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tgsi: add TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
tags/12.0-branchpoint
Nicolai Hähnle 9 yıl önce
ebeveyn
işleme
e526f930aa

+ 1
- 0
src/gallium/auxiliary/tgsi/tgsi_strings.c Dosyayı Görüntüle

@@ -144,6 +144,7 @@ const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =
"TES_POINT_MODE",
"NUM_CLIPDIST_ENABLED",
"NUM_CULLDIST_ENABLED",
"FS_EARLY_DEPTH_STENCIL",
};

const char *tgsi_return_type_names[TGSI_RETURN_TYPE_COUNT] =

+ 6
- 0
src/gallium/docs/source/tgsi.rst Dosyayı Görüntüle

@@ -3206,6 +3206,12 @@ NUM_CULLDIST_ENABLED

How many cull distance scalar outputs are enabled.

FS_EARLY_DEPTH_STENCIL
""""""""""""""""""""""

Whether depth test, stencil test, and occlusion query should run before
the fragment shader (regardless of fragment shader side effects). Corresponds
to GLSL early_fragment_tests.

Texture Sampling and Texture Formats
------------------------------------

+ 2
- 1
src/gallium/include/pipe/p_shader_tokens.h Dosyayı Görüntüle

@@ -277,7 +277,8 @@ union tgsi_immediate_data
#define TGSI_PROPERTY_TES_POINT_MODE 14
#define TGSI_PROPERTY_NUM_CLIPDIST_ENABLED 15
#define TGSI_PROPERTY_NUM_CULLDIST_ENABLED 16
#define TGSI_PROPERTY_COUNT 17
#define TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL 17
#define TGSI_PROPERTY_COUNT 18

struct tgsi_property {
unsigned Type : 4; /**< TGSI_TOKEN_TYPE_PROPERTY */

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