Browse Source

Rename prim_stage -> draw_stage

tags/mesa_20090313
Brian 18 years ago
parent
commit
ea470eec86

+ 14
- 14
src/mesa/pipe/draw/draw_clip.c View File

@@ -37,7 +37,7 @@


struct clipper {
struct prim_stage stage; /**< base class */
struct draw_stage stage; /**< base class */

GLuint active_user_planes;
GLfloat (*plane)[4];
@@ -46,7 +46,7 @@ struct clipper {

/* This is a bit confusing:
*/
static INLINE struct clipper *clipper_stage( struct prim_stage *stage )
static INLINE struct clipper *clipper_stage( struct draw_stage *stage )
{
return (struct clipper *)stage;
}
@@ -139,7 +139,7 @@ static INLINE GLfloat dot4( const GLfloat *a,


#if 0
static INLINE void do_tri( struct prim_stage *next,
static INLINE void do_tri( struct draw_stage *next,
struct prim_header *header )
{
GLuint i;
@@ -155,7 +155,7 @@ static INLINE void do_tri( struct prim_stage *next,
#endif


static void emit_poly( struct prim_stage *stage,
static void emit_poly( struct draw_stage *stage,
struct vertex_header **inlist,
GLuint n )
{
@@ -184,7 +184,7 @@ static void emit_poly( struct prim_stage *stage,


#if 0
static void emit_poly( struct prim_stage *stage )
static void emit_poly( struct draw_stage *stage )
{
GLuint i;

@@ -202,7 +202,7 @@ static void emit_poly( struct prim_stage *stage )
/* Clip a triangle against the viewport and user clip planes.
*/
static void
do_clip_tri( struct prim_stage *stage,
do_clip_tri( struct draw_stage *stage,
struct prim_header *header,
GLuint clipmask )
{
@@ -296,7 +296,7 @@ do_clip_tri( struct prim_stage *stage,
/* Clip a line against the viewport and user clip planes.
*/
static void
do_clip_line( struct prim_stage *stage,
do_clip_line( struct draw_stage *stage,
struct prim_header *header,
GLuint clipmask )
{
@@ -360,7 +360,7 @@ do_clip_line( struct prim_stage *stage,
}


static void clip_begin( struct prim_stage *stage )
static void clip_begin( struct draw_stage *stage )
{
struct clipper *clipper = clipper_stage(stage);
GLuint nr = stage->draw->nr_planes;
@@ -374,7 +374,7 @@ static void clip_begin( struct prim_stage *stage )


static void
clip_point( struct prim_stage *stage,
clip_point( struct draw_stage *stage,
struct prim_header *header )
{
if (header->v[0]->clipmask == 0)
@@ -383,7 +383,7 @@ clip_point( struct prim_stage *stage,


static void
clip_line( struct prim_stage *stage,
clip_line( struct draw_stage *stage,
struct prim_header *header )
{
GLuint clipmask = (header->v[0]->clipmask |
@@ -401,7 +401,7 @@ clip_line( struct prim_stage *stage,


static void
clip_tri( struct prim_stage *stage,
clip_tri( struct draw_stage *stage,
struct prim_header *header )
{
GLuint clipmask = (header->v[0]->clipmask |
@@ -420,7 +420,7 @@ clip_tri( struct prim_stage *stage,
}


static void clip_end( struct prim_stage *stage )
static void clip_end( struct draw_stage *stage )
{
stage->next->end( stage->next );
}
@@ -430,11 +430,11 @@ static void clip_end( struct prim_stage *stage )
* Allocate a new clipper stage.
* \return pointer to new stage object
*/
struct prim_stage *prim_clip( struct draw_context *draw )
struct draw_stage *draw_clip_stage( struct draw_context *draw )
{
struct clipper *clipper = CALLOC_STRUCT(clipper);

prim_alloc_tmps( &clipper->stage, MAX_CLIPPED_VERTICES );
draw_alloc_tmps( &clipper->stage, MAX_CLIPPED_VERTICES );

clipper->stage.draw = draw;
clipper->stage.begin = clip_begin;

+ 8
- 8
src/mesa/pipe/draw/draw_context.c View File

@@ -42,12 +42,12 @@ struct draw_context *draw_create( void )
struct draw_context *draw = CALLOC_STRUCT( draw_context );

/* create pipeline stages */
draw->pipeline.unfilled = prim_unfilled( draw );
draw->pipeline.twoside = prim_twoside( draw );
draw->pipeline.offset = prim_offset( draw );
draw->pipeline.clip = prim_clip( draw );
draw->pipeline.flatshade = prim_flatshade( draw );
draw->pipeline.cull = prim_cull( draw );
draw->pipeline.unfilled = draw_unfilled_stage( draw );
draw->pipeline.twoside = draw_twoside_stage( draw );
draw->pipeline.offset = draw_offset_stage( draw );
draw->pipeline.clip = draw_clip_stage( draw );
draw->pipeline.flatshade = draw_flatshade_stage( draw );
draw->pipeline.cull = draw_cull_stage( draw );

ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
@@ -79,7 +79,7 @@ void draw_destroy( struct draw_context *draw )
*/
static void validate_pipeline( struct draw_context *draw )
{
struct prim_stage *next = draw->pipeline.setup;
struct draw_stage *next = draw->pipeline.setup;

/*
* NOTE: we build up the pipeline in end-to-start order.
@@ -150,7 +150,7 @@ void draw_set_setup_state( struct draw_context *draw,
* This is provided by the device driver.
*/
void draw_set_setup_stage( struct draw_context *draw,
struct prim_stage *stage )
struct draw_stage *stage )
{
draw->pipeline.setup = stage;
}

+ 2
- 2
src/mesa/pipe/draw/draw_context.h View File

@@ -44,7 +44,7 @@

struct vertex_buffer;
struct draw_context;
struct prim_stage;
struct draw_stage;


struct draw_context *draw_create( void );
@@ -61,7 +61,7 @@ void draw_set_setup_state( struct draw_context *draw,
const struct pipe_setup_state *setup );

void draw_set_setup_stage( struct draw_context *draw,
struct prim_stage *stage );
struct draw_stage *stage );

void draw_set_vertex_attributes( struct draw_context *draw,
const GLuint *attrs,

+ 9
- 9
src/mesa/pipe/draw/draw_cull.c View File

@@ -39,18 +39,18 @@


struct cull_stage {
struct prim_stage stage;
struct draw_stage stage;
GLuint mode; /**< one of PIPE_WINDING_x */
};


static INLINE struct cull_stage *cull_stage( struct prim_stage *stage )
static INLINE struct cull_stage *cull_stage( struct draw_stage *stage )
{
return (struct cull_stage *)stage;
}


static void cull_begin( struct prim_stage *stage )
static void cull_begin( struct draw_stage *stage )
{
struct cull_stage *cull = cull_stage(stage);

@@ -60,7 +60,7 @@ static void cull_begin( struct prim_stage *stage )
}


static void cull_tri( struct prim_stage *stage,
static void cull_tri( struct draw_stage *stage,
struct prim_header *header )
{
/* Window coords: */
@@ -89,21 +89,21 @@ static void cull_tri( struct prim_stage *stage,
}


static void cull_line( struct prim_stage *stage,
static void cull_line( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->line( stage->next, header );
}


static void cull_point( struct prim_stage *stage,
static void cull_point( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->point( stage->next, header );
}


static void cull_end( struct prim_stage *stage )
static void cull_end( struct draw_stage *stage )
{
stage->next->end( stage->next );
}
@@ -112,11 +112,11 @@ static void cull_end( struct prim_stage *stage )
/**
* Create a new polygon culling stage.
*/
struct prim_stage *prim_cull( struct draw_context *draw )
struct draw_stage *draw_cull_stage( struct draw_context *draw )
{
struct cull_stage *cull = CALLOC_STRUCT(cull_stage);

prim_alloc_tmps( &cull->stage, 0 );
draw_alloc_tmps( &cull->stage, 0 );

cull->stage.draw = draw;
cull->stage.next = NULL;

+ 14
- 11
src/mesa/pipe/draw/draw_flatshade.c View File

@@ -33,20 +33,20 @@


struct flatshade_stage {
struct prim_stage stage;
struct draw_stage stage;

const GLuint *lookup;
};



static INLINE struct flatshade_stage *flatshade_stage( struct prim_stage *stage )
static INLINE struct flatshade_stage *flatshade_stage( struct draw_stage *stage )
{
return (struct flatshade_stage *)stage;
}


static void flatshade_begin( struct prim_stage *stage )
static void flatshade_begin( struct draw_stage *stage )
{
stage->next->begin( stage->next );
}
@@ -65,7 +65,7 @@ static INLINE void copy_attr( GLuint attr,
}


static INLINE void copy_colors( struct prim_stage *stage,
static INLINE void copy_colors( struct draw_stage *stage,
struct vertex_header *dst,
const struct vertex_header *src )
{
@@ -83,7 +83,7 @@ static INLINE void copy_colors( struct prim_stage *stage,
* Flatshade tri. Required for clipping and when unfilled tris are
* active, otherwise handled by hardware.
*/
static void flatshade_tri( struct prim_stage *stage,
static void flatshade_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct prim_header tmp;
@@ -103,7 +103,7 @@ static void flatshade_tri( struct prim_stage *stage,
/**
* Flatshade line. Required for clipping.
*/
static void flatshade_line( struct prim_stage *stage,
static void flatshade_line( struct draw_stage *stage,
struct prim_header *header )
{
struct prim_header tmp;
@@ -117,24 +117,27 @@ static void flatshade_line( struct prim_stage *stage,
}


static void flatshade_point( struct prim_stage *stage,
struct prim_header *header )
static void flatshade_point( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->point( stage->next, header );
}


static void flatshade_end( struct prim_stage *stage )
static void flatshade_end( struct draw_stage *stage )
{
stage->next->end( stage->next );
}


struct prim_stage *prim_flatshade( struct draw_context *draw )
/**
* Create flatshading drawing stage.
*/
struct draw_stage *draw_flatshade_stage( struct draw_context *draw )
{
struct flatshade_stage *flatshade = CALLOC_STRUCT(flatshade_stage);

prim_alloc_tmps( &flatshade->stage, 2 );
draw_alloc_tmps( &flatshade->stage, 2 );

flatshade->stage.draw = draw;
flatshade->stage.next = NULL;

+ 14
- 10
src/mesa/pipe/draw/draw_offset.c View File

@@ -39,7 +39,7 @@


struct offset_stage {
struct prim_stage stage;
struct draw_stage stage;

GLfloat scale;
GLfloat units;
@@ -47,13 +47,13 @@ struct offset_stage {



static INLINE struct offset_stage *offset_stage( struct prim_stage *stage )
static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
{
return (struct offset_stage *) stage;
}


static void offset_begin( struct prim_stage *stage )
static void offset_begin( struct draw_stage *stage )
{
struct offset_stage *offset = offset_stage(stage);
GLfloat mrd = 1.0 / 65535.0; /* XXX this depends on depthbuffer bits! */
@@ -69,7 +69,7 @@ static void offset_begin( struct prim_stage *stage )
* Offset tri Z. Some hardware can handle this, but not usually when
* doing unfilled rendering.
*/
static void do_offset_tri( struct prim_stage *stage,
static void do_offset_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct offset_stage *offset = offset_stage(stage);
@@ -110,7 +110,7 @@ static void do_offset_tri( struct prim_stage *stage,
}


static void offset_tri( struct prim_stage *stage,
static void offset_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct prim_header tmp;
@@ -125,30 +125,34 @@ static void offset_tri( struct prim_stage *stage,



static void offset_line( struct prim_stage *stage,
static void offset_line( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->line( stage->next, header );
}


static void offset_point( struct prim_stage *stage,
static void offset_point( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->point( stage->next, header );
}


static void offset_end( struct prim_stage *stage )
static void offset_end( struct draw_stage *stage )
{
stage->next->end( stage->next );
}

struct prim_stage *prim_offset( struct draw_context *draw )

/**
* Create polygon offset drawing stage.
*/
struct draw_stage *draw_offset_stage( struct draw_context *draw )
{
struct offset_stage *offset = CALLOC_STRUCT(offset_stage);

prim_alloc_tmps( &offset->stage, 3 );
draw_alloc_tmps( &offset->stage, 3 );

offset->stage.draw = draw;
offset->stage.next = NULL;

+ 24
- 24
src/mesa/pipe/draw/draw_private.h View File

@@ -77,27 +77,27 @@ struct draw_context;
/**
* Base class for all primitive drawing stages.
*/
struct prim_stage
struct draw_stage
{
struct draw_context *draw; /**< parent context */

struct prim_stage *next; /**< next stage in pipeline */
struct draw_stage *next; /**< next stage in pipeline */

struct vertex_header **tmp;
GLuint nr_tmps;

void (*begin)( struct prim_stage * );
void (*begin)( struct draw_stage * );

void (*point)( struct prim_stage *,
void (*point)( struct draw_stage *,
struct prim_header * );

void (*line)( struct prim_stage *,
void (*line)( struct draw_stage *,
struct prim_header * );

void (*tri)( struct prim_stage *,
void (*tri)( struct draw_stage *,
struct prim_header * );
void (*end)( struct prim_stage * );
void (*end)( struct draw_stage * );
};


@@ -107,16 +107,16 @@ struct prim_stage
struct draw_context
{
struct {
struct prim_stage *first; /**< one of the following */
struct draw_stage *first; /**< one of the following */

/* stages (in logical order) */
struct prim_stage *flatshade;
struct prim_stage *clip;
struct prim_stage *cull;
struct prim_stage *twoside;
struct prim_stage *offset;
struct prim_stage *unfilled;
struct prim_stage *setup; /* aka render/rasterize */
struct draw_stage *flatshade;
struct draw_stage *clip;
struct draw_stage *cull;
struct draw_stage *twoside;
struct draw_stage *offset;
struct draw_stage *unfilled;
struct draw_stage *setup; /* aka render/rasterize */
} pipeline;

/* pipe state that we need: */
@@ -148,16 +148,16 @@ struct draw_context



extern struct prim_stage *prim_unfilled( struct draw_context *context );
extern struct prim_stage *prim_twoside( struct draw_context *context );
extern struct prim_stage *prim_offset( struct draw_context *context );
extern struct prim_stage *prim_clip( struct draw_context *context );
extern struct prim_stage *prim_flatshade( struct draw_context *context );
extern struct prim_stage *prim_cull( struct draw_context *context );
extern struct draw_stage *draw_unfilled_stage( struct draw_context *context );
extern struct draw_stage *draw_twoside_stage( struct draw_context *context );
extern struct draw_stage *draw_offset_stage( struct draw_context *context );
extern struct draw_stage *draw_clip_stage( struct draw_context *context );
extern struct draw_stage *draw_flatshade_stage( struct draw_context *context );
extern struct draw_stage *draw_cull_stage( struct draw_context *context );


extern void prim_free_tmps( struct prim_stage *stage );
extern void prim_alloc_tmps( struct prim_stage *stage, GLuint nr );
extern void draw_free_tmps( struct draw_stage *stage );
extern void draw_alloc_tmps( struct draw_stage *stage, GLuint nr );



@@ -169,7 +169,7 @@ extern void prim_alloc_tmps( struct prim_stage *stage, GLuint nr );
* \return pointer to the copied vertex
*/
static INLINE struct vertex_header *
dup_vert( struct prim_stage *stage,
dup_vert( struct draw_stage *stage,
const struct vertex_header *vert,
GLuint idx )
{

+ 9
- 9
src/mesa/pipe/draw/draw_twoside.c View File

@@ -34,20 +34,20 @@


struct twoside_stage {
struct prim_stage stage;
struct draw_stage stage;
GLfloat facing;
const GLuint *lookup;
};


static INLINE struct twoside_stage *twoside_stage( struct prim_stage *stage )
static INLINE struct twoside_stage *twoside_stage( struct draw_stage *stage )
{
return (struct twoside_stage *)stage;
}


static void twoside_begin( struct prim_stage *stage )
static void twoside_begin( struct draw_stage *stage )
{
struct twoside_stage *twoside = twoside_stage(stage);

@@ -89,7 +89,7 @@ static struct vertex_header *copy_bfc( struct twoside_stage *twoside,

/* Twoside tri:
*/
static void twoside_tri( struct prim_stage *stage,
static void twoside_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct twoside_stage *twoside = twoside_stage(stage);
@@ -112,7 +112,7 @@ static void twoside_tri( struct prim_stage *stage,
}


static void twoside_line( struct prim_stage *stage,
static void twoside_line( struct draw_stage *stage,
struct prim_header *header )
{
/* pass-through */
@@ -120,7 +120,7 @@ static void twoside_line( struct prim_stage *stage,
}


static void twoside_point( struct prim_stage *stage,
static void twoside_point( struct draw_stage *stage,
struct prim_header *header )
{
/* pass-through */
@@ -128,7 +128,7 @@ static void twoside_point( struct prim_stage *stage,
}


static void twoside_end( struct prim_stage *stage )
static void twoside_end( struct draw_stage *stage )
{
/* pass-through */
stage->next->end( stage->next );
@@ -138,11 +138,11 @@ static void twoside_end( struct prim_stage *stage )
/**
* Create twoside pipeline stage.
*/
struct prim_stage *prim_twoside( struct draw_context *draw )
struct draw_stage *draw_twoside_stage( struct draw_context *draw )
{
struct twoside_stage *twoside = CALLOC_STRUCT(twoside_stage);

prim_alloc_tmps( &twoside->stage, 3 );
draw_alloc_tmps( &twoside->stage, 3 );

twoside->stage.draw = draw;
twoside->stage.next = NULL;

+ 17
- 13
src/mesa/pipe/draw/draw_unfilled.c View File

@@ -39,7 +39,7 @@


struct unfilled_stage {
struct prim_stage stage;
struct draw_stage stage;

/** [0] = front face, [1] = back face.
* legal values: PIPE_POLYGON_MODE_FILL, PIPE_POLYGON_MODE_LINE,
@@ -49,13 +49,13 @@ struct unfilled_stage {
};


static INLINE struct unfilled_stage *unfilled_stage( struct prim_stage *stage )
static INLINE struct unfilled_stage *unfilled_stage( struct draw_stage *stage )
{
return (struct unfilled_stage *)stage;
}


static void unfilled_begin( struct prim_stage *stage )
static void unfilled_begin( struct draw_stage *stage )
{
struct unfilled_stage *unfilled = unfilled_stage(stage);

@@ -65,7 +65,7 @@ static void unfilled_begin( struct prim_stage *stage )
stage->next->begin( stage->next );
}

static void point( struct prim_stage *stage,
static void point( struct draw_stage *stage,
struct vertex_header *v0 )
{
struct prim_header tmp;
@@ -73,7 +73,7 @@ static void point( struct prim_stage *stage,
stage->next->point( stage->next, &tmp );
}

static void line( struct prim_stage *stage,
static void line( struct draw_stage *stage,
struct vertex_header *v0,
struct vertex_header *v1 )
{
@@ -84,7 +84,7 @@ static void line( struct prim_stage *stage,
}


static void points( struct prim_stage *stage,
static void points( struct draw_stage *stage,
struct prim_header *header )
{
struct vertex_header *v0 = header->v[0];
@@ -97,7 +97,7 @@ static void points( struct prim_stage *stage,
}


static void lines( struct prim_stage *stage,
static void lines( struct draw_stage *stage,
struct prim_header *header )
{
struct vertex_header *v0 = header->v[0];
@@ -115,7 +115,7 @@ static void lines( struct prim_stage *stage,
* Note edgeflags in the vertex struct is not sufficient as we will
* need to manipulate them when decomposing primitives???
*/
static void unfilled_tri( struct prim_stage *stage,
static void unfilled_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct unfilled_stage *unfilled = unfilled_stage(stage);
@@ -136,30 +136,34 @@ static void unfilled_tri( struct prim_stage *stage,
}
}

static void unfilled_line( struct prim_stage *stage,
static void unfilled_line( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->line( stage->next, header );
}


static void unfilled_point( struct prim_stage *stage,
static void unfilled_point( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->point( stage->next, header );
}


static void unfilled_end( struct prim_stage *stage )
static void unfilled_end( struct draw_stage *stage )
{
stage->next->end( stage->next );
}

struct prim_stage *prim_unfilled( struct draw_context *draw )

/**
* Create unfilled triangle stage.
*/
struct draw_stage *draw_unfilled_stage( struct draw_context *draw )
{
struct unfilled_stage *unfilled = CALLOC_STRUCT(unfilled_stage);

prim_alloc_tmps( &unfilled->stage, 0 );
draw_alloc_tmps( &unfilled->stage, 0 );

unfilled->stage.draw = draw;
unfilled->stage.next = NULL;

+ 5
- 5
src/mesa/pipe/draw/draw_vb.c View File

@@ -88,7 +88,7 @@ static void draw_set_prim( struct draw_context *draw,


static void do_quad( struct prim_stage *first,
static void do_quad( struct draw_stage *first,
struct vertex_header *v0,
struct vertex_header *v1,
struct vertex_header *v2,
@@ -128,7 +128,7 @@ static void draw_indexed_prim( struct draw_context *draw,
const GLuint *elts,
GLuint count )
{
struct prim_stage * const first = draw->pipeline.first;
struct draw_stage * const first = draw->pipeline.first;
struct prim_header prim;
GLuint i;

@@ -290,7 +290,7 @@ static void draw_prim( struct draw_context *draw,
GLuint start,
GLuint count )
{
struct prim_stage * const first = draw->pipeline.first;
struct draw_stage * const first = draw->pipeline.first;
struct prim_header prim;
GLuint i;

@@ -698,7 +698,7 @@ void draw_set_vertex_attributes( struct draw_context *draw,

#define MAX_VERTEX_SIZE ((2 + FRAG_ATTRIB_MAX) * 4 * sizeof(GLfloat))

void prim_alloc_tmps( struct prim_stage *stage, GLuint nr )
void draw_alloc_tmps( struct draw_stage *stage, GLuint nr )
{
stage->nr_tmps = nr;

@@ -713,7 +713,7 @@ void prim_alloc_tmps( struct prim_stage *stage, GLuint nr )
}
}

void prim_free_tmps( struct prim_stage *stage )
void draw_free_tmps( struct draw_stage *stage )
{
if (stage->tmp) {
FREE(stage->tmp[0]);

+ 5
- 0
src/mesa/pipe/softpipe/sp_context.c View File

@@ -98,5 +98,10 @@ struct pipe_context *softpipe_create( void )
softpipe->draw = draw_create();
draw_set_setup_stage(softpipe->draw, prim_setup(softpipe));

/*
* XXX we could plug GL selection/feedback into the drawing pipeline
* by specifying a different setup/render stage.
*/

return &softpipe->pipe;
}

+ 1
- 1
src/mesa/pipe/softpipe/sp_context.h View File

@@ -41,7 +41,7 @@

struct softpipe_surface;
struct draw_context;
struct prim_stage;
struct draw_stage;


enum interp_mode {

+ 17
- 12
src/mesa/pipe/softpipe/sp_prim_setup.c View File

@@ -25,9 +25,14 @@
*
**************************************************************************/

/* Authors: Keith Whitwell <keith@tungstengraphics.com>
/**
* \brief Primitive rasterization/rendering (points, lines, triangles)
*
* \author Keith Whitwell <keith@tungstengraphics.com>
* \author Brian Paul
*/


#include "imports.h"
#include "macros.h"

@@ -64,11 +69,11 @@ struct edge {


/**
* Triangle setup info (derived from prim_stage).
* Triangle setup info (derived from draw_stage).
* Also used for line drawing (taking some liberties).
*/
struct setup_stage {
struct prim_stage stage; /**< This must be first (base class) */
struct draw_stage stage; /**< This must be first (base class) */

/*XXX NEW */
struct softpipe_context *softpipe;
@@ -105,7 +110,7 @@ struct setup_stage {
/**
* Basically a cast wrapper.
*/
static inline struct setup_stage *setup_stage( struct prim_stage *stage )
static inline struct setup_stage *setup_stage( struct draw_stage *stage )
{
return (struct setup_stage *)stage;
}
@@ -122,7 +127,7 @@ static inline GLint block( GLint x )



static void setup_begin( struct prim_stage *stage )
static void setup_begin( struct draw_stage *stage )
{
struct setup_stage *setup = setup_stage(stage);

@@ -559,7 +564,7 @@ static void subtriangle( struct setup_stage *setup,
/**
* Do setup for triangle rasterization, then render the triangle.
*/
static void setup_tri( struct prim_stage *stage,
static void setup_tri( struct draw_stage *stage,
struct prim_header *prim )
{
struct setup_stage *setup = setup_stage( stage );
@@ -576,9 +581,9 @@ static void setup_tri( struct prim_stage *stage,
setup->span.y_flags = 0;
setup->span.right[0] = 0;
setup->span.right[1] = 0;
// setup->span.z_mode = tri_z_mode( setup->ctx );
/* setup->span.z_mode = tri_z_mode( setup->ctx ); */

// init_constant_attribs( setup );
/* init_constant_attribs( setup ); */
if (setup->oneoverarea < 0.0) {
/* emaj on left:
@@ -714,7 +719,7 @@ plot(struct setup_stage *setup, GLint x, GLint y)
* XXX no scissoring yet.
*/
static void
setup_line(struct prim_stage *stage, struct prim_header *prim)
setup_line(struct draw_stage *stage, struct prim_header *prim)
{
const struct vertex_header *v0 = prim->v[0];
const struct vertex_header *v1 = prim->v[1];
@@ -810,7 +815,7 @@ setup_line(struct prim_stage *stage, struct prim_header *prim)
* XXX could optimize a lot for 1-pixel points.
*/
static void
setup_point(struct prim_stage *stage, struct prim_header *prim)
setup_point(struct draw_stage *stage, struct prim_header *prim)
{
struct setup_stage *setup = setup_stage( stage );
/*XXX this should be a vertex attrib! */
@@ -923,7 +928,7 @@ setup_point(struct prim_stage *stage, struct prim_header *prim)



static void setup_end( struct prim_stage *stage )
static void setup_end( struct draw_stage *stage )
{
}

@@ -931,7 +936,7 @@ static void setup_end( struct prim_stage *stage )
/**
* Create a new primitive setup/render stage.
*/
struct prim_stage *prim_setup( struct softpipe_context *softpipe )
struct draw_stage *prim_setup( struct softpipe_context *softpipe )
{
struct setup_stage *setup = CALLOC_STRUCT(setup_stage);


+ 1
- 1
src/mesa/pipe/softpipe/sp_prim_setup.h View File

@@ -43,7 +43,7 @@
#include "s_context.h"


extern struct prim_stage *prim_setup( struct softpipe_context *softpipe );
extern struct draw_stage *prim_setup( struct softpipe_context *softpipe );


#if 0 /* UNUSED? */

+ 1
- 1
src/mesa/pipe/softpipe/sp_state_setup.c View File

@@ -34,7 +34,7 @@
#if 0
static void validate_prim_pipe( struct softpipe_context *softpipe )
{
struct prim_stage *next = softpipe->prim.setup;
struct draw_stage *next = softpipe->prim.setup;

/* TODO: make the current primitive part of the state and build
* shorter pipelines for lines & points.

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