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Implement true CAL/RET subroutines. Some optimizations, clean-ups coming...

tags/mesa_6_5_3_rc2
Brian 18 years ago
parent
commit
e5d00e8cf4
2 changed files with 162 additions and 19 deletions
  1. 8
    2
      src/mesa/shader/slang/slang_codegen.c
  2. 154
    17
      src/mesa/shader/slang/slang_emit.c

+ 8
- 2
src/mesa/shader/slang/slang_codegen.c View File

@@ -1107,12 +1107,18 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun,
else {
/* non-assembly function */
inlined = slang_inline_function_call(A, fun, oper, dest);
if (inlined) {
if (inlined && _slang_find_node_type(inlined, SLANG_OPER_RETURN)) {
/* This inlined function has one or more 'return' statements.
* So, we can't truly inline this function because we need to
* implement 'return' with RET (and CAL).
* XXX check if there's one 'return' and if it's the very last
* statement in the function - we can optimize that case.
*/
assert(inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE ||
inlined->type == SLANG_OPER_SEQUENCE);
inlined->type = SLANG_OPER_INLINED_CALL;
inlined->fun = fun;
inlined->label = _slang_label_new((char*) fun->header.a_name);
inlined->label = _slang_label_new_unique((char*) fun->header.a_name);
}
}


+ 154
- 17
src/mesa/shader/slang/slang_emit.c View File

@@ -51,23 +51,42 @@
#define ANNOTATE 0


/* XXX temporarily here */


typedef struct
{
slang_info_log *log;
slang_var_table *vt;
struct gl_program *prog;
struct gl_program **Subroutines;
GLuint NumSubroutines;

/* code-gen options */
GLboolean EmitHighLevelInstructions;
GLboolean EmitCondCodes;
GLboolean EmitBeginEndSub;
GLboolean EmitComments;
GLboolean EmitBeginEndSub; /* XXX TEMPORARY */
} slang_emit_info;



static struct gl_program *
new_subroutine(slang_emit_info *emitInfo, GLuint *id)
{
GET_CURRENT_CONTEXT(ctx);
const GLuint n = emitInfo->NumSubroutines;

emitInfo->Subroutines = (struct gl_program **)
_mesa_realloc(emitInfo->Subroutines,
n * sizeof(struct gl_program),
(n + 1) * sizeof(struct gl_program));
emitInfo->Subroutines[n] = _mesa_new_program(ctx, emitInfo->prog->Target, 0);
emitInfo->Subroutines[n]->Parameters = emitInfo->prog->Parameters;
emitInfo->NumSubroutines++;
*id = n;
return emitInfo->Subroutines[n];
}



/**
* Swizzle a swizzle. That is, return swz2(swz1)
*/
@@ -227,19 +246,18 @@ new_instruction(slang_emit_info *emitInfo, gl_inst_opcode opcode)
}


#if 0
/**
* Return pointer to last instruction in program.
*/
static struct prog_instruction *
prev_instruction(struct gl_program *prog)
prev_instruction(slang_emit_info *emitInfo)
{
struct gl_program *prog = emitInfo->prog;
if (prog->NumInstructions == 0)
return NULL;
else
return prog->Instructions + prog->NumInstructions - 1;
}
#endif


static struct prog_instruction *
@@ -719,27 +737,62 @@ emit_label(slang_emit_info *emitInfo, const slang_ir_node *n)


/**
* Emit code for an inlined function call.
* Emit code for an inlined function call (subroutine).
*/
static struct prog_instruction *
emit_func(slang_emit_info *emitInfo, slang_ir_node *n)
{
struct gl_program *progSave;
struct prog_instruction *inst;
GLuint subroutineId;

assert(n->Opcode == IR_FUNC);
assert(n->Label);

/* save/push cur program */
progSave = emitInfo->prog;
emitInfo->prog = new_subroutine(emitInfo, &subroutineId);

_slang_label_set_location(n->Label, emitInfo->prog->NumInstructions,
emitInfo->prog);

if (emitInfo->EmitBeginEndSub) {
inst = new_instruction(emitInfo, OPCODE_BGNSUB);
inst->Comment = _mesa_strdup(n->Label->Name);
}
inst = emit(emitInfo, n->Children[0]);

/* body of function: */
emit(emitInfo, n->Children[0]);
n->Store = n->Children[0]->Store;

/* add RET instruction now, if needed */
inst = prev_instruction(emitInfo);
if (inst && inst->Opcode != OPCODE_RET) {
inst = new_instruction(emitInfo, OPCODE_RET);
}

if (emitInfo->EmitBeginEndSub) {
inst = new_instruction(emitInfo, OPCODE_ENDSUB);
inst->Comment = _mesa_strdup(n->Label->Name);
}
n->Store = n->Children[0]->Store;

/* pop/restore cur program */
emitInfo->prog = progSave;

/* emit the function call */
inst = new_instruction(emitInfo, OPCODE_CAL);
/* The branch target is just the subroutine number (changed later) */
inst->BranchTarget = subroutineId;
inst->Comment = _mesa_strdup(n->Label->Name);
assert(inst->BranchTarget >= 0);

return inst;
}


/**
* Emit code for a 'return' statement.
*/
static struct prog_instruction *
emit_return(slang_emit_info *emitInfo, slang_ir_node *n)
{
@@ -747,12 +800,17 @@ emit_return(slang_emit_info *emitInfo, slang_ir_node *n)
assert(n);
assert(n->Opcode == IR_RETURN);
assert(n->Label);
inst = new_instruction(emitInfo, OPCODE_BRA /*RET*/); /*XXX TEMPORARY*/
inst->DstReg.CondMask = COND_TR; /* always branch */
inst->BranchTarget = _slang_label_get_location(n->Label);
if (inst->BranchTarget < 0) {
_slang_label_add_reference(n->Label, emitInfo->prog->NumInstructions - 1);
inst = new_instruction(emitInfo, OPCODE_RET/*BRA*/); /*XXX TEMPORARY*/
inst->DstReg.CondMask = COND_TR; /* always return/branch */

if (inst->Opcode == OPCODE_BRA) {
inst->BranchTarget = _slang_label_get_location(n->Label);
if (inst->BranchTarget < 0) {
_slang_label_add_reference(n->Label,
emitInfo->prog->NumInstructions - 1);
}
}

return inst;
}

@@ -1549,7 +1607,11 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
return emit_kill(emitInfo);

case IR_FUNC:
return emit_func(emitInfo, n);
/* new variable scope for subroutines/function calls*/
_slang_push_var_table(emitInfo->vt);
inst = emit_func(emitInfo, n);
_slang_pop_var_table(emitInfo->vt);
return inst;

case IR_IF:
return emit_if(emitInfo, n);
@@ -1584,6 +1646,76 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
}


/**
* After code generation, any subroutines will be in separate program
* objects. This function appends all the subroutines onto the main
* program and resolves the linking of all the branch/call instructions.
* XXX this logic should really be part of the linking process...
*/
static void
_slang_resolve_subroutines(slang_emit_info *emitInfo)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_program *mainP = emitInfo->prog;
GLuint *subroutineLoc, i, total;

subroutineLoc
= (GLuint *) _mesa_malloc(emitInfo->NumSubroutines * sizeof(GLuint));

/* total number of instructions */
total = mainP->NumInstructions;
for (i = 0; i < emitInfo->NumSubroutines; i++) {
subroutineLoc[i] = total;
total += emitInfo->Subroutines[i]->NumInstructions;
}

/* adjust BrancTargets within the functions */
for (i = 0; i < emitInfo->NumSubroutines; i++) {
struct gl_program *sub = emitInfo->Subroutines[i];
GLuint j;
for (j = 0; j < sub->NumInstructions; j++) {
struct prog_instruction *inst = sub->Instructions + j;
if (inst->Opcode != OPCODE_CAL && inst->BranchTarget >= 0) {
inst->BranchTarget += subroutineLoc[i];
}
}
}

/* append subroutines' instructions after main's instructions */
mainP->Instructions = _mesa_realloc_instructions(mainP->Instructions,
mainP->NumInstructions,
total);
for (i = 0; i < emitInfo->NumSubroutines; i++) {
struct gl_program *sub = emitInfo->Subroutines[i];
_mesa_copy_instructions(mainP->Instructions + subroutineLoc[i],
sub->Instructions,
sub->NumInstructions);
/* delete subroutine code */
sub->Parameters = NULL; /* prevent double-free */
_mesa_delete_program(ctx, sub);
}
mainP->NumInstructions = total;

/* Examine CAL instructions.
* At this point, the BranchTarget field of the CAL instructions is
* the number/id of the subroutine to call (an index into the
* emitInfo->Subroutines list).
* Translate that into an actual instruction location now.
*/
for (i = 0; i < mainP->NumInstructions; i++) {
struct prog_instruction *inst = mainP->Instructions + i;
if (inst->Opcode == OPCODE_CAL) {
const GLuint f = inst->BranchTarget;
inst->BranchTarget = subroutineLoc[f];
}
}

_mesa_free(subroutineLoc);
}




GLboolean
_slang_emit_code(slang_ir_node *n, slang_var_table *vt,
struct gl_program *prog, GLboolean withEnd,
@@ -1596,11 +1728,13 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
emitInfo.log = log;
emitInfo.vt = vt;
emitInfo.prog = prog;
emitInfo.Subroutines = NULL;
emitInfo.NumSubroutines = 0;

emitInfo.EmitHighLevelInstructions = ctx->Shader.EmitHighLevelInstructions;
emitInfo.EmitCondCodes = ctx->Shader.EmitCondCodes;
emitInfo.EmitBeginEndSub = 0; /* XXX temporary */
emitInfo.EmitComments = ctx->Shader.EmitComments;
emitInfo.EmitBeginEndSub = 0; /* XXX for compiler debug only */

(void) emit(&emitInfo, n);

@@ -1609,6 +1743,9 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
struct prog_instruction *inst;
inst = new_instruction(&emitInfo, OPCODE_END);
}

_slang_resolve_subroutines(&emitInfo);

success = GL_TRUE;

#if 0

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