|
|
|
@@ -0,0 +1,437 @@ |
|
|
|
/* $Id: sharedtex.c,v 1.1 2000/09/01 21:01:18 brianp Exp $ */ |
|
|
|
|
|
|
|
/* |
|
|
|
* Test sharing of display lists and texture objects between GLX contests. |
|
|
|
* Brian Paul |
|
|
|
* Summer 2000 |
|
|
|
* |
|
|
|
* |
|
|
|
* Copyright (C) 2000 Brian Paul All Rights Reserved. |
|
|
|
* |
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a |
|
|
|
* copy of this software and associated documentation files (the "Software"), |
|
|
|
* to deal in the Software without restriction, including without limitation |
|
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
|
|
* and/or sell copies of the Software, and to permit persons to whom the |
|
|
|
* Software is furnished to do so, subject to the following conditions: |
|
|
|
* |
|
|
|
* The above copyright notice and this permission notice shall be included |
|
|
|
* in all copies or substantial portions of the Software. |
|
|
|
* |
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
|
|
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
|
|
|
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
|
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
|
|
|
*/ |
|
|
|
|
|
|
|
|
|
|
|
#include <GL/gl.h> |
|
|
|
#include <GL/glx.h> |
|
|
|
#include <stdio.h> |
|
|
|
#include <stdlib.h> |
|
|
|
#include <unistd.h> |
|
|
|
|
|
|
|
|
|
|
|
struct window { |
|
|
|
char DisplayName[1000]; |
|
|
|
Display *Dpy; |
|
|
|
Window Win; |
|
|
|
GLXContext Context; |
|
|
|
float Angle; |
|
|
|
int Id; |
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
#define MAX_WINDOWS 20 |
|
|
|
static struct window Windows[MAX_WINDOWS]; |
|
|
|
static int NumWindows = 0; |
|
|
|
|
|
|
|
|
|
|
|
static GLuint Textures[3]; |
|
|
|
static GLuint CubeList; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void |
|
|
|
Error(const char *display, const char *msg) |
|
|
|
{ |
|
|
|
fprintf(stderr, "Error on display %s - %s\n", display, msg); |
|
|
|
exit(1); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
static struct window * |
|
|
|
AddWindow(const char *displayName, int xpos, int ypos, |
|
|
|
const struct window *shareWindow) |
|
|
|
{ |
|
|
|
Display *dpy; |
|
|
|
Window win; |
|
|
|
GLXContext ctx; |
|
|
|
int attrib[] = { GLX_RGBA, |
|
|
|
GLX_RED_SIZE, 1, |
|
|
|
GLX_GREEN_SIZE, 1, |
|
|
|
GLX_BLUE_SIZE, 1, |
|
|
|
GLX_DOUBLEBUFFER, |
|
|
|
GLX_DEPTH_SIZE, 1, |
|
|
|
None }; |
|
|
|
int scrnum; |
|
|
|
XSetWindowAttributes attr; |
|
|
|
unsigned long mask; |
|
|
|
Window root; |
|
|
|
XVisualInfo *visinfo; |
|
|
|
int width = 300, height = 300; |
|
|
|
|
|
|
|
if (NumWindows >= MAX_WINDOWS) |
|
|
|
return NULL; |
|
|
|
|
|
|
|
dpy = XOpenDisplay(displayName); |
|
|
|
if (!dpy) { |
|
|
|
Error(displayName, "Unable to open display"); |
|
|
|
return NULL; |
|
|
|
} |
|
|
|
|
|
|
|
scrnum = DefaultScreen(dpy); |
|
|
|
root = RootWindow(dpy, scrnum); |
|
|
|
|
|
|
|
visinfo = glXChooseVisual(dpy, scrnum, attrib); |
|
|
|
if (!visinfo) { |
|
|
|
Error(displayName, "Unable to find RGB, double-buffered visual"); |
|
|
|
return NULL; |
|
|
|
} |
|
|
|
|
|
|
|
/* window attributes */ |
|
|
|
attr.background_pixel = 0; |
|
|
|
attr.border_pixel = 0; |
|
|
|
attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); |
|
|
|
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; |
|
|
|
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; |
|
|
|
|
|
|
|
win = XCreateWindow(dpy, root, xpos, ypos, width, height, |
|
|
|
0, visinfo->depth, InputOutput, |
|
|
|
visinfo->visual, mask, &attr); |
|
|
|
if (!win) { |
|
|
|
Error(displayName, "Couldn't create window"); |
|
|
|
return NULL; |
|
|
|
} |
|
|
|
|
|
|
|
{ |
|
|
|
XSizeHints sizehints; |
|
|
|
sizehints.x = xpos; |
|
|
|
sizehints.y = ypos; |
|
|
|
sizehints.width = width; |
|
|
|
sizehints.height = height; |
|
|
|
sizehints.flags = USSize | USPosition; |
|
|
|
XSetNormalHints(dpy, win, &sizehints); |
|
|
|
XSetStandardProperties(dpy, win, displayName, displayName, |
|
|
|
None, (char **)NULL, 0, &sizehints); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
ctx = glXCreateContext(dpy, visinfo, |
|
|
|
shareWindow ? shareWindow->Context : NULL, |
|
|
|
True); |
|
|
|
if (!ctx) { |
|
|
|
Error(displayName, "Couldn't create GLX context"); |
|
|
|
return NULL; |
|
|
|
} |
|
|
|
|
|
|
|
XMapWindow(dpy, win); |
|
|
|
|
|
|
|
if (!glXMakeCurrent(dpy, win, ctx)) { |
|
|
|
Error(displayName, "glXMakeCurrent failed"); |
|
|
|
printf("glXMakeCurrent failed in Redraw()\n"); |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
/* save the info for this window */ |
|
|
|
{ |
|
|
|
static int id = 0; |
|
|
|
struct window *h = &Windows[NumWindows]; |
|
|
|
strcpy(h->DisplayName, displayName); |
|
|
|
h->Dpy = dpy; |
|
|
|
h->Win = win; |
|
|
|
h->Context = ctx; |
|
|
|
h->Angle = 0.0; |
|
|
|
h->Id = id++; |
|
|
|
NumWindows++; |
|
|
|
return &Windows[NumWindows-1]; |
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
static void |
|
|
|
InitGLstuff(struct window *h) |
|
|
|
{ |
|
|
|
if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) { |
|
|
|
Error(h->DisplayName, "glXMakeCurrent failed in InitGLstuff"); |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
glGenTextures(3, Textures); |
|
|
|
|
|
|
|
/* setup first texture object */ |
|
|
|
{ |
|
|
|
GLubyte image[16][16][4]; |
|
|
|
GLint i, j; |
|
|
|
glBindTexture(GL_TEXTURE_2D, Textures[0]); |
|
|
|
|
|
|
|
/* red/white checkerboard */ |
|
|
|
for (i = 0; i < 16; i++) { |
|
|
|
for (j = 0; j < 16; j++) { |
|
|
|
if ((i ^ j) & 1) { |
|
|
|
image[i][j][0] = 255; |
|
|
|
image[i][j][1] = 255; |
|
|
|
image[i][j][2] = 255; |
|
|
|
image[i][j][3] = 255; |
|
|
|
} |
|
|
|
else { |
|
|
|
image[i][j][0] = 255; |
|
|
|
image[i][j][1] = 0; |
|
|
|
image[i][j][2] = 0; |
|
|
|
image[i][j][3] = 255; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
|
|
|
GL_UNSIGNED_BYTE, image); |
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
|
|
|
} |
|
|
|
|
|
|
|
/* setup second texture object */ |
|
|
|
{ |
|
|
|
GLubyte image[8][8][3]; |
|
|
|
GLint i, j; |
|
|
|
glBindTexture(GL_TEXTURE_2D, Textures[1]); |
|
|
|
|
|
|
|
/* green/yellow checkerboard */ |
|
|
|
for (i = 0; i < 8; i++) { |
|
|
|
for (j = 0; j < 8; j++) { |
|
|
|
if ((i ^ j) & 1) { |
|
|
|
image[i][j][0] = 0; |
|
|
|
image[i][j][1] = 255; |
|
|
|
image[i][j][2] = 0; |
|
|
|
} |
|
|
|
else { |
|
|
|
image[i][j][0] = 255; |
|
|
|
image[i][j][1] = 255; |
|
|
|
image[i][j][2] = 0; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 2); |
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, |
|
|
|
GL_UNSIGNED_BYTE, image); |
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
|
|
|
} |
|
|
|
|
|
|
|
/* setup second texture object */ |
|
|
|
{ |
|
|
|
GLubyte image[4][4][3]; |
|
|
|
GLint i, j; |
|
|
|
glBindTexture(GL_TEXTURE_2D, Textures[2]); |
|
|
|
|
|
|
|
/* blue/gray checkerboard */ |
|
|
|
for (i = 0; i < 4; i++) { |
|
|
|
for (j = 0; j < 4; j++) { |
|
|
|
if ((i ^ j) & 1) { |
|
|
|
image[i][j][0] = 0; |
|
|
|
image[i][j][1] = 0; |
|
|
|
image[i][j][2] = 255; |
|
|
|
} |
|
|
|
else { |
|
|
|
image[i][j][0] = 200; |
|
|
|
image[i][j][1] = 200; |
|
|
|
image[i][j][2] = 200; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 2); |
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, |
|
|
|
GL_UNSIGNED_BYTE, image); |
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
|
|
|
} |
|
|
|
|
|
|
|
/* Now make the cube object display list */ |
|
|
|
CubeList = glGenLists(1); |
|
|
|
glNewList(CubeList, GL_COMPILE); |
|
|
|
{ |
|
|
|
glBindTexture(GL_TEXTURE_2D, Textures[0]); |
|
|
|
glBegin(GL_POLYGON); |
|
|
|
glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); |
|
|
|
glTexCoord2f(1, 0); glVertex3f(-1, 1, -1); |
|
|
|
glTexCoord2f(1, 1); glVertex3f(-1, 1, 1); |
|
|
|
glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); |
|
|
|
glEnd(); |
|
|
|
glBegin(GL_POLYGON); |
|
|
|
glTexCoord2f(0, 0); glVertex3f(1, -1, -1); |
|
|
|
glTexCoord2f(1, 0); glVertex3f(1, 1, -1); |
|
|
|
glTexCoord2f(1, 1); glVertex3f(1, 1, 1); |
|
|
|
glTexCoord2f(0, 1); glVertex3f(1, -1, 1); |
|
|
|
glEnd(); |
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, Textures[1]); |
|
|
|
glBegin(GL_POLYGON); |
|
|
|
glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); |
|
|
|
glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); |
|
|
|
glTexCoord2f(1, 1); glVertex3f( 1, -1, 1); |
|
|
|
glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); |
|
|
|
glEnd(); |
|
|
|
glBegin(GL_POLYGON); |
|
|
|
glTexCoord2f(0, 0); glVertex3f(-1, 1, -1); |
|
|
|
glTexCoord2f(1, 0); glVertex3f( 1, 1, -1); |
|
|
|
glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); |
|
|
|
glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); |
|
|
|
glEnd(); |
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, Textures[2]); |
|
|
|
glBegin(GL_POLYGON); |
|
|
|
glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); |
|
|
|
glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); |
|
|
|
glTexCoord2f(1, 1); glVertex3f( 1, 1, -1); |
|
|
|
glTexCoord2f(0, 1); glVertex3f(-1, 1, -1); |
|
|
|
glEnd(); |
|
|
|
glBegin(GL_POLYGON); |
|
|
|
glTexCoord2f(0, 0); glVertex3f(-1, -1, 1); |
|
|
|
glTexCoord2f(1, 0); glVertex3f( 1, -1, 1); |
|
|
|
glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); |
|
|
|
glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); |
|
|
|
glEnd(); |
|
|
|
} |
|
|
|
glEndList(); |
|
|
|
|
|
|
|
printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); |
|
|
|
printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION)); |
|
|
|
printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR)); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void |
|
|
|
Redraw(struct window *h) |
|
|
|
{ |
|
|
|
if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) { |
|
|
|
Error(h->DisplayName, "glXMakeCurrent failed"); |
|
|
|
printf("glXMakeCurrent failed in Redraw()\n"); |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
h->Angle += 1.0; |
|
|
|
|
|
|
|
glShadeModel(GL_FLAT); |
|
|
|
glClearColor(0.25, 0.25, 0.25, 1.0); |
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
|
|
|
|
|
|
glEnable(GL_TEXTURE_2D); |
|
|
|
glEnable(GL_DEPTH_TEST); |
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
|
|
|
|
|
glColor3f(1, 1, 1); |
|
|
|
|
|
|
|
glPushMatrix(); |
|
|
|
if (h->Id == 0) |
|
|
|
glRotatef(h->Angle, 0, 1, -1); |
|
|
|
else if (h->Id == 1) |
|
|
|
glRotatef(-(h->Angle), 0, 1, -1); |
|
|
|
else if (h->Id == 2) |
|
|
|
glRotatef(h->Angle, 0, 1, 1); |
|
|
|
else if (h->Id == 3) |
|
|
|
glRotatef(-(h->Angle), 0, 1, 1); |
|
|
|
glCallList(CubeList); |
|
|
|
glPopMatrix(); |
|
|
|
|
|
|
|
glXSwapBuffers(h->Dpy, h->Win); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void |
|
|
|
Resize(const struct window *h, unsigned int width, unsigned int height) |
|
|
|
{ |
|
|
|
if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) { |
|
|
|
Error(h->DisplayName, "glXMakeCurrent failed in Resize()"); |
|
|
|
return; |
|
|
|
} |
|
|
|
glViewport(0, 0, width, height); |
|
|
|
glMatrixMode(GL_PROJECTION); |
|
|
|
glLoadIdentity(); |
|
|
|
glFrustum(-1, 1, -1, 1, 2, 10); |
|
|
|
glMatrixMode(GL_MODELVIEW); |
|
|
|
glLoadIdentity(); |
|
|
|
glTranslatef(0, 0, -3.5); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void |
|
|
|
EventLoop(void) |
|
|
|
{ |
|
|
|
while (1) { |
|
|
|
int i; |
|
|
|
for (i = 0; i < NumWindows; i++) { |
|
|
|
struct window *h = &Windows[i]; |
|
|
|
while (XPending(h->Dpy) > 0) { |
|
|
|
XEvent event; |
|
|
|
XNextEvent(h->Dpy, &event); |
|
|
|
if (event.xany.window == h->Win) { |
|
|
|
switch (event.type) { |
|
|
|
case Expose: |
|
|
|
Redraw(h); |
|
|
|
break; |
|
|
|
case ConfigureNotify: |
|
|
|
Resize(h, event.xconfigure.width, event.xconfigure.height); |
|
|
|
break; |
|
|
|
case KeyPress: |
|
|
|
return; |
|
|
|
default: |
|
|
|
/*no-op*/ ; |
|
|
|
} |
|
|
|
} |
|
|
|
else { |
|
|
|
printf("window mismatch\n"); |
|
|
|
} |
|
|
|
} |
|
|
|
Redraw(h); |
|
|
|
} |
|
|
|
usleep(1); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void |
|
|
|
PrintInfo(const struct window *h) |
|
|
|
{ |
|
|
|
printf("Name: %s\n", h->DisplayName); |
|
|
|
printf(" Display: 0x%x\n", h->Dpy); |
|
|
|
printf(" Window: 0x%x\n", h->Win); |
|
|
|
printf(" Context: 0x%x\n", h->Context); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
int |
|
|
|
main(int argc, char *argv[]) |
|
|
|
{ |
|
|
|
int i; |
|
|
|
struct window *h0, *h1, *h2, *h3; |
|
|
|
|
|
|
|
/* four windows and contexts sharing display lists and texture objects */ |
|
|
|
h0 = AddWindow(":0", 10, 10, NULL); |
|
|
|
h1 = AddWindow(":0", 330, 10, h0); |
|
|
|
h2 = AddWindow(":0", 10, 350, h0); |
|
|
|
h3 = AddWindow(":0", 330, 350, h0); |
|
|
|
|
|
|
|
InitGLstuff(h0); |
|
|
|
|
|
|
|
EventLoop(); |
|
|
|
return 0; |
|
|
|
} |