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st/vega: Add color transformation support.

Per OpenVG 1.1.  A new shader stage is added.  It uses the first two
constants of the fragment shader for color transformation parameters.
tags/android-x86-2.2
Chia-I Wu 15 years ago
parent
commit
e360f91f15

+ 58
- 36
src/gallium/state_trackers/vega/asm_fill.h View File

@@ -44,7 +44,7 @@ solid_fill( struct ureg_program *ureg,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_MOV(ureg, *out, constant[0]);
ureg_MOV(ureg, *out, constant[2]);
}

static INLINE void
@@ -61,24 +61,24 @@ linear_grad( struct ureg_program *ureg,
in[0]);
ureg_MOV(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
ureg_DP3(ureg, temp[1], constant[4], ureg_src(temp[0]));
ureg_DP3(ureg, temp[2], constant[5], ureg_src(temp[0]));
ureg_DP3(ureg, temp[3], constant[6], ureg_src(temp[0]));
ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_X), ureg_src(temp[1]));
ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
ureg_MUL(ureg, temp[0],
ureg_scalar(constant[0], TGSI_SWIZZLE_Y),
ureg_scalar(constant[2], TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_Y));
ureg_MAD(ureg, temp[1],
ureg_scalar(constant[0], TGSI_SWIZZLE_X),
ureg_scalar(constant[2], TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_X),
ureg_src(temp[0]));
ureg_MUL(ureg, temp[2], ureg_src(temp[1]),
ureg_scalar(constant[0], TGSI_SWIZZLE_Z));
ureg_scalar(constant[2], TGSI_SWIZZLE_Z));
ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
}

@@ -94,19 +94,19 @@ radial_grad( struct ureg_program *ureg,
ureg_MOV(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_XY), in[0]);
ureg_MOV(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
ureg_DP3(ureg, temp[1], constant[4], ureg_src(temp[0]));
ureg_DP3(ureg, temp[2], constant[5], ureg_src(temp[0]));
ureg_DP3(ureg, temp[3], constant[6], ureg_src(temp[0]));
ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
ureg_MOV(ureg, ureg_writemask(temp[5], TGSI_WRITEMASK_X), ureg_src(temp[1]));
ureg_MOV(ureg, ureg_writemask(temp[5], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
ureg_MUL(ureg, temp[0], ureg_scalar(constant[0], TGSI_SWIZZLE_Y),
ureg_MUL(ureg, temp[0], ureg_scalar(constant[2], TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_Y));
ureg_MAD(ureg, temp[1],
ureg_scalar(constant[0], TGSI_SWIZZLE_X),
ureg_scalar(constant[2], TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_X), ureg_src(temp[0]));
ureg_ADD(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[1]));
ureg_MUL(ureg, temp[3],
@@ -118,10 +118,10 @@ radial_grad( struct ureg_program *ureg,
ureg_src(temp[3]));
ureg_MOV(ureg, temp[4], ureg_negate(ureg_src(temp[4])));
ureg_MUL(ureg, temp[2],
ureg_scalar(constant[0], TGSI_SWIZZLE_Z),
ureg_scalar(constant[2], TGSI_SWIZZLE_Z),
ureg_src(temp[4]));
ureg_MUL(ureg, temp[0],
ureg_scalar(constant[1], TGSI_SWIZZLE_W),
ureg_scalar(constant[3], TGSI_SWIZZLE_W),
ureg_src(temp[2]));
ureg_MUL(ureg, temp[3], ureg_src(temp[1]), ureg_src(temp[1]));

@@ -130,8 +130,8 @@ radial_grad( struct ureg_program *ureg,
ureg_RCP(ureg, temp[2], ureg_src(temp[2]));
ureg_SUB(ureg, temp[1], ureg_src(temp[2]), ureg_src(temp[1]));
ureg_ADD(ureg, temp[0],
ureg_scalar(constant[0], TGSI_SWIZZLE_Z),
ureg_scalar(constant[0], TGSI_SWIZZLE_Z));
ureg_scalar(constant[2], TGSI_SWIZZLE_Z),
ureg_scalar(constant[2], TGSI_SWIZZLE_Z));
ureg_RCP(ureg, temp[0], ureg_src(temp[0]));
ureg_MUL(ureg, temp[2], ureg_src(temp[1]), ureg_src(temp[0]));
ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
@@ -152,17 +152,17 @@ pattern( struct ureg_program *ureg,
in[0]);
ureg_MOV(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
ureg_DP3(ureg, temp[1], constant[4], ureg_src(temp[0]));
ureg_DP3(ureg, temp[2], constant[5], ureg_src(temp[0]));
ureg_DP3(ureg, temp[3], constant[6], ureg_src(temp[0]));
ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_X), ureg_src(temp[1]));
ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
ureg_RCP(ureg, temp[0],
ureg_swizzle(constant[1],
ureg_swizzle(constant[3],
TGSI_SWIZZLE_Z,
TGSI_SWIZZLE_W,
TGSI_SWIZZLE_Z,
@@ -179,6 +179,23 @@ pattern( struct ureg_program *ureg,
ureg_TEX(ureg, *out, TGSI_TEXTURE_2D, ureg_src(temp[1]), sampler[0]);
}

static INLINE void
color_transform( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_MUL(ureg, temp[1], ureg_src(temp[0]), constant[0]);
ureg_ADD(ureg, temp[1], ureg_src(temp[1]), constant[1]);
ureg_CLAMP(ureg, temp[1],
ureg_src(temp[1]),
ureg_scalar(constant[3], TGSI_SWIZZLE_X),
ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
ureg_MOV(ureg, *out, ureg_src(temp[1]));
}

static INLINE void
mask( struct ureg_program *ureg,
struct ureg_dst *out,
@@ -233,10 +250,10 @@ image_stencil( struct ureg_program *ureg,

#define EXTENDED_BLENDER_OVER_FUNC \
ureg_SUB(ureg, temp[3], \
ureg_scalar(constant[1], TGSI_SWIZZLE_Y), \
ureg_scalar(constant[3], TGSI_SWIZZLE_Y), \
ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); \
ureg_SUB(ureg, temp[4], \
ureg_scalar(constant[1], TGSI_SWIZZLE_Y), \
ureg_scalar(constant[3], TGSI_SWIZZLE_Y), \
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W)); \
ureg_MUL(ureg, temp[3], ureg_src(temp[0]), ureg_src(temp[3])); \
ureg_MUL(ureg, temp[4], ureg_src(temp[1]), ureg_src(temp[4])); \
@@ -369,11 +386,11 @@ color_bw( struct ureg_program *ureg,
struct ureg_src *constant)
{
ureg_ADD(ureg, temp[1],
ureg_scalar(constant[1], TGSI_SWIZZLE_Y),
ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
ureg_RCP(ureg, temp[2], ureg_src(temp[1]));
ureg_ADD(ureg, temp[1],
ureg_scalar(constant[1], TGSI_SWIZZLE_Y),
ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
ureg_src(temp[2]));
ureg_ADD(ureg, ureg_writemask(temp[2], TGSI_WRITEMASK_X),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_X),
@@ -413,13 +430,13 @@ struct shader_asm_info {
/* paint types */
static const struct shader_asm_info shaders_paint_asm[] = {
{VEGA_SOLID_FILL_SHADER, solid_fill,
VG_FALSE, 0, 1, 0, 0, 0, 0},
VG_FALSE, 2, 1, 0, 0, 0, 0},
{VEGA_LINEAR_GRADIENT_SHADER, linear_grad,
VG_TRUE, 0, 5, 0, 1, 0, 5},
VG_TRUE, 2, 5, 0, 1, 0, 5},
{VEGA_RADIAL_GRADIENT_SHADER, radial_grad,
VG_TRUE, 0, 5, 0, 1, 0, 6},
VG_TRUE, 2, 5, 0, 1, 0, 6},
{VEGA_PATTERN_SHADER, pattern,
VG_TRUE, 1, 4, 0, 1, 0, 5}
VG_TRUE, 3, 4, 0, 1, 0, 5}
};

/* image draw modes */
@@ -432,6 +449,11 @@ static const struct shader_asm_info shaders_image_asm[] = {
VG_TRUE, 0, 0, 3, 1, 0, 2}
};

static const struct shader_asm_info shaders_color_transform_asm[] = {
{VEGA_COLOR_TRANSFORM_SHADER, color_transform,
VG_FALSE, 0, 4, 0, 0, 0, 2}
};

static const struct shader_asm_info shaders_mask_asm[] = {
{VEGA_MASK_SHADER, mask,
VG_TRUE, 0, 0, 1, 1, 0, 2}
@@ -440,13 +462,13 @@ static const struct shader_asm_info shaders_mask_asm[] = {
/* extra blend modes */
static const struct shader_asm_info shaders_blend_asm[] = {
{VEGA_BLEND_MULTIPLY_SHADER, blend_multiply,
VG_TRUE, 1, 1, 2, 1, 0, 5},
VG_TRUE, 3, 1, 2, 1, 0, 5},
{VEGA_BLEND_SCREEN_SHADER, blend_screen,
VG_TRUE, 0, 0, 2, 1, 0, 4},
{VEGA_BLEND_DARKEN_SHADER, blend_darken,
VG_TRUE, 1, 1, 2, 1, 0, 6},
VG_TRUE, 3, 1, 2, 1, 0, 6},
{VEGA_BLEND_LIGHTEN_SHADER, blend_lighten,
VG_TRUE, 1, 1, 2, 1, 0, 6},
VG_TRUE, 3, 1, 2, 1, 0, 6},
};

/* premultiply */
@@ -460,7 +482,7 @@ static const struct shader_asm_info shaders_premultiply_asm[] = {
/* color transform to black and white */
static const struct shader_asm_info shaders_bw_asm[] = {
{VEGA_BW_SHADER, color_bw,
VG_FALSE, 1, 1, 0, 0, 0, 3},
VG_FALSE, 3, 1, 0, 0, 0, 3},
};

#endif

+ 7
- 3
src/gallium/state_trackers/vega/mask.c View File

@@ -253,7 +253,11 @@ static void mask_resource_fill(struct pipe_resource *dst,
VGfloat coverage)
{
struct vg_context *ctx = vg_current_context();
VGfloat color[4] = { 0.0f, 0.0f, 0.0f, coverage };
VGfloat fs_consts[12] = {
0.0f, 0.0f, 0.0f, 0.0f, /* not used */
0.0f, 0.0f, 0.0f, 0.0f, /* not used */
0.0f, 0.0f, 0.0f, coverage /* color */
};
void *fs;

if (x < 0) {
@@ -267,8 +271,8 @@ static void mask_resource_fill(struct pipe_resource *dst,

fs = shaders_cache_fill(ctx->sc, VEGA_SOLID_FILL_SHADER);

if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE,
~0, NULL, NULL, 0, fs, (const void *) color, sizeof(color))) {
if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, ~0,
NULL, NULL, 0, fs, (const void *) fs_consts, sizeof(fs_consts))) {
renderer_filter(ctx->renderer, x, y, width, height, 0, 0, 0, 0);
renderer_filter_end(ctx->renderer);
}

+ 27
- 2
src/gallium/state_trackers/vega/shader.c View File

@@ -38,12 +38,14 @@
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_math.h"

#define MAX_CONSTANTS 20
#define MAX_CONSTANTS 28

struct shader {
struct vg_context *context;

VGboolean color_transform;
VGboolean masking;
struct vg_paint *paint;
struct vg_image *image;
@@ -72,6 +74,11 @@ void shader_destroy(struct shader *shader)
FREE(shader);
}

void shader_set_color_transform(struct shader *shader, VGboolean set)
{
shader->color_transform = set;
}

void shader_set_masking(struct shader *shader, VGboolean set)
{
shader->masking = set;
@@ -94,10 +101,25 @@ struct vg_paint * shader_paint(struct shader *shader)

static VGint setup_constant_buffer(struct shader *shader)
{
const struct vg_state *state = &shader->context->state.vg;
VGint param_bytes = paint_constant_buffer_size(shader->paint);
VGint i;

param_bytes += sizeof(VGfloat) * 8;
assert(param_bytes <= sizeof(shader->constants));
paint_fill_constant_buffer(shader->paint, shader->constants);

if (state->color_transform) {
for (i = 0; i < 8; i++) {
VGfloat val = (i < 4) ? 127.0f : 1.0f;
shader->constants[i] =
CLAMP(state->color_transform_values[i], -val, val);
}
}
else {
memset(shader->constants, 0, sizeof(VGfloat) * 8);
}

paint_fill_constant_buffer(shader->paint, shader->constants + 8);

return param_bytes;
}
@@ -227,6 +249,9 @@ static void setup_shader_program(struct shader *shader)
}
}

if (shader->color_transform)
shader_id |= VEGA_COLOR_TRANSFORM_SHADER;

if (shader->masking)
shader_id |= VEGA_MASK_SHADER;


+ 2
- 0
src/gallium/state_trackers/vega/shader.h View File

@@ -37,6 +37,8 @@ struct vg_image;
struct shader *shader_create(struct vg_context *context);
void shader_destroy(struct shader *shader);

void shader_set_color_transform(struct shader *shader, VGboolean set);

void shader_set_masking(struct shader *shader, VGboolean set);
VGboolean shader_is_masking(struct shader *shader);


+ 22
- 8
src/gallium/state_trackers/vega/shaders_cache.c View File

@@ -52,12 +52,13 @@
* of the pipeline. The stages are:
* 1) Paint generation (color/gradient/pattern)
* 2) Image composition (normal/multiply/stencil)
* 3) Mask
* 4) Extended blend (multiply/screen/darken/lighten)
* 5) Premultiply/Unpremultiply
* 6) Color transform (to black and white)
* 3) Color transform
* 4) Mask
* 5) Extended blend (multiply/screen/darken/lighten)
* 6) Premultiply/Unpremultiply
* 7) Color transform (to black and white)
*/
#define SHADER_STAGES 6
#define SHADER_STAGES 7

struct cached_shader {
void *driver_shader;
@@ -286,6 +287,19 @@ create_shader(struct pipe_context *pipe,
assert(idx == ((!sh || sh == VEGA_IMAGE_NORMAL_SHADER) ? 1 : 2));

/* third stage */
sh = SHADERS_GET_COLOR_TRANSFORM_SHADER(id);
switch (sh) {
case VEGA_COLOR_TRANSFORM_SHADER:
shaders[idx] = &shaders_color_transform_asm[
(sh >> SHADERS_COLOR_TRANSFORM_SHIFT) - 1];
assert(shaders[idx]->id == sh);
idx++;
break;
default:
break;
}

/* fourth stage */
sh = SHADERS_GET_MASK_SHADER(id);
switch (sh) {
case VEGA_MASK_SHADER:
@@ -297,7 +311,7 @@ create_shader(struct pipe_context *pipe,
break;
}

/* fourth stage */
/* fifth stage */
sh = SHADERS_GET_BLEND_SHADER(id);
switch (sh) {
case VEGA_BLEND_MULTIPLY_SHADER:
@@ -312,7 +326,7 @@ create_shader(struct pipe_context *pipe,
break;
}

/* fifth stage */
/* sixth stage */
sh = SHADERS_GET_PREMULTIPLY_SHADER(id);
switch (sh) {
case VEGA_PREMULTIPLY_SHADER:
@@ -326,7 +340,7 @@ create_shader(struct pipe_context *pipe,
break;
}

/* sixth stage */
/* seventh stage */
sh = SHADERS_GET_BW_SHADER(id);
switch (sh) {
case VEGA_BW_SHADER:

+ 6
- 1
src/gallium/state_trackers/vega/shaders_cache.h View File

@@ -35,6 +35,7 @@ struct shaders_cache;

#define _SHADERS_PAINT_BITS 3
#define _SHADERS_IMAGE_BITS 2
#define _SHADERS_COLOR_TRANSFORM_BITS 1
#define _SHADERS_MASK_BITS 1
#define _SHADERS_BLEND_BITS 3
#define _SHADERS_PREMULTIPLY_BITS 2
@@ -42,7 +43,8 @@ struct shaders_cache;

#define SHADERS_PAINT_SHIFT (0)
#define SHADERS_IMAGE_SHIFT (SHADERS_PAINT_SHIFT + _SHADERS_PAINT_BITS)
#define SHADERS_MASK_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
#define SHADERS_COLOR_TRANSFORM_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
#define SHADERS_MASK_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS)
#define SHADERS_BLEND_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
#define SHADERS_PREMULTIPLY_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
#define SHADERS_BW_SHIFT (SHADERS_PREMULTIPLY_SHIFT + _SHADERS_PREMULTIPLY_BITS)
@@ -52,6 +54,7 @@ struct shaders_cache;

#define SHADERS_GET_PAINT_SHADER(id) _SHADERS_GET_STAGE(PAINT, id)
#define SHADERS_GET_IMAGE_SHADER(id) _SHADERS_GET_STAGE(IMAGE, id)
#define SHADERS_GET_COLOR_TRANSFORM_SHADER(id) _SHADERS_GET_STAGE(COLOR_TRANSFORM, id)
#define SHADERS_GET_MASK_SHADER(id) _SHADERS_GET_STAGE(MASK, id)
#define SHADERS_GET_BLEND_SHADER(id) _SHADERS_GET_STAGE(BLEND, id)
#define SHADERS_GET_PREMULTIPLY_SHADER(id) _SHADERS_GET_STAGE(PREMULTIPLY, id)
@@ -67,6 +70,8 @@ enum VegaShaderType {
VEGA_IMAGE_MULTIPLY_SHADER = 2 << SHADERS_IMAGE_SHIFT,
VEGA_IMAGE_STENCIL_SHADER = 3 << SHADERS_IMAGE_SHIFT,

VEGA_COLOR_TRANSFORM_SHADER = 1 << SHADERS_COLOR_TRANSFORM_SHIFT,

VEGA_MASK_SHADER = 1 << SHADERS_MASK_SHIFT,

VEGA_BLEND_MULTIPLY_SHADER = 1 << SHADERS_BLEND_SHIFT,

+ 1
- 0
src/gallium/state_trackers/vega/vg_context.c View File

@@ -416,6 +416,7 @@ void vg_validate_state(struct vg_context *ctx)

shader_set_masking(ctx->shader, ctx->state.vg.masking);
shader_set_image_mode(ctx->shader, ctx->state.vg.image_mode);
shader_set_color_transform(ctx->shader, ctx->state.vg.color_transform);
}

VGboolean vg_object_is_valid(void *ptr, enum vg_object_type type)

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