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@@ -104,12 +104,12 @@ GL 4.0: |
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- Dynamically uniform sampler array indices started (Chris) |
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- Dynamically uniform UBO array indices started (Chris) |
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- Implicit signed -> unsigned conversions DONE |
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- Fused multiply-add DONE |
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- Packing/bitfield/conversion functions DONE |
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- Enhanced textureGather DONE |
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- Geometry shader instancing DONE |
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- Fused multiply-add DONE (i965, nvc0) |
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- Packing/bitfield/conversion functions DONE (i965, nvc0) |
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- Enhanced textureGather DONE (i965, nvc0, radeonsi) |
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- Geometry shader instancing DONE (i965, nvc0) |
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- Geometry shader multiple streams DONE (i965, nvc0) |
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- Enhanced per-sample shading DONE |
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- Enhanced per-sample shading DONE (i965) |
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- Interpolation functions started (Chris) |
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- New overload resolution rules DONE |
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GL_ARB_gpu_shader_fp64 started (Dave) |