Procházet zdrojové kódy

Make line stipple a fallback.

Make sure fallbacks are wrapped by SpanRenderStart/SpanRenderFinish
tags/shimmering_gears
Keith Whitwell před 21 roky
rodič
revize
e972497310

+ 0
- 1
src/mesa/drivers/dri/unichrome/via_context.c Zobrazit soubor

@@ -522,7 +522,6 @@ viaCreateContext(const __GLcontextModes *mesaVis,
vmesa->glBuffer = NULL;

vmesa->texHeap = mmInit(0, viaScreen->textureSize);
vmesa->stippleInHw = 1;
vmesa->renderIndex = ~0;

make_empty_list(&vmesa->TexObjList);

+ 2
- 3
src/mesa/drivers/dri/unichrome/via_span.c Zobrazit soubor

@@ -251,17 +251,16 @@ static void viaSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,

/* Move locking out to get reasonable span performance.
*/
static void viaSpanRenderStart( GLcontext *ctx )
void viaSpanRenderStart( GLcontext *ctx )
{
viaContextPtr vmesa = VIA_CONTEXT(ctx);
VIA_FINISH_PRIM(vmesa);
LOCK_HARDWARE(vmesa);
viaFlushPrimsLocked(vmesa);
WAIT_IDLE(vmesa);
}

static void viaSpanRenderFinish( GLcontext *ctx )
void viaSpanRenderFinish( GLcontext *ctx )
{
viaContextPtr vmesa = VIA_CONTEXT(ctx);
_swrast_flush( ctx );

+ 2
- 0
src/mesa/drivers/dri/unichrome/via_span.h Zobrazit soubor

@@ -26,5 +26,7 @@
#define _VIA_SPAN_H

extern void viaInitSpanFuncs(GLcontext *ctx);
extern void viaSpanRenderStart( GLcontext *ctx );
extern void viaSpanRenderFinish( GLcontext *ctx );

#endif

+ 2
- 14
src/mesa/drivers/dri/unichrome/via_state.c Zobrazit soubor

@@ -163,7 +163,7 @@ static void via_emit_state(viaContextPtr vmesa)
ADVANCE_RING();
}
if (ctx->Line.StippleFlag) {
if (0 && ctx->Line.StippleFlag) {
BEGIN_RING(2);
OUT_RING( ((HC_SubA_HLP << 24) | ctx->Line.StipplePattern) );
OUT_RING( ((HC_SubA_HLPRF << 24) | ctx->Line.StippleFactor) );
@@ -1345,7 +1345,7 @@ static void viaChooseLineState(GLcontext *ctx)
}
}

if (ctx->Line.StippleFlag) {
if (0 && ctx->Line.StippleFlag) {
vmesa->regEnable |= HC_HenLP_MASK;
vmesa->regHLP = ctx->Line.StipplePattern;
vmesa->regHLPRF = ctx->Line.StippleFactor;
@@ -1513,18 +1513,6 @@ void viaValidateState( GLcontext *ctx )
struct gl_texture_unit *texUnit1 = &ctx->Texture.Unit[1];
if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);

#if 0
if (!(vmesa->newState & (_NEW_COLOR |
_NEW_TEXTURE |
_NEW_DEPTH |
_NEW_FOG |
_NEW_LIGHT |
_NEW_LINE |
_NEW_POLYGON |
_NEW_POLYGONSTIPPLE |
_NEW_STENCIL)))
return;
#endif

if (texUnit0->_ReallyEnabled || texUnit1->_ReallyEnabled || ctx->Fog.Enabled) {
vmesa->regCmdB |= HC_HVPMSK_Cs;

+ 10
- 3
src/mesa/drivers/dri/unichrome/via_tris.c Zobrazit soubor

@@ -411,7 +411,9 @@ via_fallback_tri(viaContextPtr vmesa,
via_translate_vertex(ctx, v0, &v[0]);
via_translate_vertex(ctx, v1, &v[1]);
via_translate_vertex(ctx, v2, &v[2]);
viaSpanRenderStart( ctx );
_swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
viaSpanRenderFinish( ctx );
}


@@ -424,7 +426,9 @@ via_fallback_line(viaContextPtr vmesa,
SWvertex v[2];
via_translate_vertex(ctx, v0, &v[0]);
via_translate_vertex(ctx, v1, &v[1]);
viaSpanRenderStart( ctx );
_swrast_Line(ctx, &v[0], &v[1]);
viaSpanRenderFinish( ctx );
}


@@ -435,7 +439,9 @@ via_fallback_point(viaContextPtr vmesa,
GLcontext *ctx = vmesa->glCtx;
SWvertex v[1];
via_translate_vertex(ctx, v0, &v[0]);
viaSpanRenderStart( ctx );
_swrast_Point(ctx, &v[0]);
viaSpanRenderFinish( ctx );
}

/**********************************************************************/
@@ -540,10 +546,11 @@ static void viaFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
_DD_NEW_TRI_STIPPLE | \
_NEW_POLYGONSTIPPLE)

/* Via does support line stipple in hardware, and it is partially
* working in the older versions of this driver:
*/
#define LINE_FALLBACK (DD_LINE_STIPPLE)
#define POINT_FALLBACK (0)
/*#define LINE_FALLBACK (DD_LINE_STIPPLE)
*/
#define LINE_FALLBACK (0)
#define TRI_FALLBACK (0)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)

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