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if (!mt) |
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return NULL; |
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mt->base.base = *pt; |
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mt->base.vtbl = &nvfx_miptree_vtbl; |
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pipe_reference_init(&mt->base.base.reference, 1); |
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mt->base.base.screen = pscreen; |
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// set this to the actual capabilities, we use it to decide whether to use the 3D engine for copies |
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// TODO: is this the correct way to use Gallium? |
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mt->base.base.bind = pt->bind | PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL; |
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// on our current driver (and the driver too), format support does not depend on geometry, so don't bother computing it |
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// TODO: may want to revisit this |
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if(!pscreen->is_format_supported(pscreen, pt->format, pt->target, 0, PIPE_BIND_RENDER_TARGET, 0)) |
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mt->base.base.bind &=~ PIPE_BIND_RENDER_TARGET; |
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if(!pscreen->is_format_supported(pscreen, pt->format, pt->target, 0, PIPE_BIND_SAMPLER_VIEW, 0)) |
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mt->base.base.bind &=~ PIPE_BIND_SAMPLER_VIEW; |
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if(!pscreen->is_format_supported(pscreen, pt->format, pt->target, 0, PIPE_BIND_DEPTH_STENCIL, 0)) |
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mt->base.base.bind &=~ PIPE_BIND_DEPTH_STENCIL; |
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return mt; |
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} |
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struct pipe_resource * |
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nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *pt) |
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{ |
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struct nvfx_miptree *mt; |
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static int no_swizzle = -1; |
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if(no_swizzle < 0) |
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no_swizzle = debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE); |
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mt = CALLOC_STRUCT(nvfx_miptree); |
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if (!mt) |
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return NULL; |
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mt->base.base = *pt; |
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mt->base.vtbl = &nvfx_miptree_vtbl; |
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pipe_reference_init(&mt->base.base.reference, 1); |
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mt->base.base.screen = pscreen; |
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/* Swizzled textures must be POT */ |
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if (pt->width0 & (pt->width0 - 1) || |
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pt->height0 & (pt->height0 - 1)) |
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mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; |
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else |
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if (pt->bind & (PIPE_BIND_SCANOUT | |
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PIPE_BIND_DISPLAY_TARGET | |
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PIPE_BIND_DEPTH_STENCIL)) |
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mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; |
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else |
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if (pt->usage == PIPE_USAGE_DYNAMIC) |
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mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; |
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else { |
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switch (pt->format) { |
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case PIPE_FORMAT_B5G6R5_UNORM: |
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case PIPE_FORMAT_L8A8_UNORM: |
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case PIPE_FORMAT_A8_UNORM: |
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case PIPE_FORMAT_L8_UNORM: |
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case PIPE_FORMAT_I8_UNORM: |
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/* TODO: we can actually swizzle these formats on nv40, we |
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are just preserving the pre-unification behavior. |
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The whole 2D code is going to be rewritten anyway. */ |
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if(nvfx_screen(pscreen)->is_nv4x) { |
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mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; |
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break; |
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} |
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/* TODO: Figure out which formats can be swizzled */ |
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case PIPE_FORMAT_B8G8R8A8_UNORM: |
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case PIPE_FORMAT_B8G8R8X8_UNORM: |
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case PIPE_FORMAT_R16_SNORM: |
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{ |
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if (no_swizzle) |
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mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; |
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break; |
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} |
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default: |
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mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; |
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} |
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} |
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struct nvfx_miptree* mt = nvfx_miptree_create_skeleton(pscreen, pt); |
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nvfx_miptree_choose_format(mt); |
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/* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear. |
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* If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy. |
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* This also happens for small mipmaps of large textures. */ |
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if (pt->bind & PIPE_BIND_RENDER_TARGET && |
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util_format_get_stride(pt->format, pt->width0) < 64) |
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mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; |
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unsigned size = nvfx_miptree_layout(mt); |
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nvfx_miptree_layout(mt); |
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mt->base.bo = nouveau_screen_bo_new(pscreen, 256, pt->usage, pt->bind, size); |
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mt->base.bo = nouveau_screen_bo_new(pscreen, 256, |
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pt->usage, pt->bind, mt->total_size); |
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if (!mt->base.bo) { |
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FREE(mt); |
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return NULL; |
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@@ -193,54 +201,28 @@ nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *pt) |
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return &mt->base.base; |
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} |
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// TODO: redo this, just calling miptree_layout |
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struct pipe_resource * |
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nvfx_miptree_from_handle(struct pipe_screen *pscreen, |
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const struct pipe_resource *template, |
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struct winsys_handle *whandle) |
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nvfx_miptree_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *template, struct winsys_handle *whandle) |
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{ |
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struct nvfx_miptree *mt; |
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unsigned stride; |
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/* Only supports 2D, non-mipmapped textures for the moment */ |
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if ((template->target != PIPE_TEXTURE_2D && |
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template->target != PIPE_TEXTURE_RECT) || |
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template->last_level != 0 || |
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template->depth0 != 1) |
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return NULL; |
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mt = CALLOC_STRUCT(nvfx_miptree); |
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if (!mt) |
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return NULL; |
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mt->base.bo = nouveau_screen_bo_from_handle(pscreen, whandle, &stride); |
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if (mt->base.bo == NULL) { |
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FREE(mt); |
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return NULL; |
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} |
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mt->base.base = *template; |
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mt->base.vtbl = &nvfx_miptree_vtbl; |
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pipe_reference_init(&mt->base.base.reference, 1); |
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mt->base.base.screen = pscreen; |
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mt->level[0].pitch = stride; |
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mt->level[0].image_offset = CALLOC(1, sizeof(unsigned)); |
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/* Assume whoever created this buffer expects it to be linear for now */ |
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mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; |
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/* XXX: Need to adjust bo refcount?? |
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*/ |
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/* nouveau_bo_ref(bo, &mt->base.bo); */ |
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return &mt->base.base; |
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struct nvfx_miptree* mt = nvfx_miptree_create_skeleton(pscreen, template); |
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if(whandle->stride) { |
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mt->linear_pitch = whandle->stride; |
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mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; |
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} else |
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nvfx_miptree_choose_format(mt); |
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nvfx_miptree_layout(mt); |
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unsigned stride; |
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mt->base.bo = nouveau_screen_bo_from_handle(pscreen, whandle, &stride); |
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if (mt->base.bo == NULL) { |
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FREE(mt); |
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return NULL; |
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} |
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return &mt->base.base; |
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} |
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/* Surface helpers, not strictly required to implement the resource vtbl: |
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*/ |
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struct pipe_surface * |
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@@ -248,7 +230,6 @@ nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt, |
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unsigned face, unsigned level, unsigned zslice, |
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unsigned flags) |
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{ |
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struct nvfx_miptree *mt = (struct nvfx_miptree *)pt; |
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struct nv04_surface *ns; |
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ns = CALLOC_STRUCT(nv04_surface); |
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@@ -263,33 +244,8 @@ nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt, |
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ns->base.face = face; |
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ns->base.level = level; |
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ns->base.zslice = zslice; |
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ns->pitch = mt->level[level].pitch; |
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if (pt->target == PIPE_TEXTURE_CUBE) { |
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ns->base.offset = mt->level[level].image_offset[face]; |
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} else |
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if (pt->target == PIPE_TEXTURE_3D) { |
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ns->base.offset = mt->level[level].image_offset[zslice]; |
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} else { |
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ns->base.offset = mt->level[level].image_offset[0]; |
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} |
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/* create a linear temporary that we can render into if |
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* necessary. |
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* |
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* Note that ns->pitch is always a multiple of 64 for linear |
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* surfaces and swizzled surfaces are POT, so ns->pitch & 63 |
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* is equivalent to (ns->pitch < 64 && swizzled) |
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*/ |
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if ((ns->pitch & 63) && |
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(ns->base.usage & PIPE_BIND_RENDER_TARGET)) |
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{ |
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struct nv04_surface_2d* eng2d = |
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((struct nvfx_screen*)pscreen)->eng2d; |
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ns = nv04_surface_wrap_for_render(pscreen, eng2d, ns); |
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} |
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ns->pitch = nvfx_subresource_pitch(pt, level); |
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ns->base.offset = nvfx_subresource_offset(pt, face, level, zslice); |
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return &ns->base; |
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} |