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mesa: when linking a shader program, make sure all the shaders compiled OK

cherry-picked from master
tags/mesa_20090313
Brian Paul 17 years ago
parent
commit
dff477a5e2
1 changed files with 8 additions and 0 deletions
  1. 8
    0
      src/mesa/shader/slang/slang_link.c

+ 8
- 0
src/mesa/shader/slang/slang_link.c View File



_mesa_clear_shader_program_data(ctx, shProg); _mesa_clear_shader_program_data(ctx, shProg);


/* check that all programs compiled successfully */
for (i = 0; i < shProg->NumShaders; i++) {
if (!shProg->Shaders[i]->CompileStatus) {
link_error(shProg, "linking with uncompiled shader\n");
return;
}
}

shProg->Uniforms = _mesa_new_uniform_list(); shProg->Uniforms = _mesa_new_uniform_list();
shProg->Varying = _mesa_new_parameter_list(); shProg->Varying = _mesa_new_parameter_list();



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