Browse Source

blending fixes for CHAN_TYPE==GL_FLOAT (Gerk Huisma)

tags/mesa_4_1
Brian Paul 23 years ago
parent
commit
e201bef913
1 changed files with 38 additions and 1 deletions
  1. 38
    1
      src/mesa/swrast/s_blend.c

+ 38
- 1
src/mesa/swrast/s_blend.c View File

@@ -1,4 +1,4 @@
/* $Id: s_blend.c,v 1.22 2002/04/19 20:12:31 jrfonseca Exp $ */
/* $Id: s_blend.c,v 1.23 2002/06/30 15:57:45 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -318,8 +318,13 @@ blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],

for (i=0;i<n;i++) {
if (mask[i]) {
#if CHAN_TYPE == GL_FLOAT
GLfloat Rs, Gs, Bs, As; /* Source colors */
GLfloat Rd, Gd, Bd, Ad; /* Dest colors */
#else
GLint Rs, Gs, Bs, As; /* Source colors */
GLint Rd, Gd, Bd, Ad; /* Dest colors */
#endif
GLfloat sR, sG, sB, sA; /* Source scaling */
GLfloat dR, dG, dB, dA; /* Dest scaling */
GLfloat r, g, b, a;
@@ -593,6 +598,37 @@ blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
ASSERT( dA <= 1.0 );

/* compute blended color */
#if CHAN_TYPE == GL_FLOAT
if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
r = Rs * sR + Rd * dR;
g = Gs * sG + Gd * dG;
b = Bs * sB + Bd * dB;
a = As * sA + Ad * dA;
}
else if (ctx->Color.BlendEquation==GL_FUNC_SUBTRACT_EXT) {
r = Rs * sR - Rd * dR;
g = Gs * sG - Gd * dG;
b = Bs * sB - Bd * dB;
a = As * sA - Ad * dA;
}
else if (ctx->Color.BlendEquation==GL_FUNC_REVERSE_SUBTRACT_EXT) {
r = Rd * dR - Rs * sR;
g = Gd * dG - Gs * sG;
b = Bd * dB - Bs * sB;
a = Ad * dA - As * sA;
}
else {
/* should never get here */
r = g = b = a = 0.0F; /* silence uninitialized var warning */
_mesa_problem(ctx, "unexpected BlendEquation in blend_general()");
}

/* final clamping */
rgba[i][RCOMP] = CLAMP( r, 0.0F, CHAN_MAXF );
rgba[i][GCOMP] = CLAMP( g, 0.0F, CHAN_MAXF );
rgba[i][BCOMP] = CLAMP( b, 0.0F, CHAN_MAXF );
rgba[i][ACOMP] = CLAMP( a, 0.0F, CHAN_MAXF );
#else
if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
r = Rs * sR + Rd * dR + 0.5F;
g = Gs * sG + Gd * dG + 0.5F;
@@ -622,6 +658,7 @@ blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
rgba[i][GCOMP] = (GLchan) (GLint) CLAMP( g, 0.0F, CHAN_MAXF );
rgba[i][BCOMP] = (GLchan) (GLint) CLAMP( b, 0.0F, CHAN_MAXF );
rgba[i][ACOMP] = (GLchan) (GLint) CLAMP( a, 0.0F, CHAN_MAXF );
#endif
}
}
}

Loading…
Cancel
Save