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/* |
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* Copyright © 2013 Intel Corporation |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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* DEALINGS IN THE SOFTWARE. |
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*/ |
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/** |
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* \file opt_flip_matrices.cpp |
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* |
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* Convert (matrix * vector) operations to (vector * matrixTranspose), |
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* which can be done using dot products rather than multiplies and adds. |
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* On some hardware, this is more efficient. |
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* |
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* This currently only does the conversion for built-in matrices which |
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* already have transposed equivalents. Namely, gl_ModelViewProjectionMatrix |
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* and gl_TextureMatrix. |
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*/ |
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#include "ir.h" |
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#include "ir_optimization.h" |
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#include "main/macros.h" |
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namespace { |
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class matrix_flipper : public ir_hierarchical_visitor { |
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public: |
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matrix_flipper(exec_list *instructions) |
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{ |
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progress = false; |
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mvp_transpose = NULL; |
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texmat_transpose = NULL; |
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foreach_list(n, instructions) { |
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ir_instruction *ir = (ir_instruction *) n; |
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ir_variable *var = ir->as_variable(); |
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if (!var) |
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continue; |
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if (strcmp(var->name, "gl_ModelViewProjectionMatrixTranspose") == 0) |
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mvp_transpose = var; |
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if (strcmp(var->name, "gl_TextureMatrixTranspose") == 0) |
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texmat_transpose = var; |
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} |
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} |
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ir_visitor_status visit_enter(ir_expression *ir); |
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bool progress; |
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private: |
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ir_variable *mvp_transpose; |
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ir_variable *texmat_transpose; |
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}; |
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} |
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ir_visitor_status |
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matrix_flipper::visit_enter(ir_expression *ir) |
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{ |
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if (ir->operation != ir_binop_mul || |
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!ir->operands[0]->type->is_matrix() || |
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!ir->operands[1]->type->is_vector()) |
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return visit_continue; |
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ir_variable *mat_var = ir->operands[0]->variable_referenced(); |
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if (!mat_var) |
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return visit_continue; |
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if (mvp_transpose && |
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strcmp(mat_var->name, "gl_ModelViewProjectionMatrix") == 0) { |
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ir_dereference_variable *deref = ir->operands[0]->as_dereference_variable(); |
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assert(deref && deref->var == mat_var); |
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void *mem_ctx = ralloc_parent(ir); |
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ir->operands[0] = ir->operands[1]; |
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ir->operands[1] = new(mem_ctx) ir_dereference_variable(mvp_transpose); |
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progress = true; |
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} else if (texmat_transpose && |
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strcmp(mat_var->name, "gl_TextureMatrix") == 0) { |
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ir_dereference_array *array_ref = ir->operands[0]->as_dereference_array(); |
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assert(array_ref != NULL); |
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ir_dereference_variable *var_ref = array_ref->array->as_dereference_variable(); |
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assert(var_ref && var_ref->var == mat_var); |
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ir->operands[0] = ir->operands[1]; |
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ir->operands[1] = array_ref; |
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var_ref->var = texmat_transpose; |
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texmat_transpose->max_array_access = |
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MAX2(texmat_transpose->max_array_access, mat_var->max_array_access); |
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progress = true; |
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} |
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return visit_continue; |
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} |
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bool |
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opt_flip_matrices(struct exec_list *instructions) |
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{ |
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matrix_flipper v(instructions); |
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visit_list_elements(&v, instructions); |
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return v.progress; |
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} |