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mesa: reset ErrorDebugCount to zero in glGetString()
tags/mesa_7_6_rc1
Brian Paul
16 years ago
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b98f0f2d51
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def77160d6
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src/mesa/main/getstring.c
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src/mesa/main/getstring.c
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@@ -266,5 +266,6 @@ _mesa_GetError( void )
_mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e));
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
ctx->ErrorDebugCount = 0;
return e;
}
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