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glsl: Fix inout qualifier handling in GLSL 4.40.

inout variables have q.in and q.out set.  We were trying to set
xfb_buffer = 1 for shader output variables (and inadvertantly setting
it on inout parameters, too).  But input_layout_mask doesn't have
xfb_buffer set, so it was seen as in invalid input qualifier.

This meant that all 'inout' parameters were broken.

Caught by running a WebGL conformance test in Chromium:
https://www.khronos.org/registry/webgl/sdk/tests/deqp/data/gles3/shaders/qualification_order.html?webglVersion=2

Fixes Piglit's tests/spec/glsl-4.40/compiler/inout-parameter-qualifier.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
tags/13.0-branchpoint
Kenneth Graunke 9 years ago
parent
commit
dffa371665
1 changed files with 2 additions and 1 deletions
  1. 2
    1
      src/compiler/glsl/ast_type.cpp

+ 2
- 1
src/compiler/glsl/ast_type.cpp View File

@@ -242,7 +242,8 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
if (q.flags.q.xfb_buffer) {
this->flags.q.xfb_buffer = 1;
this->xfb_buffer = q.xfb_buffer;
} else if (!this->flags.q.xfb_buffer && this->flags.q.out) {
} else if (!this->flags.q.xfb_buffer && this->flags.q.out &&
!this->flags.q.in) {
/* Assign global xfb_buffer value */
this->flags.q.xfb_buffer = 1;
this->xfb_buffer = state->out_qualifier->xfb_buffer;

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