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Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)

it's not that big of a deal in more normal apps, and axes a good bit of code.
And I assume that t_vertex will only get faster.  Removes ~43k from compiled
binary.

Tested with:	quake3, ut, ipers, texcyl, chromium, tuxracer, neverball (kinda)
tags/unichrome-last-xinerama
Eric Anholt 21 years ago
parent
commit
e5856a2960

+ 1
- 2
src/mesa/drivers/dri/r128/Makefile View File

@@ -28,8 +28,7 @@ DRIVER_SOURCES = \
r128_tris.c \
r128_ioctl.c \
r128_span.c \
r128_texmem.c \
r128_vb.c
r128_texmem.c

C_SOURCES = \
$(COMMON_SOURCES) \

+ 1
- 4
src/mesa/drivers/dri/r128/r128_context.c View File

@@ -56,7 +56,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_span.h"
#include "r128_tex.h"
#include "r128_tris.h"
#include "r128_vb.h"

#include "vblank.h"
#include "utils.h"
@@ -180,6 +179,7 @@ GLboolean r128CreateContext( const __GLcontextModes *glVisual,
rmesa->RenderIndex = -1; /* Impossible value */
rmesa->vert_buf = NULL;
rmesa->num_verts = 0;
rmesa->tnl_state = ~0;

/* Set the maximum texture size small enough that we can guarentee that
* all texture units can bind a maximal texture and have them both in
@@ -243,7 +243,6 @@ GLboolean r128CreateContext( const __GLcontextModes *glVisual,
if (sPriv->drmMinor >= 4)
_mesa_enable_extension( ctx, "GL_MESA_ycbcr_texture" );

r128InitVB( ctx );
r128InitTriFuncs( ctx );
r128DDInitStateFuncs( ctx );
r128DDInitSpanFuncs( ctx );
@@ -280,8 +279,6 @@ void r128DestroyContext( __DRIcontextPrivate *driContextPriv )
_ac_DestroyContext( rmesa->glCtx );
_swrast_DestroyContext( rmesa->glCtx );

r128FreeVB( rmesa->glCtx );

/* free the Mesa context */
rmesa->glCtx->DriverCtx = NULL;
_mesa_destroy_context(rmesa->glCtx);

+ 12
- 7
src/mesa/drivers/dri/r128/r128_context.h View File

@@ -43,6 +43,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_drm.h"

#include "mtypes.h"
#include "tnl/t_vertex.h"

#include "r128_reg.h"

@@ -81,6 +82,7 @@ typedef struct r128_context *r128ContextPtr;
#define R128_FALLBACK_SEP_SPECULAR 0x0080
#define R128_FALLBACK_BLEND_EQ 0x0100
#define R128_FALLBACK_BLEND_FUNC 0x0200
#define R128_FALLBACK_PROJTEX 0x0400


/* Use the templated vertex format:
@@ -122,18 +124,21 @@ struct r128_context {
GLuint dirty; /* Hardware state to be updated */
drm_r128_context_regs_t setup;

/* Vertex state */
GLuint vertex_size;
GLuint vertex_format;
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
char *verts; /* points to tnl->clipspace.vertex_buf */
GLuint num_verts;
int coloroffset, specoffset;
int tnl_state; /* tnl->render_inputs for this _tnl_install_attrs */

GLuint NewGLState;
GLuint Fallback;
GLuint SetupIndex;
GLuint SetupNewInputs;
GLuint RenderIndex;
GLfloat hw_viewport[16];
GLfloat depth_scale;
GLuint vertex_size;
GLuint vertex_stride_shift;
GLuint vertex_format;
GLuint num_verts;
GLubyte *verts;

uint32_t ClearColor; /* Color used to clear color buffer */
uint32_t ClearDepth; /* Value used to clear depth buffer */

+ 2
- 2
src/mesa/drivers/dri/r128/r128_dd.c View File

@@ -36,14 +36,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_context.h"
#include "r128_ioctl.h"
#include "r128_state.h"
#include "r128_vb.h"
#include "r128_dd.h"
#include "swrast/swrast.h"

#include "context.h"

#include "utils.h"

#define DRIVER_DATE "20030328"
#define DRIVER_DATE "20041001"


/* Return the width and height of the current color buffer.

+ 5
- 1
src/mesa/drivers/dri/r128/r128_ioctl.h View File

@@ -47,9 +47,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
extern drmBufPtr r128GetBufferLocked( r128ContextPtr rmesa );
extern void r128FlushVerticesLocked( r128ContextPtr rmesa );

static __inline void *r128AllocDmaLow( r128ContextPtr rmesa, int bytes )
static __inline void *r128AllocDmaLow( r128ContextPtr rmesa, int count,
int vert_size )
{
uint32_t *head;
int bytes = count * vert_size;

if ( !rmesa->vert_buf ) {
LOCK_HARDWARE( rmesa );
@@ -64,6 +66,8 @@ static __inline void *r128AllocDmaLow( r128ContextPtr rmesa, int bytes )

head = (uint32_t *)((char *)rmesa->vert_buf->address + rmesa->vert_buf->used);
rmesa->vert_buf->used += bytes;
rmesa->num_verts += count;
return head;
}


+ 1
- 1
src/mesa/drivers/dri/r128/r128_lock.c View File

@@ -104,7 +104,7 @@ void r128GetLock( r128ContextPtr rmesa, GLuint flags )
r128UpdatePageFlipping( rmesa );
rmesa->lastStamp = dPriv->lastStamp;
rmesa->new_state |= R128_NEW_CLIP;
rmesa->SetupNewInputs = ~0;
rmesa->tnl_state = ~0;
}

rmesa->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_CLIPRECTS;

+ 0
- 1
src/mesa/drivers/dri/r128/r128_screen.c View File

@@ -38,7 +38,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_context.h"
#include "r128_ioctl.h"
#include "r128_tris.h"
#include "r128_vb.h"

#include "context.h"
#include "imports.h"

+ 0
- 1
src/mesa/drivers/dri/r128/r128_state.c View File

@@ -38,7 +38,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_state.h"
#include "r128_ioctl.h"
#include "r128_tris.h"
#include "r128_vb.h"
#include "r128_tex.h"

#include "context.h"

+ 0
- 1
src/mesa/drivers/dri/r128/r128_tex.c View File

@@ -36,7 +36,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_context.h"
#include "r128_state.h"
#include "r128_ioctl.h"
#include "r128_vb.h"
#include "r128_tris.h"
#include "r128_tex.h"
#include "r128_texobj.h"

+ 0
- 1
src/mesa/drivers/dri/r128/r128_texmem.c View File

@@ -36,7 +36,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_context.h"
#include "r128_state.h"
#include "r128_ioctl.h"
#include "r128_vb.h"
#include "r128_tris.h"
#include "r128_tex.h"


+ 0
- 1
src/mesa/drivers/dri/r128/r128_texstate.c View File

@@ -42,7 +42,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_context.h"
#include "r128_state.h"
#include "r128_ioctl.h"
#include "r128_vb.h"
#include "r128_tris.h"
#include "r128_tex.h"


+ 173
- 183
src/mesa/drivers/dri/r128/r128_tris.c View File

@@ -47,7 +47,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_tris.h"
#include "r128_state.h"
#include "r128_tex.h"
#include "r128_vb.h"
#include "r128_ioctl.h"

static const GLuint hw_prim[GL_POLYGON+1] = {
@@ -70,84 +69,27 @@ static void r128RenderPrimitive( GLcontext *ctx, GLenum prim );
/***********************************************************************
* Emit primitives as inline vertices *
***********************************************************************/
#define HAVE_QUADS 0
#define HAVE_LINES 1
#define HAVE_POINTS 1
#define HAVE_LE32_VERTS 1
#define CTX_ARG r128ContextPtr rmesa
#define CTX_ARG2 rmesa
#define GET_VERTEX_DWORDS() rmesa->vertex_size
#define ALLOC_VERTS( n, size ) r128AllocDmaLow( rmesa, (n), (size) * 4 )
#undef LOCAL_VARS
#define LOCAL_VARS \
r128ContextPtr rmesa = R128_CONTEXT(ctx); \
const char *vertptr = rmesa->verts;
#define VERT(x) (r128Vertex *)(vertptr + ((x) * vertsize * 4))
#define VERTEX r128Vertex
#undef TAG
#define TAG(x) r128_##x
#include "tnl_dd/t_dd_triemit.h"
#undef TAG
#undef LOCAL_VARS

#if defined(USE_X86_ASM)
#define COPY_DWORDS( j, vb, vertsize, v ) \
do { \
int __tmp; \
__asm__ __volatile__( "rep ; movsl" \
: "=%c" (j), "=D" (vb), "=S" (__tmp) \
: "0" (vertsize), \
"D" ((long)vb), \
"S" ((long)v) ); \
} while (0)
#else
#define COPY_DWORDS( j, vb, vertsize, v ) \
do { \
for ( j = 0 ; j < vertsize ; j++ ) \
vb[j] = CPU_TO_LE32(((GLuint *)v)[j]); \
vb += vertsize; \
} while (0)
#endif

static __inline void r128_draw_quad( r128ContextPtr rmesa,
r128VertexPtr v0,
r128VertexPtr v1,
r128VertexPtr v2,
r128VertexPtr v3 )
{
GLuint vertsize = rmesa->vertex_size;
GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, 6 * vertsize * 4 );
GLuint j;

rmesa->num_verts += 6;
COPY_DWORDS( j, vb, vertsize, v0 );
COPY_DWORDS( j, vb, vertsize, v1 );
COPY_DWORDS( j, vb, vertsize, v3 );
COPY_DWORDS( j, vb, vertsize, v1 );
COPY_DWORDS( j, vb, vertsize, v2 );
COPY_DWORDS( j, vb, vertsize, v3 );
}


static __inline void r128_draw_triangle( r128ContextPtr rmesa,
r128VertexPtr v0,
r128VertexPtr v1,
r128VertexPtr v2 )
{
GLuint vertsize = rmesa->vertex_size;
GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, 3 * vertsize * 4 );
GLuint j;

rmesa->num_verts += 3;
COPY_DWORDS( j, vb, vertsize, v0 );
COPY_DWORDS( j, vb, vertsize, v1 );
COPY_DWORDS( j, vb, vertsize, v2 );
}

static __inline void r128_draw_line( r128ContextPtr rmesa,
r128VertexPtr v0,
r128VertexPtr v1 )
{
GLuint vertsize = rmesa->vertex_size;
GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, 2 * vertsize * 4 );
GLuint j;

rmesa->num_verts += 2;
COPY_DWORDS( j, vb, vertsize, v0 );
COPY_DWORDS( j, vb, vertsize, v1 );
}

static __inline void r128_draw_point( r128ContextPtr rmesa,
r128VertexPtr v0 )
{
int vertsize = rmesa->vertex_size;
GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, vertsize * 4 );
int j;

rmesa->num_verts += 1;
COPY_DWORDS( j, vb, vertsize, v0 );
}

/***********************************************************************
* Macros for t_dd_tritmp.h to draw basic primitives *
@@ -158,7 +100,7 @@ do { \
if (DO_FALLBACK) \
rmesa->draw_tri( rmesa, a, b, c ); \
else \
r128_draw_triangle( rmesa, a, b, c ); \
r128_triangle( rmesa, a, b, c ); \
} while (0)

#define QUAD( a, b, c, d ) \
@@ -167,7 +109,7 @@ do { \
rmesa->draw_tri( rmesa, a, b, d ); \
rmesa->draw_tri( rmesa, b, c, d ); \
} else \
r128_draw_quad( rmesa, a, b, c, d ); \
r128_quad( rmesa, a, b, c, d ); \
} while (0)

#define LINE( v0, v1 ) \
@@ -175,7 +117,7 @@ do { \
if (DO_FALLBACK) \
rmesa->draw_line( rmesa, v0, v1 ); \
else \
r128_draw_line( rmesa, v0, v1 ); \
r128_line( rmesa, v0, v1 ); \
} while (0)

#define POINT( v0 ) \
@@ -183,7 +125,7 @@ do { \
if (DO_FALLBACK) \
rmesa->draw_point( rmesa, v0 ); \
else \
r128_draw_point( rmesa, v0 ); \
r128_point( rmesa, v0 ); \
} while (0)


@@ -247,35 +189,40 @@ do { \
#define VERT_SET_SPEC( v0, c ) \
do { \
if (havespec) { \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
r128_color_t *spec = (r128_color_t *)&((v0)->ui[specoffset]); \
UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
} \
} while (0)
#define VERT_COPY_SPEC( v0, v1 ) \
do { \
if (havespec) { \
v0->v.specular.red = v1->v.specular.red; \
v0->v.specular.green = v1->v.specular.green; \
v0->v.specular.blue = v1->v.specular.blue; \
r128_color_t *spec0 = (r128_color_t *)&((v0)->ui[specoffset]); \
r128_color_t *spec1 = (r128_color_t *)&((v1)->ui[specoffset]); \
spec0->red = spec1->red; \
spec0->green = spec1->green; \
spec0->blue = spec1->blue; \
} \
} while (0)

/* These don't need LE32_TO_CPU() as they used to save and restore
/* These don't need LE32_TO_CPU() as they are used to save and restore
* colors which are already in the correct format.
*/
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]
#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[specoffset]
#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[specoffset] = spec[idx]


#define LOCAL_VARS(n) \
r128ContextPtr rmesa = R128_CONTEXT(ctx); \
GLuint color[n], spec[n]; \
GLuint coloroffset = (rmesa->vertex_size == 4 ? 3 : 4); \
GLboolean havespec = (rmesa->vertex_size == 4 ? 0 : 1); \
(void) color; (void) spec; (void) coloroffset; (void) havespec;
GLuint coloroffset = rmesa->coloroffset; \
GLuint specoffset = rmesa->specoffset; \
GLboolean havespec = (rmesa->specoffset != 0); \
(void) color; (void) spec; (void) specoffset; \
(void) coloroffset; (void) havespec;

/***********************************************************************
* Helpers for rendering unfilled primitives *
@@ -400,9 +347,10 @@ r128_fallback_tri( r128ContextPtr rmesa,
{
GLcontext *ctx = rmesa->glCtx;
SWvertex v[3];
r128_translate_vertex( ctx, v0, &v[0] );
r128_translate_vertex( ctx, v1, &v[1] );
r128_translate_vertex( ctx, v2, &v[2] );
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
_swsetup_Translate( ctx, v2, &v[2] );
/* XXX: SpanRenderStart */
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}

@@ -414,8 +362,8 @@ r128_fallback_line( r128ContextPtr rmesa,
{
GLcontext *ctx = rmesa->glCtx;
SWvertex v[2];
r128_translate_vertex( ctx, v0, &v[0] );
r128_translate_vertex( ctx, v1, &v[1] );
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
_swrast_Line( ctx, &v[0], &v[1] );
}

@@ -426,7 +374,7 @@ r128_fallback_point( r128ContextPtr rmesa,
{
GLcontext *ctx = rmesa->glCtx;
SWvertex v[1];
r128_translate_vertex( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
}

@@ -436,16 +384,15 @@ r128_fallback_point( r128ContextPtr rmesa,
/* Render unclipped begin/end objects */
/**********************************************************************/

#define VERT(x) (r128Vertex *)(r128verts + (x * vertsize * sizeof(int)))
#define RENDER_POINTS( start, count ) \
for ( ; start < count ; start++) \
r128_draw_point( rmesa, VERT(start) )
r128_point( rmesa, VERT(start) )
#define RENDER_LINE( v0, v1 ) \
r128_draw_line( rmesa, VERT(v0), VERT(v1) )
r128_line( rmesa, VERT(v0), VERT(v1) )
#define RENDER_TRI( v0, v1, v2 ) \
r128_draw_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
r128_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
#define RENDER_QUAD( v0, v1, v2, v3 ) \
r128_draw_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
r128_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
#define INIT(x) do { \
if (0) fprintf(stderr, "%s\n", __FUNCTION__); \
r128RenderPrimitive( ctx, x ); \
@@ -454,7 +401,7 @@ r128_fallback_point( r128ContextPtr rmesa,
#define LOCAL_VARS \
r128ContextPtr rmesa = R128_CONTEXT(ctx); \
const GLuint vertsize = rmesa->vertex_size; \
const char *r128verts = (char *)rmesa->verts; \
const char *vertptr = (char *)rmesa->verts; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
(void) elt;
#define RESET_STIPPLE
@@ -470,73 +417,16 @@ r128_fallback_point( r128ContextPtr rmesa,
#include "tnl/t_vb_rendertmp.h"


/**********************************************************************/
/* Render clipped primitives */
/**********************************************************************/

static void r128RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;

/* Render the new vertices as an unclipped polygon.
*/
{
GLuint *tmp = VB->Elts;
VB->Elts = (GLuint *)elts;
tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
VB->Elts = tmp;
}
}

static void r128RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}

static void r128FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
r128ContextPtr rmesa = R128_CONTEXT( ctx );
GLuint vertsize = rmesa->vertex_size;
GLuint *vb = r128AllocDmaLow( rmesa, (n-2) * 3 * 4 * vertsize );
GLubyte *r128verts = (GLubyte *)rmesa->verts;
const GLuint *start = (const GLuint *)VERT(elts[0]);
int i,j;

rmesa->num_verts += (n-2) * 3;

for (i = 2 ; i < n ; i++) {
COPY_DWORDS( j, vb, vertsize, (r128VertexPtr) VERT(elts[i-1]) );
COPY_DWORDS( j, vb, vertsize, (r128VertexPtr) VERT(elts[i]) );
COPY_DWORDS( j, vb, vertsize, (r128VertexPtr) start );
}
}




/**********************************************************************/
/* Choose render functions */
/**********************************************************************/

#define _R128_NEW_RENDER_STATE (_DD_NEW_LINE_STIPPLE | \
_DD_NEW_LINE_SMOOTH | \
_DD_NEW_POINT_SMOOTH | \
_DD_NEW_TRI_SMOOTH | \
_DD_NEW_TRI_UNFILLED | \
_DD_NEW_TRI_LIGHT_TWOSIDE | \
_DD_NEW_TRI_OFFSET) \


#define POINT_FALLBACK (DD_POINT_SMOOTH)
#define LINE_FALLBACK (DD_LINE_STIPPLE|DD_LINE_SMOOTH)
#define TRI_FALLBACK (DD_TRI_SMOOTH)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
#define _R128_NEW_RENDER_STATE (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)

static void r128ChooseRenderState(GLcontext *ctx)
{
@@ -545,9 +435,9 @@ static void r128ChooseRenderState(GLcontext *ctx)
GLuint index = 0;

if (flags & (ANY_RASTER_FLAGS|ANY_FALLBACK_FLAGS)) {
rmesa->draw_point = r128_draw_point;
rmesa->draw_line = r128_draw_line;
rmesa->draw_tri = r128_draw_triangle;
rmesa->draw_point = r128_point;
rmesa->draw_line = r128_line;
rmesa->draw_tri = r128_triangle;

if (flags & ANY_RASTER_FLAGS) {
if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R128_TWOSIDE_BIT;
@@ -569,19 +459,18 @@ static void r128ChooseRenderState(GLcontext *ctx)
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Points = rast_tab[index].points;
tnl->Driver.Render.Line = rast_tab[index].line;
tnl->Driver.Render.ClippedLine = rast_tab[index].line;
tnl->Driver.Render.Triangle = rast_tab[index].triangle;
tnl->Driver.Render.Quad = rast_tab[index].quad;

if (index == 0) {
tnl->Driver.Render.PrimTabVerts = r128_render_tab_verts;
tnl->Driver.Render.PrimTabElts = r128_render_tab_elts;
tnl->Driver.Render.ClippedLine = rast_tab[index].line;
tnl->Driver.Render.ClippedPolygon = r128FastRenderClippedPoly;
tnl->Driver.Render.ClippedPolygon = r128_fast_clipped_poly;
} else {
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.ClippedLine = r128RenderClippedLine;
tnl->Driver.Render.ClippedPolygon = r128RenderClippedPoly;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
}

rmesa->RenderIndex = index;
@@ -600,9 +489,6 @@ static void r128RunPipeline( GLcontext *ctx )
r128DDUpdateHWState( ctx );

if (!rmesa->Fallback && rmesa->NewGLState) {
if (rmesa->NewGLState & _R128_NEW_VERTEX_STATE)
r128ChooseVertexState( ctx );

if (rmesa->NewGLState & _R128_NEW_RENDER_STATE)
r128ChooseRenderState( ctx );

@@ -657,13 +543,100 @@ static void r128RenderPrimitive( GLcontext *ctx, GLenum prim )
r128RasterPrimitive( ctx, hw );
}

#define EMIT_ATTR( ATTR, STYLE, VF, SIZE ) \
do { \
rmesa->vertex_attrs[rmesa->vertex_attr_count].attrib = (ATTR); \
rmesa->vertex_attrs[rmesa->vertex_attr_count].format = (STYLE); \
rmesa->vertex_attr_count++; \
vc_frmt |= (VF); \
offset += (SIZE); \
} while (0)

#define EMIT_PAD( SIZE ) \
do { \
rmesa->vertex_attrs[rmesa->vertex_attr_count].attrib = 0; \
rmesa->vertex_attrs[rmesa->vertex_attr_count].format = EMIT_PAD; \
rmesa->vertex_attrs[rmesa->vertex_attr_count].offset = (SIZE); \
rmesa->vertex_attr_count++; \
offset += (SIZE); \
} while (0)

static void r128RenderStart( GLcontext *ctx )
{
/* Check for projective texturing. Make sure all texcoord
* pointers point to something. (fix in mesa?)
r128ContextPtr rmesa = R128_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint index = tnl->render_inputs;
GLuint vc_frmt = 0;
GLboolean fallback_projtex = GL_FALSE;
GLuint offset = 0;

/* Important: */
VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
rmesa->vertex_attr_count = 0;
rmesa->specoffset = 0;

/* EMIT_ATTR's must be in order as they tell t_vertex.c how to
* build up a hardware vertex.
*/
if ( index & _TNL_BITS_TEX_ANY )
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, R128_CCE_VC_FRMT_RHW, 16 );
else
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 12 );

rmesa->coloroffset = offset;
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA,
R128_CCE_VC_FRMT_DIFFUSE_ARGB, 4 );

if ( index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG) ) {
if ( index & _TNL_BIT_COLOR1) {
rmesa->specoffset = offset;
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
R128_CCE_VC_FRMT_SPEC_FRGB, 3 );
} else
EMIT_PAD( 3 );

if (index & _TNL_BIT_FOG)
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, R128_CCE_VC_FRMT_SPEC_FRGB,
1 );
else
EMIT_PAD( 1 );
}

if ( index & _TNL_BIT_TEX(0) ) {
if ( VB->TexCoordPtr[0]->size > 2 )
fallback_projtex = GL_TRUE;
EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, R128_CCE_VC_FRMT_S_T, 8 );
if ( index & _TNL_BIT_TEX(1) ) {
if ( VB->TexCoordPtr[1]->size > 2 )
fallback_projtex = GL_TRUE;
EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, R128_CCE_VC_FRMT_S2_T2, 8 );
}
} else if ( index & _TNL_BIT_TEX(1) ) {
if ( VB->TexCoordPtr[1]->size > 2 )
fallback_projtex = GL_TRUE;
EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, R128_CCE_VC_FRMT_S_T, 8 );
}

/* projective textures are not supported by the hardware */
FALLBACK( rmesa, R128_FALLBACK_TEXTURE, fallback_projtex );

/* Only need to change the vertex emit code if there has been a
* statechange to a TNL index.
*/
r128CheckTexSizes( ctx );
if ( index != rmesa->tnl_state ) {
FLUSH_BATCH( rmesa );
rmesa->dirty |= R128_UPLOAD_CONTEXT;

rmesa->vertex_size =
_tnl_install_attrs( ctx,
rmesa->vertex_attrs,
rmesa->vertex_attr_count,
rmesa->hw_viewport, 0 );
rmesa->vertex_size >>= 2;

rmesa->vertex_format = vc_frmt;
}
}

static void r128RenderFinish( GLcontext *ctx )
@@ -698,9 +671,19 @@ void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
tnl->Driver.Render.Start = r128RenderStart;
tnl->Driver.Render.PrimitiveNotify = r128RenderPrimitive;
tnl->Driver.Render.Finish = r128RenderFinish;
tnl->Driver.Render.BuildVertices = r128BuildVertices;
rmesa->NewGLState |= (_R128_NEW_RENDER_STATE|
_R128_NEW_VERTEX_STATE);

tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;

_tnl_invalidate_vertex_state( ctx, ~0 );
_tnl_invalidate_vertices( ctx, ~0 );
_tnl_install_attrs( ctx,
rmesa->vertex_attrs,
rmesa->vertex_attr_count,
rmesa->hw_viewport, 0 );

rmesa->NewGLState |= _R128_NEW_RENDER_STATE;
}
}
}
@@ -726,9 +709,16 @@ void r128InitTriFuncs( GLcontext *ctx )
tnl->Driver.Render.Finish = r128RenderFinish;
tnl->Driver.Render.PrimitiveNotify = r128RenderPrimitive;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.BuildVertices = r128BuildVertices;
rmesa->NewGLState |= (_R128_NEW_RENDER_STATE|
_R128_NEW_VERTEX_STATE);
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;

_tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
(6 + 2 * ctx->Const.MaxTextureUnits) * sizeof(GLfloat) );
rmesa->verts = (char *)tnl->clipspace.vertex_buf;
rmesa->tnl_state = -1;

rmesa->NewGLState |= _R128_NEW_RENDER_STATE;

/* r128Fallback( ctx, 0x100000, 1 ); */
}

+ 0
- 507
src/mesa/drivers/dri/r128/r128_vb.c View File

@@ -1,507 +0,0 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_vb.c,v 1.16 2003/03/26 20:43:49 tsi Exp $ */
/**************************************************************************

Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
VA Linux Systems Inc., Fremont, California.

All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.

**************************************************************************/

/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*
*/

#include "glheader.h"
#include "mtypes.h"
#include "imports.h"
#include "macros.h"
#include "colormac.h"

#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"

#include "r128_context.h"
#include "r128_vb.h"
#include "r128_ioctl.h"
#include "r128_tris.h"
#include "r128_state.h"


#define R128_TEX1_BIT 0x1
#define R128_TEX0_BIT 0x2
#define R128_RGBA_BIT 0x4
#define R128_SPEC_BIT 0x8
#define R128_FOG_BIT 0x10
#define R128_XYZW_BIT 0x20
#define R128_PTEX_BIT 0x40
#define R128_MAX_SETUP 0x80

static struct {
void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
GLboolean (*check_tex_sizes)( GLcontext *ctx );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[R128_MAX_SETUP];

#define TINY_VERTEX_FORMAT (R128_CCE_VC_FRMT_DIFFUSE_ARGB)

#define NOTEX_VERTEX_FORMAT (R128_CCE_VC_FRMT_RHW | \
R128_CCE_VC_FRMT_DIFFUSE_ARGB |\
R128_CCE_VC_FRMT_SPEC_FRGB)

#define TEX0_VERTEX_FORMAT (R128_CCE_VC_FRMT_RHW | \
R128_CCE_VC_FRMT_DIFFUSE_ARGB |\
R128_CCE_VC_FRMT_SPEC_FRGB | \
R128_CCE_VC_FRMT_S_T)

#define TEX1_VERTEX_FORMAT (R128_CCE_VC_FRMT_RHW | \
R128_CCE_VC_FRMT_DIFFUSE_ARGB |\
R128_CCE_VC_FRMT_SPEC_FRGB | \
R128_CCE_VC_FRMT_S_T | \
R128_CCE_VC_FRMT_S2_T2)


#define PROJ_TEX1_VERTEX_FORMAT 0
#define TEX2_VERTEX_FORMAT 0
#define TEX3_VERTEX_FORMAT 0
#define PROJ_TEX3_VERTEX_FORMAT 0

#define DO_XYZW (IND & R128_XYZW_BIT)
#define DO_RGBA (IND & R128_RGBA_BIT)
#define DO_SPEC (IND & R128_SPEC_BIT)
#define DO_FOG (IND & R128_FOG_BIT)
#define DO_TEX0 (IND & R128_TEX0_BIT)
#define DO_TEX1 (IND & R128_TEX1_BIT)
#define DO_TEX2 0
#define DO_TEX3 0
#define DO_PTEX (IND & R128_PTEX_BIT)

#define VERTEX r128Vertex
#define VERTEX_COLOR r128_color_t
#define LOCALVARS r128ContextPtr rmesa = R128_CONTEXT(ctx);
#define GET_VIEWPORT_MAT() rmesa->hw_viewport
#define GET_TEXSOURCE(n) rmesa->tmu_source[n]
#define GET_VERTEX_FORMAT() rmesa->vertex_format
#define GET_VERTEX_STORE() rmesa->verts
#define GET_VERTEX_SIZE() rmesa->vertex_size * sizeof(GLuint)
#define INVALIDATE_STORED_VERTICES()

#define HAVE_HW_VIEWPORT 0
#define HAVE_HW_DIVIDE 0
#define HAVE_RGBA_COLOR 0
#define HAVE_TINY_VERTICES 1
#define HAVE_NOTEX_VERTICES 1
#define HAVE_TEX0_VERTICES 1
#define HAVE_TEX1_VERTICES 1
#define HAVE_TEX2_VERTICES 0
#define HAVE_TEX3_VERTICES 0
#define HAVE_PTEX_VERTICES 0 /* r128 rhw2 not supported by template */

#define UNVIEWPORT_VARS GLfloat h = R128_CONTEXT(ctx)->driDrawable->h
#define UNVIEWPORT_X(x) x - SUBPIXEL_X
#define UNVIEWPORT_Y(y) - y + h + SUBPIXEL_Y
#define UNVIEWPORT_Z(z) z / rmesa->depth_scale

#define PTEX_FALLBACK() FALLBACK(R128_CONTEXT(ctx), R128_FALLBACK_TEXTURE, 1)

#define INTERP_VERTEX setup_tab[rmesa->SetupIndex].interp
#define COPY_PV_VERTEX setup_tab[rmesa->SetupIndex].copy_pv

/***********************************************************************
* Generate pv-copying and translation functions *
***********************************************************************/

#define TAG(x) r128_##x
#include "tnl_dd/t_dd_vb.c"

/***********************************************************************
* Generate vertex emit and interp functions *
***********************************************************************/


#define IND (R128_XYZW_BIT|R128_RGBA_BIT)
#define TAG(x) x##_wg
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_SPEC_BIT)
#define TAG(x) x##_wgs
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_TEX0_BIT)
#define TAG(x) x##_wgt0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_TEX0_BIT|R128_TEX1_BIT)
#define TAG(x) x##_wgt0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_TEX0_BIT|R128_PTEX_BIT)
#define TAG(x) x##_wgpt0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_SPEC_BIT|R128_TEX0_BIT)
#define TAG(x) x##_wgst0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_SPEC_BIT|R128_TEX0_BIT|\
R128_TEX1_BIT)
#define TAG(x) x##_wgst0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_SPEC_BIT|R128_TEX0_BIT|\
R128_PTEX_BIT)
#define TAG(x) x##_wgspt0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_FOG_BIT)
#define TAG(x) x##_wgf
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT)
#define TAG(x) x##_wgfs
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_TEX0_BIT)
#define TAG(x) x##_wgft0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_TEX0_BIT|\
R128_TEX1_BIT)
#define TAG(x) x##_wgft0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_TEX0_BIT|\
R128_PTEX_BIT)
#define TAG(x) x##_wgfpt0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|\
R128_TEX0_BIT)
#define TAG(x) x##_wgfst0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|\
R128_TEX0_BIT|R128_TEX1_BIT)
#define TAG(x) x##_wgfst0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_XYZW_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|\
R128_TEX0_BIT|R128_PTEX_BIT)
#define TAG(x) x##_wgfspt0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_TEX0_BIT)
#define TAG(x) x##_t0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_TEX0_BIT|R128_TEX1_BIT)
#define TAG(x) x##_t0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_FOG_BIT)
#define TAG(x) x##_f
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_FOG_BIT|R128_TEX0_BIT)
#define TAG(x) x##_ft0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_FOG_BIT|R128_TEX0_BIT|R128_TEX1_BIT)
#define TAG(x) x##_ft0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_RGBA_BIT)
#define TAG(x) x##_g
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_RGBA_BIT|R128_SPEC_BIT)
#define TAG(x) x##_gs
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_RGBA_BIT|R128_TEX0_BIT)
#define TAG(x) x##_gt0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_RGBA_BIT|R128_TEX0_BIT|R128_TEX1_BIT)
#define TAG(x) x##_gt0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_RGBA_BIT|R128_SPEC_BIT|R128_TEX0_BIT)
#define TAG(x) x##_gst0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_RGBA_BIT|R128_SPEC_BIT|R128_TEX0_BIT|R128_TEX1_BIT)
#define TAG(x) x##_gst0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_RGBA_BIT|R128_FOG_BIT)
#define TAG(x) x##_gf
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT)
#define TAG(x) x##_gfs
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_RGBA_BIT|R128_FOG_BIT|R128_TEX0_BIT)
#define TAG(x) x##_gft0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_RGBA_BIT|R128_FOG_BIT|R128_TEX0_BIT|R128_TEX1_BIT)
#define TAG(x) x##_gft0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|R128_TEX0_BIT)
#define TAG(x) x##_gfst0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|R128_TEX0_BIT|\
R128_TEX1_BIT)
#define TAG(x) x##_gfst0t1
#include "tnl_dd/t_dd_vbtmp.h"


static void init_setup_tab( void )
{
init_wg();
init_wgs();
init_wgt0();
init_wgt0t1();
init_wgpt0();
init_wgst0();
init_wgst0t1();
init_wgspt0();
init_wgf();
init_wgfs();
init_wgft0();
init_wgft0t1();
init_wgfpt0();
init_wgfst0();
init_wgfst0t1();
init_wgfspt0();
init_t0();
init_t0t1();
init_f();
init_ft0();
init_ft0t1();
init_g();
init_gs();
init_gt0();
init_gt0t1();
init_gst0();
init_gst0t1();
init_gf();
init_gfs();
init_gft0();
init_gft0t1();
init_gfst0();
init_gfst0t1();
}



void r128PrintSetupFlags(char *msg, GLuint flags )
{
fprintf(stderr, "%s(%x): %s%s%s%s%s%s\n",
msg,
(int)flags,
(flags & R128_XYZW_BIT) ? " xyzw," : "",
(flags & R128_RGBA_BIT) ? " rgba," : "",
(flags & R128_SPEC_BIT) ? " spec," : "",
(flags & R128_FOG_BIT) ? " fog," : "",
(flags & R128_TEX0_BIT) ? " tex-0," : "",
(flags & R128_TEX1_BIT) ? " tex-1," : "");
}



void r128CheckTexSizes( GLcontext *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT( ctx );

if (!setup_tab[rmesa->SetupIndex].check_tex_sizes(ctx)) {
TNLcontext *tnl = TNL_CONTEXT(ctx);

/* Invalidate stored verts
*/
rmesa->SetupNewInputs = ~0;
rmesa->SetupIndex |= R128_PTEX_BIT;

if (!rmesa->Fallback &&
!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
tnl->Driver.Render.Interp = setup_tab[rmesa->SetupIndex].interp;
tnl->Driver.Render.CopyPV = setup_tab[rmesa->SetupIndex].copy_pv;
}
if (rmesa->Fallback) {
tnl->Driver.Render.Start(ctx);
}
}
}

void r128BuildVertices( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint newinputs )
{
r128ContextPtr rmesa = R128_CONTEXT( ctx );
GLuint stride = rmesa->vertex_size * sizeof(int);
GLubyte *v = ((GLubyte *)rmesa->verts + (start * stride));

newinputs |= rmesa->SetupNewInputs;
rmesa->SetupNewInputs = 0;

if (!newinputs)
return;

if (newinputs & VERT_BIT_POS) {
setup_tab[rmesa->SetupIndex].emit( ctx, start, count, v, stride );
} else {
GLuint ind = 0;

if (newinputs & VERT_BIT_COLOR0)
ind |= R128_RGBA_BIT;

if (newinputs & VERT_BIT_COLOR1)
ind |= R128_SPEC_BIT;

if (newinputs & VERT_BIT_TEX0)
ind |= R128_TEX0_BIT;

if (newinputs & VERT_BIT_TEX1)
ind |= R128_TEX1_BIT;

if (newinputs & VERT_BIT_FOG)
ind |= R128_FOG_BIT;

if (rmesa->SetupIndex & R128_PTEX_BIT)
ind = ~0;

ind &= rmesa->SetupIndex;

if (ind) {
setup_tab[ind].emit( ctx, start, count, v, stride );
}
}
}

void r128ChooseVertexState( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r128ContextPtr rmesa = R128_CONTEXT( ctx );
GLuint ind = R128_XYZW_BIT|R128_RGBA_BIT;

if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
ind |= R128_SPEC_BIT;

if (ctx->Fog.Enabled)
ind |= R128_FOG_BIT;

if (ctx->Texture._EnabledUnits) {
ind |= R128_TEX0_BIT;
if (ctx->Texture.Unit[0]._ReallyEnabled &&
ctx->Texture.Unit[1]._ReallyEnabled)
ind |= R128_TEX1_BIT;
}

rmesa->SetupIndex = ind;

if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
tnl->Driver.Render.Interp = r128_interp_extras;
tnl->Driver.Render.CopyPV = r128_copy_pv_extras;
} else {
tnl->Driver.Render.Interp = setup_tab[ind].interp;
tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;
}

if (setup_tab[ind].vertex_format != rmesa->vertex_format) {
FLUSH_BATCH(rmesa);
rmesa->vertex_format = setup_tab[ind].vertex_format;
rmesa->vertex_size = setup_tab[ind].vertex_size;
}
}



void r128_emit_contiguous_verts( GLcontext *ctx,
GLuint start,
GLuint count )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint vertex_size = rmesa->vertex_size * 4;
GLuint *dest = r128AllocDmaLow( rmesa, (count-start) * vertex_size);
setup_tab[rmesa->SetupIndex].emit( ctx, start, count, dest, vertex_size );
}


#if 0
void r128_emit_indexed_verts( GLcontext *ctx, GLuint start, GLuint count )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint vertex_size = rmesa->vertex_size * 4;
GLuint bufsz = (count-start) * vertex_size;
int32_t *dest;

rmesa->vertex_low = (rmesa->vertex_low + 63) & ~63; /* alignment */
rmesa->vertex_last_prim = rmesa->vertex_low;

dest = r128AllocDmaLow( rmesa, bufsz, __FUNCTION__);
setup_tab[rmesa->SetupIndex].emit( ctx, start, count, dest, vertex_size );

rmesa->retained_buffer = rmesa->vertex_buffer;
rmesa->vb_offset = (rmesa->vertex_buffer->idx * R128_BUFFER_SIZE +
rmesa->vertex_low - bufsz);

rmesa->vertex_low = (rmesa->vertex_low + 0x7) & ~0x7; /* alignment */
rmesa->vertex_last_prim = rmesa->vertex_low;
}
#endif


void r128InitVB( GLcontext *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;

rmesa->verts = (GLubyte *)ALIGN_MALLOC(size * 4 * 16, 32);

{
static int firsttime = 1;
if (firsttime) {
init_setup_tab();
firsttime = 0;
}
}
}


void r128FreeVB( GLcontext *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
if (rmesa->verts) {
ALIGN_FREE(rmesa->verts);
rmesa->verts = 0;
}
}

+ 0
- 74
src/mesa/drivers/dri/r128/r128_vb.h View File

@@ -1,74 +0,0 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_vb.h,v 1.8 2002/10/30 12:51:46 alanh Exp $ */
/**************************************************************************

Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
VA Linux Systems Inc., Fremont, California.

All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.

**************************************************************************/

/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*
*/

#ifndef R128VB_INC
#define R128VB_INC

#include "mtypes.h"
#include "swrast/swrast.h"
#include "r128_context.h"

#define _R128_NEW_VERTEX_STATE (_DD_NEW_SEPARATE_SPECULAR | \
_DD_NEW_TRI_LIGHT_TWOSIDE | \
_DD_NEW_TRI_UNFILLED | \
_NEW_TEXTURE | \
_NEW_FOG)

extern void r128CheckTexSizes( GLcontext *ctx );
extern void r128ChooseVertexState( GLcontext *ctx );

extern void r128BuildVertices( GLcontext *ctx, GLuint start, GLuint count,
GLuint newinputs );

extern void r128PrintSetupFlags(char *msg, GLuint flags );

extern void r128InitVB( GLcontext *ctx );
extern void r128FreeVB( GLcontext *ctx );

extern void r128_emit_contiguous_verts( GLcontext *ctx,
GLuint start,
GLuint count );

extern void r128_emit_indexed_verts( GLcontext *ctx,
GLuint start,
GLuint count );

extern void r128_translate_vertex( GLcontext *ctx,
const r128Vertex *src,
SWvertex *dst );

extern void r128_print_vertex( GLcontext *ctx, const r128Vertex *v );

#endif

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