|
|
@@ -1,4 +1,4 @@ |
|
|
|
/* $Id: tessdemo.c,v 1.2 1999/09/19 20:09:00 tanner Exp $ */ |
|
|
|
/* $Id: tessdemo.c,v 1.3 1999/11/04 04:00:42 gareth Exp $ */ |
|
|
|
|
|
|
|
/* |
|
|
|
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski. |
|
|
@@ -8,9 +8,16 @@ |
|
|
|
cc -g -ansi -prototypes -fullwarn -float -I../include -DSHM tess_demo.c -L../lib -lglut -lMesaGLU -lMesaGL -lm -lX11 -lXext -lXmu -lfpe -lXext -o tess_demo |
|
|
|
*/ |
|
|
|
|
|
|
|
/* |
|
|
|
* Updated for GLU 1.3 tessellation by Gareth Hughes <garethh@bell-labs.com> |
|
|
|
*/ |
|
|
|
|
|
|
|
/* |
|
|
|
* $Log: tessdemo.c,v $ |
|
|
|
* Revision 1.3 1999/11/04 04:00:42 gareth |
|
|
|
* Updated demo for new GLU 1.3 tessellation. Added optimized rendering |
|
|
|
* by saving the output of the tessellation into display lists. |
|
|
|
* |
|
|
|
* Revision 1.2 1999/09/19 20:09:00 tanner |
|
|
|
* |
|
|
|
* lots of autoconf updates |
|
|
@@ -44,29 +51,9 @@ |
|
|
|
#include <stdlib.h> |
|
|
|
#include <string.h> |
|
|
|
|
|
|
|
#define MAX_POINTS 200 |
|
|
|
#define MAX_CONTOURS 50 |
|
|
|
|
|
|
|
int menu; |
|
|
|
typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries; |
|
|
|
typedef enum{ DEFINE, TESSELATED } mode_type; |
|
|
|
struct |
|
|
|
{ |
|
|
|
GLint p[MAX_POINTS][2]; |
|
|
|
GLuint point_cnt; |
|
|
|
} contours[MAX_CONTOURS]; |
|
|
|
GLuint contour_cnt; |
|
|
|
GLsizei width,height; |
|
|
|
mode_type mode; |
|
|
|
|
|
|
|
struct |
|
|
|
{ |
|
|
|
GLsizei no; |
|
|
|
GLfloat color[3]; |
|
|
|
GLint p[3][2]; |
|
|
|
GLclampf p_color[3][3]; |
|
|
|
} triangle; |
|
|
|
|
|
|
|
#define MAX_POINTS 256 |
|
|
|
#define MAX_CONTOURS 32 |
|
|
|
#define MAX_TRIANGLES 256 |
|
|
|
|
|
|
|
#ifndef GLCALLBACK |
|
|
|
#ifdef CALLBACK |
|
|
@@ -76,368 +63,496 @@ struct |
|
|
|
#endif |
|
|
|
#endif |
|
|
|
|
|
|
|
typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries; |
|
|
|
typedef enum{ DEFINE, TESSELATED } mode_type; |
|
|
|
|
|
|
|
static GLsizei width, height; |
|
|
|
static GLuint contour_cnt; |
|
|
|
static GLuint triangle_cnt; |
|
|
|
|
|
|
|
void GLCALLBACK my_error(GLenum err) |
|
|
|
static mode_type mode; |
|
|
|
static int menu; |
|
|
|
|
|
|
|
static GLuint list_start; |
|
|
|
|
|
|
|
static GLfloat edge_color[3]; |
|
|
|
|
|
|
|
static struct |
|
|
|
{ |
|
|
|
int len,i; |
|
|
|
char const *str; |
|
|
|
|
|
|
|
glColor3f(0.9,0.9,0.9); |
|
|
|
glRasterPos2i(5,5); |
|
|
|
str=(const char *)gluErrorString(err); |
|
|
|
len=strlen(str); |
|
|
|
for(i=0;i<len;i++) |
|
|
|
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,str[i]); |
|
|
|
GLint p[MAX_POINTS][2]; |
|
|
|
GLuint point_cnt; |
|
|
|
} contours[MAX_CONTOURS]; |
|
|
|
|
|
|
|
static struct |
|
|
|
{ |
|
|
|
GLsizei no; |
|
|
|
GLint p[3][2]; |
|
|
|
GLclampf color[3][3]; |
|
|
|
} triangles[MAX_TRIANGLES]; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void GLCALLBACK my_error( GLenum err ) |
|
|
|
{ |
|
|
|
int len, i; |
|
|
|
char const *str; |
|
|
|
|
|
|
|
glColor3f( 0.9, 0.9, 0.9 ); |
|
|
|
glRasterPos2i( 5, 5 ); |
|
|
|
|
|
|
|
str = (const char *) gluErrorString( err ); |
|
|
|
len = strlen( str ); |
|
|
|
|
|
|
|
for ( i = 0 ; i < len ; i++ ) { |
|
|
|
glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void GLCALLBACK begin_callback(GLenum mode) |
|
|
|
void GLCALLBACK begin_callback( GLenum mode ) |
|
|
|
{ |
|
|
|
triangle.no=0; |
|
|
|
/* Allow multiple triangles to be output inside the begin/end pair. */ |
|
|
|
triangle_cnt = 0; |
|
|
|
triangles[triangle_cnt].no = 0; |
|
|
|
} |
|
|
|
|
|
|
|
void GLCALLBACK edge_callback(GLenum flag) |
|
|
|
void GLCALLBACK edge_callback( GLenum flag ) |
|
|
|
{ |
|
|
|
if(flag==GL_TRUE) |
|
|
|
{ |
|
|
|
triangle.color[0]=1.0; |
|
|
|
triangle.color[1]=1.0; |
|
|
|
triangle.color[2]=0.5; |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
triangle.color[0]=1.0; |
|
|
|
triangle.color[1]=0.0; |
|
|
|
triangle.color[2]=0.0; |
|
|
|
} |
|
|
|
/* Persist the edge flag across triangles. */ |
|
|
|
if ( flag == GL_TRUE ) |
|
|
|
{ |
|
|
|
edge_color[0] = 1.0; |
|
|
|
edge_color[1] = 1.0; |
|
|
|
edge_color[2] = 0.5; |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
edge_color[0] = 1.0; |
|
|
|
edge_color[1] = 0.0; |
|
|
|
edge_color[2] = 0.0; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void GLCALLBACK end_callback() |
|
|
|
{ |
|
|
|
glBegin(GL_LINES); |
|
|
|
glColor3f(triangle.p_color[0][0],triangle.p_color[0][1], |
|
|
|
triangle.p_color[0][2]); |
|
|
|
glVertex2i(triangle.p[0][0],triangle.p[0][1]); |
|
|
|
glVertex2i(triangle.p[1][0],triangle.p[1][1]); |
|
|
|
glColor3f(triangle.p_color[1][0],triangle.p_color[1][1], |
|
|
|
triangle.p_color[1][2]); |
|
|
|
glVertex2i(triangle.p[1][0],triangle.p[1][1]); |
|
|
|
glVertex2i(triangle.p[2][0],triangle.p[2][1]); |
|
|
|
glColor3f(triangle.p_color[2][0],triangle.p_color[2][1], |
|
|
|
triangle.p_color[2][2]); |
|
|
|
glVertex2i(triangle.p[2][0],triangle.p[2][1]); |
|
|
|
glVertex2i(triangle.p[0][0],triangle.p[0][1]); |
|
|
|
glEnd(); |
|
|
|
GLint i; |
|
|
|
|
|
|
|
glBegin( GL_LINES ); |
|
|
|
|
|
|
|
/* Output the three edges of each triangle as lines colored |
|
|
|
according to their edge flag. */ |
|
|
|
for ( i = 0 ; i < triangle_cnt ; i++ ) |
|
|
|
{ |
|
|
|
glColor3f( triangles[i].color[0][0], |
|
|
|
triangles[i].color[0][1], |
|
|
|
triangles[i].color[0][2] ); |
|
|
|
|
|
|
|
glVertex2i( triangles[i].p[0][0], triangles[i].p[0][1] ); |
|
|
|
glVertex2i( triangles[i].p[1][0], triangles[i].p[1][1] ); |
|
|
|
|
|
|
|
glColor3f( triangles[i].color[1][0], |
|
|
|
triangles[i].color[1][1], |
|
|
|
triangles[i].color[1][2] ); |
|
|
|
|
|
|
|
glVertex2i( triangles[i].p[1][0], triangles[i].p[1][1] ); |
|
|
|
glVertex2i( triangles[i].p[2][0], triangles[i].p[2][1] ); |
|
|
|
|
|
|
|
glColor3f( triangles[i].color[2][0], |
|
|
|
triangles[i].color[2][1], |
|
|
|
triangles[i].color[2][2] ); |
|
|
|
|
|
|
|
glVertex2i( triangles[i].p[2][0], triangles[i].p[2][1] ); |
|
|
|
glVertex2i( triangles[i].p[0][0], triangles[i].p[0][1] ); |
|
|
|
} |
|
|
|
|
|
|
|
glEnd(); |
|
|
|
} |
|
|
|
|
|
|
|
void GLCALLBACK vertex_callback(void *data) |
|
|
|
void GLCALLBACK vertex_callback( void *data ) |
|
|
|
{ |
|
|
|
GLsizei no; |
|
|
|
GLint *p; |
|
|
|
|
|
|
|
p=(GLint *)data; |
|
|
|
no=triangle.no; |
|
|
|
triangle.p[no][0]=p[0]; |
|
|
|
triangle.p[no][1]=p[1]; |
|
|
|
triangle.p_color[no][0]=triangle.color[0]; |
|
|
|
triangle.p_color[no][1]=triangle.color[1]; |
|
|
|
triangle.p_color[no][2]=triangle.color[2]; |
|
|
|
++(triangle.no); |
|
|
|
GLsizei no; |
|
|
|
GLint *p; |
|
|
|
|
|
|
|
p = (GLint *) data; |
|
|
|
no = triangles[triangle_cnt].no; |
|
|
|
|
|
|
|
triangles[triangle_cnt].p[no][0] = p[0]; |
|
|
|
triangles[triangle_cnt].p[no][1] = p[1]; |
|
|
|
|
|
|
|
triangles[triangle_cnt].color[no][0] = edge_color[0]; |
|
|
|
triangles[triangle_cnt].color[no][1] = edge_color[1]; |
|
|
|
triangles[triangle_cnt].color[no][2] = edge_color[2]; |
|
|
|
|
|
|
|
/* After every three vertices, initialize the next triangle. */ |
|
|
|
if ( ++(triangles[triangle_cnt].no) == 3 ) |
|
|
|
{ |
|
|
|
triangle_cnt++; |
|
|
|
triangles[triangle_cnt].no = 0; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void set_screen_wh(GLsizei w, GLsizei h) |
|
|
|
void set_screen_wh( GLsizei w, GLsizei h ) |
|
|
|
{ |
|
|
|
width=w; |
|
|
|
height=h; |
|
|
|
width = w; |
|
|
|
height = h; |
|
|
|
} |
|
|
|
|
|
|
|
void tesse(void) |
|
|
|
void tesse( void ) |
|
|
|
{ |
|
|
|
GLUtesselator *tobj; |
|
|
|
GLdouble data[3]; |
|
|
|
GLuint i,j,point_cnt; |
|
|
|
|
|
|
|
tobj=gluNewTess(); |
|
|
|
if(tobj!=NULL) |
|
|
|
{ |
|
|
|
glClear(GL_COLOR_BUFFER_BIT); |
|
|
|
glColor3f (0.7, 0.7, 0.0); |
|
|
|
gluTessCallback(tobj,GLU_BEGIN,glBegin); |
|
|
|
gluTessCallback(tobj,GLU_END,glEnd); |
|
|
|
gluTessCallback(tobj,GLU_ERROR,my_error); |
|
|
|
gluTessCallback(tobj,GLU_VERTEX,glVertex2iv); |
|
|
|
gluBeginPolygon(tobj); |
|
|
|
for(j=0;j<=contour_cnt;j++) |
|
|
|
{ |
|
|
|
point_cnt=contours[j].point_cnt; |
|
|
|
gluNextContour(tobj,GLU_UNKNOWN); |
|
|
|
for(i=0;i<point_cnt;i++) |
|
|
|
{ |
|
|
|
data[0]=(GLdouble)(contours[j].p[i][0]); |
|
|
|
data[1]=(GLdouble)(contours[j].p[i][1]); |
|
|
|
data[2]=0.0; |
|
|
|
gluTessVertex(tobj,data,contours[j].p[i]); |
|
|
|
} |
|
|
|
} |
|
|
|
gluEndPolygon(tobj); |
|
|
|
glLineWidth(2.0); |
|
|
|
gluTessCallback(tobj,GLU_BEGIN,begin_callback); |
|
|
|
gluTessCallback(tobj,GLU_END,end_callback); |
|
|
|
gluTessCallback(tobj,GLU_VERTEX,vertex_callback); |
|
|
|
gluTessCallback(tobj,GLU_EDGE_FLAG,edge_callback); |
|
|
|
gluBeginPolygon(tobj); |
|
|
|
for(j=0;j<=contour_cnt;j++) |
|
|
|
{ |
|
|
|
point_cnt=contours[j].point_cnt; |
|
|
|
gluNextContour(tobj,GLU_UNKNOWN); |
|
|
|
for(i=0;i<point_cnt;i++) |
|
|
|
{ |
|
|
|
data[0]=(GLdouble)(contours[j].p[i][0]); |
|
|
|
data[1]=(GLdouble)(contours[j].p[i][1]); |
|
|
|
data[2]=0.0; |
|
|
|
gluTessVertex(tobj,data,contours[j].p[i]); |
|
|
|
} |
|
|
|
} |
|
|
|
gluEndPolygon(tobj); |
|
|
|
gluDeleteTess(tobj); |
|
|
|
glutMouseFunc(NULL); |
|
|
|
glColor3f (1.0, 1.0, 0.0); |
|
|
|
glLineWidth(1.0); |
|
|
|
mode=TESSELATED; |
|
|
|
} |
|
|
|
GLUtesselator *tobj; |
|
|
|
GLdouble data[3]; |
|
|
|
GLuint i, j, point_cnt; |
|
|
|
|
|
|
|
list_start = glGenLists( 2 ); |
|
|
|
|
|
|
|
tobj = gluNewTess(); |
|
|
|
|
|
|
|
if ( tobj != NULL ) |
|
|
|
{ |
|
|
|
gluTessCallback( tobj, GLU_BEGIN, glBegin ); |
|
|
|
gluTessCallback( tobj, GLU_VERTEX, glVertex2iv ); |
|
|
|
gluTessCallback( tobj, GLU_END, glEnd ); |
|
|
|
gluTessCallback( tobj, GLU_ERROR, my_error ); |
|
|
|
|
|
|
|
glNewList( list_start, GL_COMPILE ); |
|
|
|
gluBeginPolygon( tobj ); |
|
|
|
|
|
|
|
for ( j = 0 ; j <= contour_cnt ; j++ ) |
|
|
|
{ |
|
|
|
point_cnt = contours[j].point_cnt; |
|
|
|
gluNextContour( tobj, GLU_UNKNOWN ); |
|
|
|
|
|
|
|
for ( i = 0 ; i < point_cnt ; i++ ) |
|
|
|
{ |
|
|
|
data[0] = (GLdouble)( contours[j].p[i][0] ); |
|
|
|
data[1] = (GLdouble)( contours[j].p[i][1] ); |
|
|
|
data[2] = 0.0; |
|
|
|
gluTessVertex( tobj, data, contours[j].p[i] ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
gluEndPolygon( tobj ); |
|
|
|
glEndList(); |
|
|
|
|
|
|
|
gluTessCallback( tobj, GLU_BEGIN, begin_callback ); |
|
|
|
gluTessCallback( tobj, GLU_VERTEX, vertex_callback ); |
|
|
|
gluTessCallback( tobj, GLU_END, end_callback ); |
|
|
|
gluTessCallback( tobj, GLU_EDGE_FLAG, edge_callback ); |
|
|
|
|
|
|
|
glNewList( list_start + 1, GL_COMPILE ); |
|
|
|
gluBeginPolygon( tobj ); |
|
|
|
|
|
|
|
for ( j = 0 ; j <= contour_cnt ; j++ ) |
|
|
|
{ |
|
|
|
point_cnt = contours[j].point_cnt; |
|
|
|
gluNextContour( tobj, GLU_UNKNOWN ); |
|
|
|
|
|
|
|
for ( i = 0 ; i < point_cnt ; i++ ) |
|
|
|
{ |
|
|
|
data[0] = (GLdouble)( contours[j].p[i][0] ); |
|
|
|
data[1] = (GLdouble)( contours[j].p[i][1] ); |
|
|
|
data[2] = 0.0; |
|
|
|
gluTessVertex( tobj, data, contours[j].p[i] ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
gluEndPolygon( tobj ); |
|
|
|
glEndList(); |
|
|
|
|
|
|
|
gluDeleteTess( tobj ); |
|
|
|
|
|
|
|
glutMouseFunc( NULL ); |
|
|
|
mode = TESSELATED; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void left_down(int x1,int y1) |
|
|
|
void left_down( int x1, int y1 ) |
|
|
|
{ |
|
|
|
GLint P[2]; |
|
|
|
GLuint point_cnt; |
|
|
|
|
|
|
|
/* translate GLUT into GL coordinates */ |
|
|
|
P[0]=x1; |
|
|
|
P[1]=height-y1; |
|
|
|
point_cnt=contours[contour_cnt].point_cnt; |
|
|
|
contours[contour_cnt].p[point_cnt][0]=P[0]; |
|
|
|
contours[contour_cnt].p[point_cnt][1]=P[1]; |
|
|
|
glBegin(GL_LINES); |
|
|
|
if(point_cnt) |
|
|
|
{ |
|
|
|
glVertex2iv(contours[contour_cnt].p[point_cnt-1]); |
|
|
|
glVertex2iv(P); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
glVertex2iv(P); |
|
|
|
glVertex2iv(P); |
|
|
|
} |
|
|
|
glEnd(); |
|
|
|
glFinish(); |
|
|
|
++(contours[contour_cnt].point_cnt); |
|
|
|
GLint P[2]; |
|
|
|
GLuint point_cnt; |
|
|
|
|
|
|
|
/* translate GLUT into GL coordinates */ |
|
|
|
|
|
|
|
P[0] = x1; |
|
|
|
P[1] = height - y1; |
|
|
|
|
|
|
|
point_cnt = contours[contour_cnt].point_cnt; |
|
|
|
|
|
|
|
contours[contour_cnt].p[point_cnt][0] = P[0]; |
|
|
|
contours[contour_cnt].p[point_cnt][1] = P[1]; |
|
|
|
|
|
|
|
glBegin( GL_LINES ); |
|
|
|
|
|
|
|
if ( point_cnt ) |
|
|
|
{ |
|
|
|
glVertex2iv( contours[contour_cnt].p[point_cnt-1] ); |
|
|
|
glVertex2iv( P ); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
glVertex2iv( P ); |
|
|
|
glVertex2iv( P ); |
|
|
|
} |
|
|
|
|
|
|
|
glEnd(); |
|
|
|
glFinish(); |
|
|
|
|
|
|
|
contours[contour_cnt].point_cnt++; |
|
|
|
} |
|
|
|
|
|
|
|
void middle_down(int x1, int y1) |
|
|
|
void middle_down( int x1, int y1 ) |
|
|
|
{ |
|
|
|
GLuint point_cnt; |
|
|
|
(void) x1; |
|
|
|
(void) y1; |
|
|
|
|
|
|
|
point_cnt=contours[contour_cnt].point_cnt; |
|
|
|
if(point_cnt>2) |
|
|
|
{ |
|
|
|
glBegin(GL_LINES); |
|
|
|
glVertex2iv(contours[contour_cnt].p[0]); |
|
|
|
glVertex2iv(contours[contour_cnt].p[point_cnt-1]); |
|
|
|
contours[contour_cnt].p[point_cnt][0]= -1; |
|
|
|
glEnd(); |
|
|
|
glFinish(); |
|
|
|
contour_cnt++; |
|
|
|
contours[contour_cnt].point_cnt=0; |
|
|
|
} |
|
|
|
GLuint point_cnt; |
|
|
|
(void) x1; |
|
|
|
(void) y1; |
|
|
|
|
|
|
|
point_cnt = contours[contour_cnt].point_cnt; |
|
|
|
|
|
|
|
if ( point_cnt > 2 ) |
|
|
|
{ |
|
|
|
glBegin( GL_LINES ); |
|
|
|
|
|
|
|
glVertex2iv( contours[contour_cnt].p[0] ); |
|
|
|
glVertex2iv( contours[contour_cnt].p[point_cnt-1] ); |
|
|
|
|
|
|
|
contours[contour_cnt].p[point_cnt][0] = -1; |
|
|
|
|
|
|
|
glEnd(); |
|
|
|
glFinish(); |
|
|
|
|
|
|
|
contour_cnt++; |
|
|
|
contours[contour_cnt].point_cnt = 0; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void mouse_clicked(int button,int state,int x,int y) |
|
|
|
void mouse_clicked( int button, int state, int x, int y ) |
|
|
|
{ |
|
|
|
x-= x%10; |
|
|
|
y-= y%10; |
|
|
|
switch(button) |
|
|
|
{ |
|
|
|
case GLUT_LEFT_BUTTON: |
|
|
|
if(state==GLUT_DOWN) |
|
|
|
left_down(x,y); |
|
|
|
break; |
|
|
|
case GLUT_MIDDLE_BUTTON: |
|
|
|
if(state==GLUT_DOWN) |
|
|
|
middle_down(x,y); |
|
|
|
break; |
|
|
|
} |
|
|
|
x -= x%10; |
|
|
|
y -= y%10; |
|
|
|
|
|
|
|
switch ( button ) |
|
|
|
{ |
|
|
|
case GLUT_LEFT_BUTTON: |
|
|
|
if ( state == GLUT_DOWN ) { |
|
|
|
left_down( x, y ); |
|
|
|
} |
|
|
|
break; |
|
|
|
case GLUT_MIDDLE_BUTTON: |
|
|
|
if ( state == GLUT_DOWN ) { |
|
|
|
middle_down( x, y ); |
|
|
|
} |
|
|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void display(void) |
|
|
|
void display( void ) |
|
|
|
{ |
|
|
|
GLuint i,j; |
|
|
|
GLuint point_cnt; |
|
|
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT); |
|
|
|
switch(mode) |
|
|
|
{ |
|
|
|
case DEFINE: |
|
|
|
/* draw grid */ |
|
|
|
glColor3f (0.6,0.5,0.5); |
|
|
|
glBegin(GL_LINES); |
|
|
|
for(i=0;i<width;i+=10) |
|
|
|
for(j=0;j<height;j+=10) |
|
|
|
{ |
|
|
|
glVertex2i(0,j); |
|
|
|
glVertex2i(width,j); |
|
|
|
glVertex2i(i,height); |
|
|
|
glVertex2i(i,0); |
|
|
|
} |
|
|
|
glColor3f (1.0, 1.0, 0.0); |
|
|
|
for(i=0;i<=contour_cnt;i++) |
|
|
|
{ |
|
|
|
point_cnt=contours[i].point_cnt; |
|
|
|
glBegin(GL_LINES); |
|
|
|
switch(point_cnt) |
|
|
|
{ |
|
|
|
case 0: |
|
|
|
break; |
|
|
|
case 1: |
|
|
|
glVertex2iv(contours[i].p[0]); |
|
|
|
glVertex2iv(contours[i].p[0]); |
|
|
|
break; |
|
|
|
case 2: |
|
|
|
glVertex2iv(contours[i].p[0]); |
|
|
|
glVertex2iv(contours[i].p[1]); |
|
|
|
break; |
|
|
|
default: |
|
|
|
--point_cnt; |
|
|
|
for(j=0;j<point_cnt;j++) |
|
|
|
{ |
|
|
|
glVertex2iv(contours[i].p[j]); |
|
|
|
glVertex2iv(contours[i].p[j+1]); |
|
|
|
} |
|
|
|
if(contours[i].p[j+1][0]== -1) |
|
|
|
{ |
|
|
|
glVertex2iv(contours[i].p[0]); |
|
|
|
glVertex2iv(contours[i].p[j]); |
|
|
|
} |
|
|
|
break; |
|
|
|
} |
|
|
|
glEnd(); |
|
|
|
} |
|
|
|
glFinish(); |
|
|
|
break; |
|
|
|
case TESSELATED: |
|
|
|
/* draw lines */ |
|
|
|
tesse(); |
|
|
|
break; |
|
|
|
} |
|
|
|
|
|
|
|
glColor3f (1.0, 1.0, 0.0); |
|
|
|
GLuint i,j; |
|
|
|
GLuint point_cnt; |
|
|
|
|
|
|
|
glClear( GL_COLOR_BUFFER_BIT ); |
|
|
|
|
|
|
|
switch ( mode ) |
|
|
|
{ |
|
|
|
case DEFINE: |
|
|
|
/* draw grid */ |
|
|
|
glColor3f( 0.6, 0.5, 0.5 ); |
|
|
|
|
|
|
|
glBegin( GL_LINES ); |
|
|
|
|
|
|
|
for ( i = 0 ; i < width ; i += 10 ) |
|
|
|
{ |
|
|
|
for ( j = 0 ; j < height ; j += 10 ) |
|
|
|
{ |
|
|
|
glVertex2i( 0, j ); |
|
|
|
glVertex2i( width, j ); |
|
|
|
glVertex2i( i, height ); |
|
|
|
glVertex2i( i, 0 ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
glColor3f( 1.0, 1.0, 0.0 ); |
|
|
|
|
|
|
|
for ( i = 0 ; i <= contour_cnt ; i++ ) |
|
|
|
{ |
|
|
|
point_cnt = contours[i].point_cnt; |
|
|
|
|
|
|
|
glBegin( GL_LINES ); |
|
|
|
|
|
|
|
switch ( point_cnt ) |
|
|
|
{ |
|
|
|
case 0: |
|
|
|
break; |
|
|
|
case 1: |
|
|
|
glVertex2iv( contours[i].p[0] ); |
|
|
|
glVertex2iv( contours[i].p[0] ); |
|
|
|
break; |
|
|
|
case 2: |
|
|
|
glVertex2iv( contours[i].p[0] ); |
|
|
|
glVertex2iv( contours[i].p[1] ); |
|
|
|
break; |
|
|
|
default: |
|
|
|
--point_cnt; |
|
|
|
for ( j = 0 ; j < point_cnt ; j++ ) |
|
|
|
{ |
|
|
|
glVertex2iv( contours[i].p[j] ); |
|
|
|
glVertex2iv( contours[i].p[j+1] ); |
|
|
|
} |
|
|
|
if ( contours[i].p[j+1][0] == -1 ) |
|
|
|
{ |
|
|
|
glVertex2iv( contours[i].p[0] ); |
|
|
|
glVertex2iv( contours[i].p[j] ); |
|
|
|
} |
|
|
|
break; |
|
|
|
} |
|
|
|
|
|
|
|
glEnd(); |
|
|
|
} |
|
|
|
|
|
|
|
glFinish(); |
|
|
|
break; |
|
|
|
|
|
|
|
case TESSELATED: |
|
|
|
/* draw triangles */ |
|
|
|
glColor3f( 0.7, 0.7, 0.0 ); |
|
|
|
glCallList( list_start ); |
|
|
|
|
|
|
|
glLineWidth( 2.0 ); |
|
|
|
glCallList( list_start + 1 ); |
|
|
|
glLineWidth( 1.0 ); |
|
|
|
|
|
|
|
glFlush(); |
|
|
|
break; |
|
|
|
} |
|
|
|
|
|
|
|
glColor3f( 1.0, 1.0, 0.0 ); |
|
|
|
} |
|
|
|
|
|
|
|
void clear( void ) |
|
|
|
{ |
|
|
|
contour_cnt=0; |
|
|
|
contours[0].point_cnt=0; |
|
|
|
glutMouseFunc(mouse_clicked); |
|
|
|
mode=DEFINE; |
|
|
|
display(); |
|
|
|
contour_cnt = 0; |
|
|
|
contours[0].point_cnt = 0; |
|
|
|
triangle_cnt = 0; |
|
|
|
|
|
|
|
glutMouseFunc( mouse_clicked ); |
|
|
|
|
|
|
|
mode = DEFINE; |
|
|
|
|
|
|
|
glDeleteLists( list_start, 2 ); |
|
|
|
list_start = 0; |
|
|
|
} |
|
|
|
|
|
|
|
void quit( void ) |
|
|
|
{ |
|
|
|
exit(0); |
|
|
|
exit( 0 ); |
|
|
|
} |
|
|
|
|
|
|
|
void menu_selected(int entry) |
|
|
|
void menu_selected( int entry ) |
|
|
|
{ |
|
|
|
switch(entry) |
|
|
|
{ |
|
|
|
case CLEAR: |
|
|
|
clear(); |
|
|
|
break; |
|
|
|
case TESSELATE: |
|
|
|
tesse(); |
|
|
|
break; |
|
|
|
case QUIT: |
|
|
|
quit(); |
|
|
|
break; |
|
|
|
} |
|
|
|
switch ( entry ) |
|
|
|
{ |
|
|
|
case CLEAR: |
|
|
|
clear(); |
|
|
|
break; |
|
|
|
case TESSELATE: |
|
|
|
tesse(); |
|
|
|
break; |
|
|
|
case QUIT: |
|
|
|
quit(); |
|
|
|
break; |
|
|
|
} |
|
|
|
|
|
|
|
glutPostRedisplay(); |
|
|
|
} |
|
|
|
|
|
|
|
void key_pressed(unsigned char key,int x,int y) |
|
|
|
void key_pressed( unsigned char key, int x, int y ) |
|
|
|
{ |
|
|
|
(void) x; |
|
|
|
(void) y; |
|
|
|
switch(key) |
|
|
|
{ |
|
|
|
case 't': |
|
|
|
case 'T': |
|
|
|
tesse(); |
|
|
|
glFinish(); |
|
|
|
break; |
|
|
|
case 'q': |
|
|
|
case 'Q': |
|
|
|
quit(); |
|
|
|
break; |
|
|
|
case 'c': |
|
|
|
case 'C': |
|
|
|
clear(); |
|
|
|
break; |
|
|
|
} |
|
|
|
(void) x; |
|
|
|
(void) y; |
|
|
|
|
|
|
|
switch ( key ) |
|
|
|
{ |
|
|
|
case 'c': |
|
|
|
case 'C': |
|
|
|
clear(); |
|
|
|
break; |
|
|
|
case 't': |
|
|
|
case 'T': |
|
|
|
tesse(); |
|
|
|
break; |
|
|
|
case 'q': |
|
|
|
case 'Q': |
|
|
|
quit(); |
|
|
|
break; |
|
|
|
} |
|
|
|
|
|
|
|
glutPostRedisplay(); |
|
|
|
} |
|
|
|
|
|
|
|
void myinit (void) |
|
|
|
void myinit( void ) |
|
|
|
{ |
|
|
|
/* clear background to gray */ |
|
|
|
glClearColor (0.4, 0.4, 0.4, 0.0); |
|
|
|
glShadeModel (GL_FLAT); |
|
|
|
|
|
|
|
menu=glutCreateMenu(menu_selected); |
|
|
|
glutAddMenuEntry("clear",CLEAR); |
|
|
|
glutAddMenuEntry("tesselate",TESSELATE); |
|
|
|
glutAddMenuEntry("quit",QUIT); |
|
|
|
glutAttachMenu(GLUT_RIGHT_BUTTON); |
|
|
|
glutMouseFunc(mouse_clicked); |
|
|
|
glutKeyboardFunc(key_pressed); |
|
|
|
contour_cnt=0; |
|
|
|
glPolygonMode(GL_FRONT,GL_FILL); |
|
|
|
mode=DEFINE; |
|
|
|
/* clear background to gray */ |
|
|
|
glClearColor( 0.4, 0.4, 0.4, 0.0 ); |
|
|
|
glShadeModel( GL_FLAT ); |
|
|
|
glPolygonMode( GL_FRONT, GL_FILL ); |
|
|
|
|
|
|
|
menu = glutCreateMenu( menu_selected ); |
|
|
|
|
|
|
|
glutAddMenuEntry( "clear", CLEAR ); |
|
|
|
glutAddMenuEntry( "tesselate", TESSELATE ); |
|
|
|
glutAddMenuEntry( "quit", QUIT ); |
|
|
|
|
|
|
|
glutAttachMenu( GLUT_RIGHT_BUTTON ); |
|
|
|
|
|
|
|
glutMouseFunc( mouse_clicked ); |
|
|
|
glutKeyboardFunc( key_pressed ); |
|
|
|
|
|
|
|
contour_cnt = 0; |
|
|
|
mode = DEFINE; |
|
|
|
} |
|
|
|
|
|
|
|
static void reshape(GLsizei w, GLsizei h) |
|
|
|
static void reshape( GLsizei w, GLsizei h ) |
|
|
|
{ |
|
|
|
glViewport(0, 0, w, h); |
|
|
|
glMatrixMode(GL_PROJECTION); |
|
|
|
glLoadIdentity(); |
|
|
|
glOrtho(0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0); |
|
|
|
glMatrixMode(GL_MODELVIEW); |
|
|
|
glLoadIdentity(); |
|
|
|
set_screen_wh(w,h); |
|
|
|
glViewport( 0, 0, w, h ); |
|
|
|
|
|
|
|
glMatrixMode( GL_PROJECTION ); |
|
|
|
glLoadIdentity(); |
|
|
|
glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 ); |
|
|
|
|
|
|
|
glMatrixMode( GL_MODELVIEW ); |
|
|
|
glLoadIdentity(); |
|
|
|
|
|
|
|
set_screen_wh( w, h ); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
static void usage( void ) |
|
|
|
{ |
|
|
|
printf("Use left mouse button to place vertices.\n"); |
|
|
|
printf("Press middle mouse button when done.\n"); |
|
|
|
printf("Select tesselate from the pop-up menu.\n"); |
|
|
|
printf( "Use left mouse button to place vertices.\n" ); |
|
|
|
printf( "Press middle mouse button when done.\n" ); |
|
|
|
printf( "Select tesselate from the pop-up menu.\n" ); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/* Main Loop |
|
|
|
* Open window with initial window size, title bar, |
|
|
|
* RGBA display mode, and handle input events. |
|
|
|
/* |
|
|
|
* Main Loop |
|
|
|
* Open window with initial window size, title bar, |
|
|
|
* RGBA display mode, and handle input events. |
|
|
|
*/ |
|
|
|
int main(int argc, char** argv) |
|
|
|
int main( int argc, char **argv ) |
|
|
|
{ |
|
|
|
usage(); |
|
|
|
glutInit(&argc, argv); |
|
|
|
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); |
|
|
|
glutInitWindowSize (400, 400); |
|
|
|
glutCreateWindow (argv[0]); |
|
|
|
myinit (); |
|
|
|
glutDisplayFunc(display); |
|
|
|
glutReshapeFunc(reshape); |
|
|
|
glutMainLoop(); |
|
|
|
return 0; |
|
|
|
usage(); |
|
|
|
|
|
|
|
glutInit( &argc, argv ); |
|
|
|
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB ); |
|
|
|
glutInitWindowSize( 400, 400 ); |
|
|
|
glutCreateWindow( argv[0] ); |
|
|
|
|
|
|
|
myinit(); |
|
|
|
|
|
|
|
glutDisplayFunc( display ); |
|
|
|
glutReshapeFunc( reshape ); |
|
|
|
|
|
|
|
glutMainLoop(); |
|
|
|
|
|
|
|
return 0; |
|
|
|
} |