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@@ -31,6 +31,10 @@ $vertex |
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$code |
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#version 110 |
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#extension MESA_shader_debug: require |
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void main () { |
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gl_Position = gl_ModelViewMatrix * gl_Vertex; |
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gl_FrontColor = vec4 (1.0); |
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@@ -156,6 +160,10 @@ $vertex |
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$code |
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#version 110 |
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#extension MESA_shader_debug: require |
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attribute float _Zero; |
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attribute float _One; |
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attribute float _Two; |
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@@ -248,6 +256,10 @@ $vertex |
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$code |
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#version 110 |
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#extension MESA_shader_debug: require |
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attribute vec4 _One; |
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attribute vec4 _Two; |
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@@ -464,6 +476,10 @@ $vertex |
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$code |
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#version 110 |
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#extension MESA_shader_debug: require |
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attribute float _Two; |
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attribute float _Two2; |
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attribute float _MinusThree; |
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@@ -722,6 +738,10 @@ $vertex |
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$code |
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#version 110 |
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#extension MESA_shader_debug: require |
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attribute float _False; |
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attribute float _True; |
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attribute float _False2; |
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@@ -917,6 +937,10 @@ $vertex |
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$code |
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#version 110 |
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#extension MESA_shader_debug: require |
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attribute float _Zero; |
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attribute float _One; |
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attribute float _Two; |
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@@ -985,6 +1009,10 @@ $vertex |
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$code |
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#version 110 |
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#extension MESA_shader_debug: require |
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attribute float _Zero; |
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attribute float _One; |
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attribute vec4 _Two4; |
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@@ -1141,6 +1169,10 @@ $vertex |
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$code |
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#version 110 |
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#extension MESA_shader_debug: require |
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attribute float _Zero; |
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attribute float _One; |
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attribute vec4 _Two4; |
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@@ -1349,6 +1381,10 @@ $vertex |
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$code |
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#version 110 |
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#extension MESA_shader_debug: require |
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attribute vec4 _Zero; |
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attribute vec4 _One; |
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attribute vec4 _Two; |
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@@ -1424,6 +1460,10 @@ $vertex |
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$code |
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#version 110 |
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#extension MESA_shader_debug: require |
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attribute float _One; |
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attribute vec4 _Two4; |
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attribute vec4 _Three4; |