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Updated demo for new GLU 1.3 tessellation. Added optimized rendering

by saving the output of the tessellation into display lists.
tags/mesa_3_1
Gareth Hughes 26 years ago
parent
commit
eb459c6070
1 changed files with 440 additions and 325 deletions
  1. 440
    325
      progs/demos/tessdemo.c

+ 440
- 325
progs/demos/tessdemo.c View File

@@ -1,4 +1,4 @@
/* $Id: tessdemo.c,v 1.2 1999/09/19 20:09:00 tanner Exp $ */
/* $Id: tessdemo.c,v 1.3 1999/11/04 04:00:42 gareth Exp $ */

/*
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
@@ -8,9 +8,16 @@
cc -g -ansi -prototypes -fullwarn -float -I../include -DSHM tess_demo.c -L../lib -lglut -lMesaGLU -lMesaGL -lm -lX11 -lXext -lXmu -lfpe -lXext -o tess_demo
*/

/*
* Updated for GLU 1.3 tessellation by Gareth Hughes <garethh@bell-labs.com>
*/

/*
* $Log: tessdemo.c,v $
* Revision 1.3 1999/11/04 04:00:42 gareth
* Updated demo for new GLU 1.3 tessellation. Added optimized rendering
* by saving the output of the tessellation into display lists.
*
* Revision 1.2 1999/09/19 20:09:00 tanner
*
* lots of autoconf updates
@@ -44,29 +51,9 @@
#include <stdlib.h>
#include <string.h>

#define MAX_POINTS 200
#define MAX_CONTOURS 50

int menu;
typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
typedef enum{ DEFINE, TESSELATED } mode_type;
struct
{
GLint p[MAX_POINTS][2];
GLuint point_cnt;
} contours[MAX_CONTOURS];
GLuint contour_cnt;
GLsizei width,height;
mode_type mode;

struct
{
GLsizei no;
GLfloat color[3];
GLint p[3][2];
GLclampf p_color[3][3];
} triangle;

#define MAX_POINTS 256
#define MAX_CONTOURS 32
#define MAX_TRIANGLES 256

#ifndef GLCALLBACK
#ifdef CALLBACK
@@ -76,368 +63,496 @@ struct
#endif
#endif

typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
typedef enum{ DEFINE, TESSELATED } mode_type;

static GLsizei width, height;
static GLuint contour_cnt;
static GLuint triangle_cnt;

void GLCALLBACK my_error(GLenum err)
static mode_type mode;
static int menu;

static GLuint list_start;

static GLfloat edge_color[3];

static struct
{
int len,i;
char const *str;

glColor3f(0.9,0.9,0.9);
glRasterPos2i(5,5);
str=(const char *)gluErrorString(err);
len=strlen(str);
for(i=0;i<len;i++)
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,str[i]);
GLint p[MAX_POINTS][2];
GLuint point_cnt;
} contours[MAX_CONTOURS];

static struct
{
GLsizei no;
GLint p[3][2];
GLclampf color[3][3];
} triangles[MAX_TRIANGLES];



void GLCALLBACK my_error( GLenum err )
{
int len, i;
char const *str;

glColor3f( 0.9, 0.9, 0.9 );
glRasterPos2i( 5, 5 );

str = (const char *) gluErrorString( err );
len = strlen( str );

for ( i = 0 ; i < len ; i++ ) {
glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] );
}
}

void GLCALLBACK begin_callback(GLenum mode)
void GLCALLBACK begin_callback( GLenum mode )
{
triangle.no=0;
/* Allow multiple triangles to be output inside the begin/end pair. */
triangle_cnt = 0;
triangles[triangle_cnt].no = 0;
}

void GLCALLBACK edge_callback(GLenum flag)
void GLCALLBACK edge_callback( GLenum flag )
{
if(flag==GL_TRUE)
{
triangle.color[0]=1.0;
triangle.color[1]=1.0;
triangle.color[2]=0.5;
}
else
{
triangle.color[0]=1.0;
triangle.color[1]=0.0;
triangle.color[2]=0.0;
}
/* Persist the edge flag across triangles. */
if ( flag == GL_TRUE )
{
edge_color[0] = 1.0;
edge_color[1] = 1.0;
edge_color[2] = 0.5;
}
else
{
edge_color[0] = 1.0;
edge_color[1] = 0.0;
edge_color[2] = 0.0;
}
}

void GLCALLBACK end_callback()
{
glBegin(GL_LINES);
glColor3f(triangle.p_color[0][0],triangle.p_color[0][1],
triangle.p_color[0][2]);
glVertex2i(triangle.p[0][0],triangle.p[0][1]);
glVertex2i(triangle.p[1][0],triangle.p[1][1]);
glColor3f(triangle.p_color[1][0],triangle.p_color[1][1],
triangle.p_color[1][2]);
glVertex2i(triangle.p[1][0],triangle.p[1][1]);
glVertex2i(triangle.p[2][0],triangle.p[2][1]);
glColor3f(triangle.p_color[2][0],triangle.p_color[2][1],
triangle.p_color[2][2]);
glVertex2i(triangle.p[2][0],triangle.p[2][1]);
glVertex2i(triangle.p[0][0],triangle.p[0][1]);
glEnd();
GLint i;

glBegin( GL_LINES );

/* Output the three edges of each triangle as lines colored
according to their edge flag. */
for ( i = 0 ; i < triangle_cnt ; i++ )
{
glColor3f( triangles[i].color[0][0],
triangles[i].color[0][1],
triangles[i].color[0][2] );

glVertex2i( triangles[i].p[0][0], triangles[i].p[0][1] );
glVertex2i( triangles[i].p[1][0], triangles[i].p[1][1] );

glColor3f( triangles[i].color[1][0],
triangles[i].color[1][1],
triangles[i].color[1][2] );

glVertex2i( triangles[i].p[1][0], triangles[i].p[1][1] );
glVertex2i( triangles[i].p[2][0], triangles[i].p[2][1] );

glColor3f( triangles[i].color[2][0],
triangles[i].color[2][1],
triangles[i].color[2][2] );

glVertex2i( triangles[i].p[2][0], triangles[i].p[2][1] );
glVertex2i( triangles[i].p[0][0], triangles[i].p[0][1] );
}

glEnd();
}

void GLCALLBACK vertex_callback(void *data)
void GLCALLBACK vertex_callback( void *data )
{
GLsizei no;
GLint *p;

p=(GLint *)data;
no=triangle.no;
triangle.p[no][0]=p[0];
triangle.p[no][1]=p[1];
triangle.p_color[no][0]=triangle.color[0];
triangle.p_color[no][1]=triangle.color[1];
triangle.p_color[no][2]=triangle.color[2];
++(triangle.no);
GLsizei no;
GLint *p;

p = (GLint *) data;
no = triangles[triangle_cnt].no;

triangles[triangle_cnt].p[no][0] = p[0];
triangles[triangle_cnt].p[no][1] = p[1];

triangles[triangle_cnt].color[no][0] = edge_color[0];
triangles[triangle_cnt].color[no][1] = edge_color[1];
triangles[triangle_cnt].color[no][2] = edge_color[2];

/* After every three vertices, initialize the next triangle. */
if ( ++(triangles[triangle_cnt].no) == 3 )
{
triangle_cnt++;
triangles[triangle_cnt].no = 0;
}
}

void set_screen_wh(GLsizei w, GLsizei h)
void set_screen_wh( GLsizei w, GLsizei h )
{
width=w;
height=h;
width = w;
height = h;
}

void tesse(void)
void tesse( void )
{
GLUtesselator *tobj;
GLdouble data[3];
GLuint i,j,point_cnt;

tobj=gluNewTess();
if(tobj!=NULL)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (0.7, 0.7, 0.0);
gluTessCallback(tobj,GLU_BEGIN,glBegin);
gluTessCallback(tobj,GLU_END,glEnd);
gluTessCallback(tobj,GLU_ERROR,my_error);
gluTessCallback(tobj,GLU_VERTEX,glVertex2iv);
gluBeginPolygon(tobj);
for(j=0;j<=contour_cnt;j++)
{
point_cnt=contours[j].point_cnt;
gluNextContour(tobj,GLU_UNKNOWN);
for(i=0;i<point_cnt;i++)
{
data[0]=(GLdouble)(contours[j].p[i][0]);
data[1]=(GLdouble)(contours[j].p[i][1]);
data[2]=0.0;
gluTessVertex(tobj,data,contours[j].p[i]);
}
}
gluEndPolygon(tobj);
glLineWidth(2.0);
gluTessCallback(tobj,GLU_BEGIN,begin_callback);
gluTessCallback(tobj,GLU_END,end_callback);
gluTessCallback(tobj,GLU_VERTEX,vertex_callback);
gluTessCallback(tobj,GLU_EDGE_FLAG,edge_callback);
gluBeginPolygon(tobj);
for(j=0;j<=contour_cnt;j++)
{
point_cnt=contours[j].point_cnt;
gluNextContour(tobj,GLU_UNKNOWN);
for(i=0;i<point_cnt;i++)
{
data[0]=(GLdouble)(contours[j].p[i][0]);
data[1]=(GLdouble)(contours[j].p[i][1]);
data[2]=0.0;
gluTessVertex(tobj,data,contours[j].p[i]);
}
}
gluEndPolygon(tobj);
gluDeleteTess(tobj);
glutMouseFunc(NULL);
glColor3f (1.0, 1.0, 0.0);
glLineWidth(1.0);
mode=TESSELATED;
}
GLUtesselator *tobj;
GLdouble data[3];
GLuint i, j, point_cnt;

list_start = glGenLists( 2 );

tobj = gluNewTess();

if ( tobj != NULL )
{
gluTessCallback( tobj, GLU_BEGIN, glBegin );
gluTessCallback( tobj, GLU_VERTEX, glVertex2iv );
gluTessCallback( tobj, GLU_END, glEnd );
gluTessCallback( tobj, GLU_ERROR, my_error );

glNewList( list_start, GL_COMPILE );
gluBeginPolygon( tobj );

for ( j = 0 ; j <= contour_cnt ; j++ )
{
point_cnt = contours[j].point_cnt;
gluNextContour( tobj, GLU_UNKNOWN );

for ( i = 0 ; i < point_cnt ; i++ )
{
data[0] = (GLdouble)( contours[j].p[i][0] );
data[1] = (GLdouble)( contours[j].p[i][1] );
data[2] = 0.0;
gluTessVertex( tobj, data, contours[j].p[i] );
}
}

gluEndPolygon( tobj );
glEndList();

gluTessCallback( tobj, GLU_BEGIN, begin_callback );
gluTessCallback( tobj, GLU_VERTEX, vertex_callback );
gluTessCallback( tobj, GLU_END, end_callback );
gluTessCallback( tobj, GLU_EDGE_FLAG, edge_callback );

glNewList( list_start + 1, GL_COMPILE );
gluBeginPolygon( tobj );

for ( j = 0 ; j <= contour_cnt ; j++ )
{
point_cnt = contours[j].point_cnt;
gluNextContour( tobj, GLU_UNKNOWN );

for ( i = 0 ; i < point_cnt ; i++ )
{
data[0] = (GLdouble)( contours[j].p[i][0] );
data[1] = (GLdouble)( contours[j].p[i][1] );
data[2] = 0.0;
gluTessVertex( tobj, data, contours[j].p[i] );
}
}

gluEndPolygon( tobj );
glEndList();

gluDeleteTess( tobj );

glutMouseFunc( NULL );
mode = TESSELATED;
}
}

void left_down(int x1,int y1)
void left_down( int x1, int y1 )
{
GLint P[2];
GLuint point_cnt;

/* translate GLUT into GL coordinates */
P[0]=x1;
P[1]=height-y1;
point_cnt=contours[contour_cnt].point_cnt;
contours[contour_cnt].p[point_cnt][0]=P[0];
contours[contour_cnt].p[point_cnt][1]=P[1];
glBegin(GL_LINES);
if(point_cnt)
{
glVertex2iv(contours[contour_cnt].p[point_cnt-1]);
glVertex2iv(P);
}
else
{
glVertex2iv(P);
glVertex2iv(P);
}
glEnd();
glFinish();
++(contours[contour_cnt].point_cnt);
GLint P[2];
GLuint point_cnt;

/* translate GLUT into GL coordinates */

P[0] = x1;
P[1] = height - y1;

point_cnt = contours[contour_cnt].point_cnt;

contours[contour_cnt].p[point_cnt][0] = P[0];
contours[contour_cnt].p[point_cnt][1] = P[1];

glBegin( GL_LINES );

if ( point_cnt )
{
glVertex2iv( contours[contour_cnt].p[point_cnt-1] );
glVertex2iv( P );
}
else
{
glVertex2iv( P );
glVertex2iv( P );
}

glEnd();
glFinish();

contours[contour_cnt].point_cnt++;
}

void middle_down(int x1, int y1)
void middle_down( int x1, int y1 )
{
GLuint point_cnt;
(void) x1;
(void) y1;

point_cnt=contours[contour_cnt].point_cnt;
if(point_cnt>2)
{
glBegin(GL_LINES);
glVertex2iv(contours[contour_cnt].p[0]);
glVertex2iv(contours[contour_cnt].p[point_cnt-1]);
contours[contour_cnt].p[point_cnt][0]= -1;
glEnd();
glFinish();
contour_cnt++;
contours[contour_cnt].point_cnt=0;
}
GLuint point_cnt;
(void) x1;
(void) y1;

point_cnt = contours[contour_cnt].point_cnt;

if ( point_cnt > 2 )
{
glBegin( GL_LINES );

glVertex2iv( contours[contour_cnt].p[0] );
glVertex2iv( contours[contour_cnt].p[point_cnt-1] );

contours[contour_cnt].p[point_cnt][0] = -1;

glEnd();
glFinish();

contour_cnt++;
contours[contour_cnt].point_cnt = 0;
}
}

void mouse_clicked(int button,int state,int x,int y)
void mouse_clicked( int button, int state, int x, int y )
{
x-= x%10;
y-= y%10;
switch(button)
{
case GLUT_LEFT_BUTTON:
if(state==GLUT_DOWN)
left_down(x,y);
break;
case GLUT_MIDDLE_BUTTON:
if(state==GLUT_DOWN)
middle_down(x,y);
break;
}
x -= x%10;
y -= y%10;

switch ( button )
{
case GLUT_LEFT_BUTTON:
if ( state == GLUT_DOWN ) {
left_down( x, y );
}
break;
case GLUT_MIDDLE_BUTTON:
if ( state == GLUT_DOWN ) {
middle_down( x, y );
}
break;
}
}

void display(void)
void display( void )
{
GLuint i,j;
GLuint point_cnt;

glClear(GL_COLOR_BUFFER_BIT);
switch(mode)
{
case DEFINE:
/* draw grid */
glColor3f (0.6,0.5,0.5);
glBegin(GL_LINES);
for(i=0;i<width;i+=10)
for(j=0;j<height;j+=10)
{
glVertex2i(0,j);
glVertex2i(width,j);
glVertex2i(i,height);
glVertex2i(i,0);
}
glColor3f (1.0, 1.0, 0.0);
for(i=0;i<=contour_cnt;i++)
{
point_cnt=contours[i].point_cnt;
glBegin(GL_LINES);
switch(point_cnt)
{
case 0:
break;
case 1:
glVertex2iv(contours[i].p[0]);
glVertex2iv(contours[i].p[0]);
break;
case 2:
glVertex2iv(contours[i].p[0]);
glVertex2iv(contours[i].p[1]);
break;
default:
--point_cnt;
for(j=0;j<point_cnt;j++)
{
glVertex2iv(contours[i].p[j]);
glVertex2iv(contours[i].p[j+1]);
}
if(contours[i].p[j+1][0]== -1)
{
glVertex2iv(contours[i].p[0]);
glVertex2iv(contours[i].p[j]);
}
break;
}
glEnd();
}
glFinish();
break;
case TESSELATED:
/* draw lines */
tesse();
break;
}

glColor3f (1.0, 1.0, 0.0);
GLuint i,j;
GLuint point_cnt;

glClear( GL_COLOR_BUFFER_BIT );

switch ( mode )
{
case DEFINE:
/* draw grid */
glColor3f( 0.6, 0.5, 0.5 );

glBegin( GL_LINES );

for ( i = 0 ; i < width ; i += 10 )
{
for ( j = 0 ; j < height ; j += 10 )
{
glVertex2i( 0, j );
glVertex2i( width, j );
glVertex2i( i, height );
glVertex2i( i, 0 );
}
}

glColor3f( 1.0, 1.0, 0.0 );

for ( i = 0 ; i <= contour_cnt ; i++ )
{
point_cnt = contours[i].point_cnt;

glBegin( GL_LINES );

switch ( point_cnt )
{
case 0:
break;
case 1:
glVertex2iv( contours[i].p[0] );
glVertex2iv( contours[i].p[0] );
break;
case 2:
glVertex2iv( contours[i].p[0] );
glVertex2iv( contours[i].p[1] );
break;
default:
--point_cnt;
for ( j = 0 ; j < point_cnt ; j++ )
{
glVertex2iv( contours[i].p[j] );
glVertex2iv( contours[i].p[j+1] );
}
if ( contours[i].p[j+1][0] == -1 )
{
glVertex2iv( contours[i].p[0] );
glVertex2iv( contours[i].p[j] );
}
break;
}

glEnd();
}

glFinish();
break;

case TESSELATED:
/* draw triangles */
glColor3f( 0.7, 0.7, 0.0 );
glCallList( list_start );

glLineWidth( 2.0 );
glCallList( list_start + 1 );
glLineWidth( 1.0 );

glFlush();
break;
}

glColor3f( 1.0, 1.0, 0.0 );
}

void clear( void )
{
contour_cnt=0;
contours[0].point_cnt=0;
glutMouseFunc(mouse_clicked);
mode=DEFINE;
display();
contour_cnt = 0;
contours[0].point_cnt = 0;
triangle_cnt = 0;

glutMouseFunc( mouse_clicked );

mode = DEFINE;

glDeleteLists( list_start, 2 );
list_start = 0;
}

void quit( void )
{
exit(0);
exit( 0 );
}

void menu_selected(int entry)
void menu_selected( int entry )
{
switch(entry)
{
case CLEAR:
clear();
break;
case TESSELATE:
tesse();
break;
case QUIT:
quit();
break;
}
switch ( entry )
{
case CLEAR:
clear();
break;
case TESSELATE:
tesse();
break;
case QUIT:
quit();
break;
}

glutPostRedisplay();
}

void key_pressed(unsigned char key,int x,int y)
void key_pressed( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch(key)
{
case 't':
case 'T':
tesse();
glFinish();
break;
case 'q':
case 'Q':
quit();
break;
case 'c':
case 'C':
clear();
break;
}
(void) x;
(void) y;

switch ( key )
{
case 'c':
case 'C':
clear();
break;
case 't':
case 'T':
tesse();
break;
case 'q':
case 'Q':
quit();
break;
}

glutPostRedisplay();
}

void myinit (void)
void myinit( void )
{
/* clear background to gray */
glClearColor (0.4, 0.4, 0.4, 0.0);
glShadeModel (GL_FLAT);

menu=glutCreateMenu(menu_selected);
glutAddMenuEntry("clear",CLEAR);
glutAddMenuEntry("tesselate",TESSELATE);
glutAddMenuEntry("quit",QUIT);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMouseFunc(mouse_clicked);
glutKeyboardFunc(key_pressed);
contour_cnt=0;
glPolygonMode(GL_FRONT,GL_FILL);
mode=DEFINE;
/* clear background to gray */
glClearColor( 0.4, 0.4, 0.4, 0.0 );
glShadeModel( GL_FLAT );
glPolygonMode( GL_FRONT, GL_FILL );

menu = glutCreateMenu( menu_selected );

glutAddMenuEntry( "clear", CLEAR );
glutAddMenuEntry( "tesselate", TESSELATE );
glutAddMenuEntry( "quit", QUIT );

glutAttachMenu( GLUT_RIGHT_BUTTON );

glutMouseFunc( mouse_clicked );
glutKeyboardFunc( key_pressed );

contour_cnt = 0;
mode = DEFINE;
}

static void reshape(GLsizei w, GLsizei h)
static void reshape( GLsizei w, GLsizei h )
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
set_screen_wh(w,h);
glViewport( 0, 0, w, h );

glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 );

glMatrixMode( GL_MODELVIEW );
glLoadIdentity();

set_screen_wh( w, h );
}


static void usage( void )
{
printf("Use left mouse button to place vertices.\n");
printf("Press middle mouse button when done.\n");
printf("Select tesselate from the pop-up menu.\n");
printf( "Use left mouse button to place vertices.\n" );
printf( "Press middle mouse button when done.\n" );
printf( "Select tesselate from the pop-up menu.\n" );
}


/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
/*
* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
int main( int argc, char **argv )
{
usage();
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (400, 400);
glutCreateWindow (argv[0]);
myinit ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
usage();

glutInit( &argc, argv );
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
glutInitWindowSize( 400, 400 );
glutCreateWindow( argv[0] );

myinit();

glutDisplayFunc( display );
glutReshapeFunc( reshape );

glutMainLoop();

return 0;
}

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