浏览代码

docs: update hw-dependent bits of ARB_gpu_shader5

Some of the features are completely implemented by core, while others
have hardware dependencies. Create a list of drivers supporting each
sub-feature that must have hw support.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
tags/10.3-branchpoint
Ilia Mirkin 11 年前
父节点
当前提交
e1432489c0
共有 1 个文件被更改,包括 5 次插入5 次删除
  1. 5
    5
      docs/GL3.txt

+ 5
- 5
docs/GL3.txt 查看文件

@@ -104,12 +104,12 @@ GL 4.0:
- Dynamically uniform sampler array indices started (Chris)
- Dynamically uniform UBO array indices started (Chris)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE
- Packing/bitfield/conversion functions DONE
- Enhanced textureGather DONE
- Geometry shader instancing DONE
- Fused multiply-add DONE (i965, nvc0)
- Packing/bitfield/conversion functions DONE (i965, nvc0)
- Enhanced textureGather DONE (i965, nvc0, radeonsi)
- Geometry shader instancing DONE (i965, nvc0)
- Geometry shader multiple streams DONE (i965, nvc0)
- Enhanced per-sample shading DONE
- Enhanced per-sample shading DONE (i965)
- Interpolation functions started (Chris)
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 started (Dave)

正在加载...
取消
保存