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disabled locked arrays in glDrawRangeElements()

tags/mesa_3_3
Brian Paul 26 years ago
parent
commit
df37c6bd65
1 changed files with 11 additions and 1 deletions
  1. 11
    1
      src/mesa/main/varray.c

+ 11
- 1
src/mesa/main/varray.c View File

@@ -1,4 +1,4 @@
/* $Id: varray.c,v 1.19 2000/02/02 19:17:57 brianp Exp $ */
/* $Id: varray.c,v 1.20 2000/02/05 02:05:14 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -1122,6 +1122,13 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start,
return;
}

#if 0
/*
* XXX something in locked arrays is broken! If start = 0,
* end = 1 and count = 2 we'll take the LockArrays path and
* get incorrect results. See Scott McMillan's bug of 3 Jan 2000.
* For now, don't use locked arrays.
*/
if (!ctx->Array.LockCount && 2*count > (GLint) 3*(end-start)) {
glLockArraysEXT( start, end );
glDrawElements( mode, count, type, indices );
@@ -1129,6 +1136,9 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start,
} else {
glDrawElements( mode, count, type, indices );
}
#else
glDrawElements( mode, count, type, indices );
#endif
}



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