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/* |
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* Copyright © 2015 Broadcom |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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* IN THE SOFTWARE. |
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*/ |
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/* |
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* This lowering pass converts the coordinate division for texture projection |
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* to be done in ALU instructions instead of asking the texture operation to |
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* do so. |
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*/ |
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#include "nir.h" |
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#include "nir_builder.h" |
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static nir_ssa_def * |
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channel(nir_builder *b, nir_ssa_def *def, int c) |
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{ |
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return nir_swizzle(b, def, (unsigned[4]){c, c, c, c}, 1, false); |
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} |
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static bool |
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nir_lower_tex_projector_block(nir_block *block, void *void_state) |
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{ |
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nir_builder *b = void_state; |
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nir_foreach_instr_safe(block, instr) { |
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if (instr->type != nir_instr_type_tex) |
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continue; |
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nir_tex_instr *tex = nir_instr_as_tex(instr); |
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nir_builder_insert_before_instr(b, &tex->instr); |
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/* Find the projector in the srcs list, if present. */ |
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int proj_index; |
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for (proj_index = 0; proj_index < tex->num_srcs; proj_index++) { |
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if (tex->src[proj_index].src_type == nir_tex_src_projector) |
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break; |
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} |
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if (proj_index == tex->num_srcs) |
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continue; |
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nir_ssa_def *inv_proj = |
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nir_frcp(b, nir_ssa_for_src(b, tex->src[proj_index].src, 1)); |
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/* Walk through the sources projecting the arguments. */ |
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for (int i = 0; i < tex->num_srcs; i++) { |
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switch (tex->src[i].src_type) { |
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case nir_tex_src_coord: |
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case nir_tex_src_comparitor: |
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break; |
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default: |
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continue; |
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} |
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nir_ssa_def *unprojected = |
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nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i)); |
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nir_ssa_def *projected = nir_fmul(b, unprojected, inv_proj); |
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/* Array indices don't get projected, so make an new vector with the |
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* coordinate's array index untouched. |
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*/ |
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if (tex->is_array && tex->src[i].src_type == nir_tex_src_coord) { |
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switch (tex->coord_components) { |
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case 4: |
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projected = nir_vec4(b, |
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channel(b, projected, 0), |
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channel(b, projected, 1), |
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channel(b, projected, 2), |
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channel(b, unprojected, 3)); |
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break; |
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case 3: |
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projected = nir_vec3(b, |
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channel(b, projected, 0), |
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channel(b, projected, 1), |
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channel(b, unprojected, 2)); |
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break; |
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case 2: |
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projected = nir_vec2(b, |
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channel(b, projected, 0), |
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channel(b, unprojected, 1)); |
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break; |
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default: |
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unreachable("bad texture coord count for array"); |
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break; |
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} |
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} |
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nir_instr_rewrite_src(&tex->instr, |
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&tex->src[i].src, |
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nir_src_for_ssa(projected)); |
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} |
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/* Now move the later tex sources down the array so that the projector |
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* disappears. |
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*/ |
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nir_src dead = {.is_ssa = false, .ssa = NULL}; |
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nir_instr_rewrite_src(&tex->instr, &tex->src[proj_index].src, dead); |
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memmove(&tex->src[proj_index], |
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&tex->src[proj_index + 1], |
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(tex->num_srcs - proj_index) * sizeof(*tex->src)); |
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tex->num_srcs--; |
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} |
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return true; |
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} |
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static void |
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nir_lower_tex_projector_impl(nir_function_impl *impl) |
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{ |
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nir_builder b; |
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nir_builder_init(&b, impl); |
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nir_foreach_block(impl, nir_lower_tex_projector_block, &b); |
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nir_metadata_preserve(impl, nir_metadata_block_index | |
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nir_metadata_dominance); |
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} |
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void |
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nir_lower_tex_projector(nir_shader *shader) |
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{ |
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nir_foreach_overload(shader, overload) { |
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if (overload->impl) |
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nir_lower_tex_projector_impl(overload->impl); |
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} |
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} |