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st: rearrange some code to be a little more clear

tags/mesa_7_5_rc1
Brian Paul 16 years ago
parent
commit
e53d6ab39b
1 changed files with 7 additions and 9 deletions
  1. 7
    9
      src/mesa/state_tracker/st_cb_fbo.c

+ 7
- 9
src/mesa/state_tracker/st_cb_fbo.c View File

@@ -96,28 +96,22 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
pipe_surface_reference( &strb->surface, NULL );
pipe_texture_reference( &strb->texture, NULL );


/* Setup new texture template.
*/
memset(&template, 0, sizeof(template));
template.target = PIPE_TEXTURE_2D;
if (strb->format != PIPE_FORMAT_NONE) {
template.format = strb->format;
}
else {
template.format = st_choose_renderbuffer_format(pipe, internalFormat);
}

strb->Base.Width = width;
strb->Base.Height = height;
init_renderbuffer_bits(strb, template.format);

template.target = PIPE_TEXTURE_2D;
pf_get_block(template.format, &template.block);
template.width[0] = width;
template.height[0] = height;
template.depth[0] = 1;
template.last_level = 0;
template.nr_samples = rb->NumSamples;

if (pf_is_depth_stencil(template.format)) {
template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
}
@@ -126,6 +120,10 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
PIPE_TEXTURE_USAGE_RENDER_TARGET);
}

/* init renderbuffer fields */
strb->Base.Width = width;
strb->Base.Height = height;
init_renderbuffer_bits(strb, template.format);

/* Probably need dedicated flags for surface usage too:
*/

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