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intel: pass zslice to intel_miptree_image_offset()

This lets us get rid of intel_miptree_depth_offsets() and simplify all
of the calling code.
tags/mesa_7_7_rc1
Brian Paul 16 лет назад
Родитель
Сommit
e6594a22f2

+ 2
- 3
src/mesa/drivers/dri/i915/i830_texstate.c Просмотреть файл

@@ -162,9 +162,8 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
} else {
dri_bo_reference(intelObj->mt->region->buffer);
i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt,
0, intelObj->
firstLevel);
i830->state.tex_offset[unit] =
intel_miptree_image_offset(intelObj->mt, 0, intelObj->firstLevel, 0);

format = translate_texture_format(firstImage->TexFormat->MesaFormat,
firstImage->InternalFormat);

+ 2
- 3
src/mesa/drivers/dri/i915/i915_texstate.c Просмотреть файл

@@ -173,9 +173,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
} else {
dri_bo_reference(intelObj->mt->region->buffer);
i915->state.tex_buffer[unit] = intelObj->mt->region->buffer;
i915->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt,
0, intelObj->
firstLevel);
i915->state.tex_offset[unit] =
intel_miptree_image_offset(intelObj->mt, 0, intelObj->firstLevel, 0);

format = translate_texture_format(firstImage->TexFormat->MesaFormat,
firstImage->InternalFormat,

+ 2
- 9
src/mesa/drivers/dri/intel/intel_fbo.c Просмотреть файл

@@ -618,15 +618,8 @@ intel_render_texture(GLcontext * ctx,
}

/* compute offset of the particular 2D image within the texture region */
imageOffset = intel_miptree_image_offset(intel_image->mt,
att->CubeMapFace,
att->TextureLevel);

if (att->Texture->Target == GL_TEXTURE_3D) {
const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
att->TextureLevel);
imageOffset += offsets[att->Zoffset];
}
imageOffset = intel_miptree_image_offset(intel_image->mt, att->CubeMapFace,
att->TextureLevel, att->Zoffset);

/* store that offset in the region */
intel_image->mt->region->draw_offset = imageOffset;

+ 26
- 35
src/mesa/drivers/dri/intel/intel_mipmap_tree.c Просмотреть файл

@@ -395,33 +395,26 @@ intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
}


/* Although we use the image_offset[] array to store relative offsets
* to cube faces, Mesa doesn't know anything about this and expects
* each cube face to be treated as a separate image.
*
* These functions present that view to mesa:
/**
* Return offset to the start of a 2D slice of a texture (a mipmap level,
* cube face, 3D Z slice).
* \param mt the texture object/miptree
* \param face cube map face in [0,5] or zero for non-cube textures
* \param level mipmap level
* \param zslice Z slice of a 3D texture, or zero for non-3D textures
*/
const GLuint *
intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level)
{
static const GLuint zero = 0;

if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1)
return &zero;
else
return mt->level[level].image_offset;
}


GLuint
intel_miptree_image_offset(struct intel_mipmap_tree *mt,
GLuint face, GLuint level)
intel_miptree_image_offset(const struct intel_mipmap_tree *mt,
GLuint face, GLuint level, GLuint zslice)
{
GLuint offset = mt->level[level].level_offset;

if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
return (mt->level[level].level_offset +
mt->level[level].image_offset[face]);
else
return mt->level[level].level_offset;
offset += mt->level[level].image_offset[face];
else if (mt->target == GL_TEXTURE_3D)
offset += mt->level[level].image_offset[zslice];

return offset;
}


@@ -459,7 +452,7 @@ intel_miptree_image_map(struct intel_context * intel,
}

return (intel_region_map(intel, mt->region) +
intel_miptree_image_offset(mt, face, level));
intel_miptree_image_offset(mt, face, level, 0));
}

void
@@ -484,19 +477,18 @@ intel_miptree_image_data(struct intel_context *intel,
GLuint src_image_pitch)
{
GLuint depth = dst->level[level].depth;
GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
GLuint i;
GLuint height = 0;

DBG("%s: %d/%d\n", __FUNCTION__, face, level);
for (i = 0; i < depth; i++) {
GLuint dst_offset = intel_miptree_image_offset(dst, face, level, i);
height = dst->level[level].height;
if(dst->compressed)
height = (height + 3) / 4;
intel_region_data(intel,
dst->region,
dst_offset + dst_depth_offset[i], /* dst_offset */
dst_offset,
0, 0, /* dstx, dsty */
src,
src_row_pitch,
@@ -519,10 +511,6 @@ intel_miptree_image_copy(struct intel_context *intel,
GLuint width = src->level[level].width;
GLuint height = src->level[level].height;
GLuint depth = src->level[level].depth;
GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
GLuint src_offset = intel_miptree_image_offset(src, face, level);
const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level);
GLuint i;
GLboolean success;

@@ -535,10 +523,13 @@ intel_miptree_image_copy(struct intel_context *intel,
}

for (i = 0; i < depth; i++) {
GLuint dst_offset = intel_miptree_image_offset(dst, face, level, i);
GLuint src_offset = intel_miptree_image_offset(src, face, level, i);

success = intel_region_copy(intel,
dst->region, dst_offset + dst_depth_offset[i],
dst->region, dst_offset,
0, 0,
src->region, src_offset + src_depth_offset[i],
src->region, src_offset,
0, 0, width, height, GL_COPY);
if (!success) {
GLubyte *src_ptr, *dst_ptr;
@@ -546,11 +537,11 @@ intel_miptree_image_copy(struct intel_context *intel,
src_ptr = intel_region_map(intel, src->region);
dst_ptr = intel_region_map(intel, dst->region);

_mesa_copy_rect(dst_ptr + dst_offset + dst_depth_offset[i],
_mesa_copy_rect(dst_ptr + dst_offset,
dst->cpp,
dst->pitch,
0, 0, width, height,
src_ptr + src_offset + src_depth_offset[i],
src_ptr + src_offset,
src->pitch,
0, 0);
intel_region_unmap(intel, src->region);

+ 3
- 11
src/mesa/drivers/dri/intel/intel_mipmap_tree.h Просмотреть файл

@@ -177,17 +177,9 @@ void intel_miptree_image_unmap(struct intel_context *intel,
struct intel_mipmap_tree *mt);


/* Return the linear offset of an image relative to the start of the
* tree:
*/
GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt,
GLuint face, GLuint level);

/* Return pointers to each 2d slice within an image. Indexed by depth
* value.
*/
const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt,
GLuint level);
GLuint
intel_miptree_image_offset(const struct intel_mipmap_tree *mt,
GLuint face, GLuint level, GLuint zslice);


void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,

+ 1
- 1
src/mesa/drivers/dri/intel/intel_tex_copy.c Просмотреть файл

@@ -117,7 +117,7 @@ do_copy_texsubimage(struct intel_context *intel,
INTEL_WRITE_PART);
GLuint image_offset = intel_miptree_image_offset(intelImage->mt,
intelImage->face,
intelImage->level);
intelImage->level, 0);
const GLint orig_x = x;
const GLint orig_y = y;
GLshort src_pitch;

+ 4
- 3
src/mesa/drivers/dri/intel/intel_tex_image.c Просмотреть файл

@@ -222,7 +222,8 @@ try_pbo_upload(struct intel_context *intel,

dst_offset = intel_miptree_image_offset(intelImage->mt,
intelImage->face,
intelImage->level);
intelImage->level,
0 /* zslice */);

dst_stride = intelImage->mt->pitch;

@@ -281,8 +282,8 @@ try_pbo_zcopy(struct intel_context *intel,

dst_offset = intel_miptree_image_offset(intelImage->mt,
intelImage->face,
intelImage->level);
intelImage->level,
0 /* zslice */);
dst_stride = intelImage->mt->pitch;

if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) {

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