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intel: Add an AllocTextureImageBuffer() implementation using miptrees.

Now we can rely on Mesa core for uploads of data without introducing
an extra copy at validate time.
tags/mesa-8.0-rc1
Eric Anholt 14 anos atrás
pai
commit
e928c34d3e

+ 43
- 0
src/mesa/drivers/dri/intel/intel_tex.c Ver arquivo

@@ -49,6 +49,48 @@ intelDeleteTextureObject(struct gl_context *ctx,
_mesa_delete_texture_object(ctx, texObj);
}

static GLboolean
intel_alloc_texture_image_buffer(struct gl_context *ctx,
struct gl_texture_image *image,
gl_format format, GLsizei width,
GLsizei height, GLsizei depth)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intel_image = intel_texture_image(image);
struct gl_texture_object *texobj = image->TexObject;
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);

if (intel_texobj->mt &&
intel_miptree_match_image(intel_texobj->mt, image)) {
intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
__FUNCTION__, texobj, image->Level,
width, height, depth, intel_texobj->mt);
return true;
} else if (image->Border == 0) {
intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj,
intel_image,
false);

/* Even if the object currently has a mipmap tree associated
* with it, this one is a more likely candidate to represent the
* whole object since our level didn't fit what was there
* before, and any lower levels would fit into our miptree.
*/
intel_miptree_reference(&intel_texobj->mt, intel_image->mt);

DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
__FUNCTION__, texobj, image->Level,
width, height, depth, intel_image->mt);
return true;
}

DBG("%s: alloc obj %p level %d %dx%dx%d using swrast\n",
__FUNCTION__, texobj, image->Level, width, height, depth);

return _swrast_alloc_texture_image_buffer(ctx, image, format,
width, height, depth);
}

static void
intel_free_texture_image_buffer(struct gl_context * ctx,
@@ -182,6 +224,7 @@ intelInitTextureFuncs(struct dd_function_table *functions)
functions->NewTextureImage = intelNewTextureImage;
functions->DeleteTextureImage = intelDeleteTextureImage;
functions->DeleteTexture = intelDeleteTextureObject;
functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
functions->MapTextureImage = intel_map_texture_image;
functions->UnmapTextureImage = intel_unmap_texture_image;

+ 6
- 0
src/mesa/drivers/dri/intel/intel_tex.h Ver arquivo

@@ -47,6 +47,12 @@ void intelSetTexBuffer(__DRIcontext *pDRICtx,
void intelSetTexBuffer2(__DRIcontext *pDRICtx,
GLint target, GLint format, __DRIdrawable *pDraw);

struct intel_mipmap_tree *
intel_miptree_create_for_teximage(struct intel_context *intel,
struct intel_texture_object *intelObj,
struct intel_texture_image *intelImage,
GLboolean expect_accelerated_upload);

GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit);

void intel_tex_map_level_images(struct intel_context *intel,

+ 1
- 1
src/mesa/drivers/dri/intel/intel_tex_image.c Ver arquivo

@@ -45,7 +45,7 @@
* 0)..(1x1). Consider pruning this tree at a validation if the
* saving is worth it.
*/
static struct intel_mipmap_tree *
struct intel_mipmap_tree *
intel_miptree_create_for_teximage(struct intel_context *intel,
struct intel_texture_object *intelObj,
struct intel_texture_image *intelImage,

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