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anv: Replace anv_format::depth_format with ::has_depth

isl now understands depth formats. We no longer need depth formats in
the anv_format table.
tags/12.0-branchpoint
Chad Versace il y a 9 ans
Parent
révision
e6d3432c81

+ 1
- 1
src/vulkan/anv_cmd_buffer.c Voir le fichier

@@ -177,7 +177,7 @@ anv_cmd_state_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
}
} else {
/* depthstencil attachment */
if (att->format->depth_format &&
if (att->format->has_depth &&
att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
}

+ 9
- 9
src/vulkan/anv_formats.c Voir le fichier

@@ -159,13 +159,13 @@ static const struct anv_format anv_formats[] = {
fmt(VK_FORMAT_B10G11R11_UFLOAT_PACK32, ISL_FORMAT_R11G11B10_FLOAT),
fmt(VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, ISL_FORMAT_R9G9B9E5_SHAREDEXP),

fmt(VK_FORMAT_D16_UNORM, ISL_FORMAT_R16_UNORM, .depth_format = D16_UNORM),
fmt(VK_FORMAT_X8_D24_UNORM_PACK32, ISL_FORMAT_R24_UNORM_X8_TYPELESS, .depth_format = D24_UNORM_X8_UINT),
fmt(VK_FORMAT_D32_SFLOAT, ISL_FORMAT_R32_FLOAT, .depth_format = D32_FLOAT),
fmt(VK_FORMAT_S8_UINT, ISL_FORMAT_R8_UINT, .has_stencil = true),
fmt(VK_FORMAT_D16_UNORM_S8_UINT, ISL_FORMAT_R16_UNORM, .depth_format = D16_UNORM, .has_stencil = true),
fmt(VK_FORMAT_D24_UNORM_S8_UINT, ISL_FORMAT_R24_UNORM_X8_TYPELESS, .depth_format = D24_UNORM_X8_UINT, .has_stencil = true),
fmt(VK_FORMAT_D32_SFLOAT_S8_UINT, ISL_FORMAT_R32_FLOAT, .depth_format = D32_FLOAT, .has_stencil = true),
fmt(VK_FORMAT_D16_UNORM, ISL_FORMAT_R16_UNORM, .has_depth = true),
fmt(VK_FORMAT_X8_D24_UNORM_PACK32, ISL_FORMAT_R24_UNORM_X8_TYPELESS, .has_depth = true),
fmt(VK_FORMAT_D32_SFLOAT, ISL_FORMAT_R32_FLOAT, .has_depth = true),
fmt(VK_FORMAT_S8_UINT, ISL_FORMAT_R8_UINT, .has_stencil = true),
fmt(VK_FORMAT_D16_UNORM_S8_UINT, ISL_FORMAT_R16_UNORM, .has_depth = true, .has_stencil = true),
fmt(VK_FORMAT_D24_UNORM_S8_UINT, ISL_FORMAT_R24_UNORM_X8_TYPELESS, .has_depth = true, .has_stencil = true),
fmt(VK_FORMAT_D32_SFLOAT_S8_UINT, ISL_FORMAT_R32_FLOAT, .has_depth = true, .has_stencil = true),

fmt(VK_FORMAT_BC1_RGB_UNORM_BLOCK, ISL_FORMAT_DXT1_RGB),
fmt(VK_FORMAT_BC1_RGB_SRGB_BLOCK, ISL_FORMAT_DXT1_RGB_SRGB),
@@ -279,7 +279,7 @@ anv_get_isl_format(VkFormat format, VkImageAspectFlags aspect,

case VK_IMAGE_ASPECT_DEPTH_BIT:
case (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT):
assert(anv_fmt->depth_format != 0);
assert(anv_fmt->has_depth);
return anv_fmt->isl_format;

case VK_IMAGE_ASPECT_STENCIL_BIT:
@@ -387,7 +387,7 @@ anv_physical_device_get_format_properties(struct anv_physical_device *physical_d
tiled |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
tiled |= VK_FORMAT_FEATURE_BLIT_SRC_BIT;
}
if (anv_formats[format].depth_format) {
if (anv_formats[format].has_depth) {
tiled |= VK_FORMAT_FEATURE_BLIT_DST_BIT;
}
} else {

+ 10
- 10
src/vulkan/anv_image.c Voir le fichier

@@ -221,7 +221,7 @@ anv_image_create(VkDevice _device,
if (r != VK_SUCCESS)
goto fail;
} else {
if (image->format->depth_format) {
if (image->format->has_depth) {
r = make_surface(device, image, create_info,
VK_IMAGE_ASPECT_DEPTH_BIT);
if (r != VK_SUCCESS)
@@ -368,9 +368,9 @@ anv_validate_CreateImageView(VkDevice _device,
/* Validate format. */
if (subresource->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
assert(subresource->aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
assert(!image->format->depth_format);
assert(!image->format->has_depth);
assert(!image->format->has_stencil);
assert(!view_format_info->depth_format);
assert(!view_format_info->has_depth);
assert(!view_format_info->has_stencil);
assert(view_format_info->isl_layout->bs ==
image->format->isl_layout->bs);
@@ -378,8 +378,8 @@ anv_validate_CreateImageView(VkDevice _device,
assert((subresource->aspectMask & ~ds_flags) == 0);

if (subresource->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) {
assert(image->format->depth_format);
assert(view_format_info->depth_format);
assert(image->format->has_depth);
assert(view_format_info->has_depth);
assert(view_format_info->isl_layout->bs ==
image->format->isl_layout->bs);
}
@@ -730,9 +730,9 @@ anv_image_get_surface_for_aspect_mask(struct anv_image *image, VkImageAspectFlag
* Meta attaches all destination surfaces as color render targets. Guess
* what surface the Meta Dragons really want.
*/
if (image->format->depth_format && image->format->has_stencil) {
if (image->format->has_depth && image->format->has_stencil) {
return &image->depth_surface;
} else if (image->format->depth_format) {
} else if (image->format->has_depth) {
return &image->depth_surface;
} else if (image->format->has_stencil) {
return &image->stencil_surface;
@@ -741,13 +741,13 @@ anv_image_get_surface_for_aspect_mask(struct anv_image *image, VkImageAspectFlag
}
break;
case VK_IMAGE_ASPECT_DEPTH_BIT:
assert(image->format->depth_format);
assert(image->format->has_depth);
return &image->depth_surface;
case VK_IMAGE_ASPECT_STENCIL_BIT:
assert(image->format->has_stencil);
return &image->stencil_surface;
case VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT:
if (image->format->depth_format && image->format->has_stencil) {
if (image->format->has_depth && image->format->has_stencil) {
/* FINISHME: The Vulkan spec (git a511ba2) requires support for
* combined depth stencil formats. Specifically, it states:
*
@@ -760,7 +760,7 @@ anv_image_get_surface_for_aspect_mask(struct anv_image *image, VkImageAspectFlag
* stencil surfaces from the underlying surface.
*/
return &image->depth_surface;
} else if (image->format->depth_format) {
} else if (image->format->has_depth) {
return &image->depth_surface;
} else if (image->format->has_stencil) {
return &image->stencil_surface;

+ 3
- 3
src/vulkan/anv_private.h Voir le fichier

@@ -1512,8 +1512,8 @@ struct anv_format {
const char *name;
enum isl_format isl_format; /**< RENDER_SURFACE_STATE.SurfaceFormat */
const struct isl_format_layout *isl_layout;
uint16_t depth_format; /**< 3DSTATE_DEPTH_BUFFER.SurfaceFormat */
struct anv_format_swizzle swizzle;
bool has_depth;
bool has_stencil;
};

@@ -1527,13 +1527,13 @@ anv_get_isl_format(VkFormat format, VkImageAspectFlags aspect,
static inline bool
anv_format_is_color(const struct anv_format *format)
{
return !format->depth_format && !format->has_stencil;
return !format->has_depth && !format->has_stencil;
}

static inline bool
anv_format_is_depth_or_stencil(const struct anv_format *format)
{
return format->depth_format || format->has_stencil;
return format->has_depth || format->has_stencil;
}

/**

+ 4
- 5
src/vulkan/gen7_cmd_buffer.c Voir le fichier

@@ -554,16 +554,14 @@ genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
static void
cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_device *device = cmd_buffer->device;
const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
const struct anv_image *image = iview ? iview->image : NULL;

/* XXX: isl needs to grow depth format support */
const struct anv_format *anv_format =
iview ? anv_format_for_vk_format(iview->vk_format) : NULL;

const bool has_depth = iview && anv_format->depth_format;
const bool has_depth = iview && anv_format->has_depth;
const bool has_stencil = iview && anv_format->has_stencil;

/* Emit 3DSTATE_DEPTH_BUFFER */
@@ -573,7 +571,8 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
.DepthWriteEnable = true,
.StencilWriteEnable = has_stencil,
.HierarchicalDepthBufferEnable = false,
.SurfaceFormat = anv_format->depth_format,
.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
&image->depth_surface.isl),
.SurfacePitch = image->depth_surface.isl.row_pitch - 1,
.SurfaceBaseAddress = {
.bo = image->bo,

+ 5
- 6
src/vulkan/gen8_cmd_buffer.c Voir le fichier

@@ -618,16 +618,14 @@ genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
static void
cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_device *device = cmd_buffer->device;
const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
const struct anv_image *image = iview ? iview->image : NULL;

/* XXX: isl needs to grow depth format support */
const struct anv_format *anv_format =
iview ? anv_format_for_vk_format(iview->vk_format) : NULL;

const bool has_depth = iview && anv_format->depth_format;
const bool has_depth = iview && anv_format->has_depth;
const bool has_stencil = iview && anv_format->has_stencil;

/* FIXME: Implement the PMA stall W/A */
@@ -637,10 +635,11 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
if (has_depth) {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
.SurfaceType = SURFTYPE_2D,
.DepthWriteEnable = anv_format->depth_format,
.DepthWriteEnable = true,
.StencilWriteEnable = has_stencil,
.HierarchicalDepthBufferEnable = false,
.SurfaceFormat = anv_format->depth_format,
.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
&image->depth_surface.isl),
.SurfacePitch = image->depth_surface.isl.row_pitch - 1,
.SurfaceBaseAddress = {
.bo = image->bo,

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