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i965: update gl_PrimitiveIDIn to be a system variable

Now that we have switched to using nir_shader_gather_info() we
can remove the hacks and just use the system variable.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
tags/17.0-branchpoint
Timothy Arceri 9 years ago
parent
commit
e36f0878cf

+ 1
- 2
src/mesa/drivers/dri/i965/brw_shader.cpp View File

@@ -1355,8 +1355,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
nir->info->patch_inputs_read = key->patch_inputs_read;

struct brw_vue_map input_vue_map;
brw_compute_tess_vue_map(&input_vue_map,
nir->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
brw_compute_tess_vue_map(&input_vue_map, nir->info->inputs_read,
nir->info->patch_inputs_read);

nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);

+ 2
- 7
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp View File

@@ -609,12 +609,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
*
* For SSO pipelines, we use a fixed VUE map layout based on variable
* locations, so we can rely on rendezvous-by-location making this work.
*
* However, we need to ignore VARYING_SLOT_PRIMITIVE_ID, as it's not
* written by previous stages and shows up via payload magic.
*/
GLbitfield64 inputs_read =
shader->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID;
GLbitfield64 inputs_read = shader->info->inputs_read;
brw_compute_vue_map(compiler->devinfo,
&c.input_vue_map, inputs_read,
shader->info->separate_shader);
@@ -626,8 +622,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);

prog_data->include_primitive_id =
(shader->info->inputs_read & VARYING_BIT_PRIMITIVE_ID) ||
(shader->info->system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID));
(shader->info->system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID)) != 0;

prog_data->invocations = shader->info->gs.invocations;


+ 1
- 4
src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp View File

@@ -461,10 +461,7 @@ brw_compile_tcs(const struct brw_compiler *compiler,
nir->info->patch_outputs_written = key->patch_outputs_written;

struct brw_vue_map input_vue_map;
brw_compute_vue_map(devinfo, &input_vue_map,
nir->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
true);

brw_compute_vue_map(devinfo, &input_vue_map, nir->info->inputs_read, true);
brw_compute_tess_vue_map(&vue_prog_data->vue_map,
nir->info->outputs_written,
nir->info->patch_outputs_written);

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