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mesa: add new samplers_array test

tags/mesa_20090313
Alan Hourihane vor 16 Jahren
Ursprung
Commit
e82784559e
2 geänderte Dateien mit 18 neuen und 0 gelöschten Zeilen
  1. 6
    0
      progs/glsl/Makefile
  2. 12
    0
      progs/glsl/samplers.c

+ 6
- 0
progs/glsl/Makefile Datei anzeigen

@@ -24,6 +24,7 @@ PROGS = \
points \
pointcoord \
samplers \
samplers_array \
skinning \
texdemo1 \
toyball \
@@ -166,6 +167,11 @@ samplers.o: samplers.c readtex.h extfuncs.h shaderutil.h
samplers: samplers.o readtex.o shaderutil.o
$(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) samplers.o readtex.o shaderutil.o $(LIBS) -o $@

samplers_array.o: samplers.c readtex.h extfuncs.h shaderutil.h
$(APP_CC) -c -DSAMPLERS_ARRAY -I$(INCDIR) $(CFLAGS) samplers.c -o samplers_array.o

samplers_array: samplers_array.o readtex.o shaderutil.o
$(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) samplers_array.o readtex.o shaderutil.o $(LIBS) -o $@

skinning.o: skinning.c readtex.h extfuncs.h shaderutil.h
$(APP_CC) -c -I$(INCDIR) $(CFLAGS) skinning.c

+ 12
- 0
progs/glsl/samplers.c Datei anzeigen

@@ -245,14 +245,22 @@ GenFragmentShader(GLint numSamplers)
int s;

p += sprintf(p, "// Generated fragment shader:\n");
#ifndef SAMPLERS_ARRAY
for (s = 0; s < numSamplers; s++) {
p += sprintf(p, "uniform sampler2D tex%d;\n", s);
}
#else
p += sprintf(p, "uniform sampler2D tex[%d];\n", numSamplers);
#endif
p += sprintf(p, "void main()\n");
p += sprintf(p, "{\n");
p += sprintf(p, " vec4 color = vec4(0.0);\n");
for (s = 0; s < numSamplers; s++) {
#ifndef SAMPLERS_ARRAY
p += sprintf(p, " color += texture2D(tex%d, gl_TexCoord[0].xy);\n", s);
#else
p += sprintf(p, " color += texture2D(tex[%d], gl_TexCoord[0].xy);\n", s);
#endif
}
p += sprintf(p, " gl_FragColor = color;\n");
p += sprintf(p, "}\n");
@@ -302,7 +310,11 @@ InitProgram(void)
char uname[10];
GLint loc;

#ifndef SAMPLERS_ARRAY
sprintf(uname, "tex%d", s);
#else
sprintf(uname, "tex[%d]", s);
#endif
loc = glGetUniformLocation_func(Program, uname);
assert(loc >= 0);


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