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dri_interface: Introduce DRI tokens for the texBuffer texture formats

This used to take GLX tokens, but the DRI interface can't depend on GLX
defines.  We fix this by introducing DRI tokens that have the same value
as the GLX texture format tokens.
tags/7.8-rc1
Kristian Høgsberg 15 年之前
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debf00e5fc

+ 7
- 0
include/GL/internal/dri_interface.h 查看文件

@@ -230,6 +230,13 @@ struct __DRItexOffsetExtensionRec {
};


/* Valid values for format in the setTexBuffer2 function below. These
* values match the GLX tokens for compatibility reasons, but we
* define them here since the DRI interface can't depend on GLX. */
#define __DRI_TEXTURE_FORMAT_NONE 0x20D8
#define __DRI_TEXTURE_FORMAT_RGB 0x20D9
#define __DRI_TEXTURE_FORMAT_RGBA 0x20DA

#define __DRI_TEX_BUFFER "DRI_TexBuffer"
#define __DRI_TEX_BUFFER_VERSION 2
struct __DRItexBufferExtensionRec {

+ 0
- 4
include/GL/internal/glcore.h 查看文件

@@ -178,8 +178,4 @@ typedef struct __GLcontextModesRec {
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004

#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA

#endif /* __gl_core_h_ */

+ 1
- 1
src/gallium/state_trackers/dri/dri_drawable.c 查看文件

@@ -268,7 +268,7 @@ void dri2_set_tex_buffer2(__DRIcontext *pDRICtx, GLint target,
void dri2_set_tex_buffer(__DRIcontext *pDRICtx, GLint target,
__DRIdrawable *dPriv)
{
dri2_set_tex_buffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
dri2_set_tex_buffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}

void

+ 4
- 4
src/mesa/drivers/dri/intel/intel_tex_image.c 查看文件

@@ -728,7 +728,7 @@ intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,

void
intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
GLint glx_texture_format,
GLint texture_format,
__DRIdrawable *dPriv)
{
struct gl_framebuffer *fb = dPriv->driverPrivate;
@@ -758,7 +758,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
if (rb->region == NULL)
return;

if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
internalFormat = GL_RGB;
else
internalFormat = GL_RGBA;
@@ -788,7 +788,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,

intelImage->face = target_to_face(target);
intelImage->level = level;
if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
texImage->TexFormat = MESA_FORMAT_XRGB8888;
else
texImage->TexFormat = MESA_FORMAT_ARGB8888;
@@ -808,7 +808,7 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
/* The old interface didn't have the format argument, so copy our
* implementation's behavior at the time.
*/
intelSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}



+ 4
- 4
src/mesa/drivers/dri/r200/r200_texstate.c 查看文件

@@ -764,7 +764,7 @@ void r200SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
}
}

void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format,
void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
__DRIdrawable *dPriv)
{
struct gl_texture_unit *texUnit;
@@ -781,7 +781,7 @@ void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo

type = GL_BGRA;
format = GL_UNSIGNED_BYTE;
internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);

radeon = pDRICtx->driverPrivate;
rmesa = pDRICtx->driverPrivate;
@@ -832,7 +832,7 @@ void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo
pitch_val = rb->pitch;
switch (rb->cpp) {
case 4:
if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
else
t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format;
@@ -862,7 +862,7 @@ void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo

void r200SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
{
r200SetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
r200SetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}



+ 4
- 4
src/mesa/drivers/dri/r300/r300_texstate.c 查看文件

@@ -415,7 +415,7 @@ void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
t->pp_txpitch |= pitch_val;
}

void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format, __DRIdrawable *dPriv)
void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format, __DRIdrawable *dPriv)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
@@ -431,7 +431,7 @@ void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo

type = GL_BGRA;
format = GL_UNSIGNED_BYTE;
internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);

radeon = pDRICtx->driverPrivate;
rmesa = pDRICtx->driverPrivate;
@@ -481,7 +481,7 @@ void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo
pitch_val = rb->pitch;
switch (rb->cpp) {
case 4:
if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
else
t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
@@ -520,5 +520,5 @@ void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo

void r300SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
{
r300SetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
r300SetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}

+ 3
- 3
src/mesa/drivers/dri/r600/r600_texstate.c 查看文件

@@ -988,7 +988,7 @@ void r600SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo

type = GL_BGRA;
format = GL_UNSIGNED_BYTE;
internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
internalFormat = (glx_texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);

radeon = pDRICtx->driverPrivate;
rmesa = pDRICtx->driverPrivate;
@@ -1037,7 +1037,7 @@ void r600SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo
pitch_val = rb->pitch;
switch (rb->cpp) {
case 4:
if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT) {
if (glx_texture_format == __DRI_TEXTURE_FORMAT_RGB) {
SETfield(t->SQ_TEX_RESOURCE1, FMT_8_8_8_8,
SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_shift, SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_mask);

@@ -1116,5 +1116,5 @@ void r600SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo

void r600SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
{
r600SetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
r600SetTexBuffer2(pDRICtx, target, __DRM_TEXTURE_FORMAT_RGBA, dPriv);
}

+ 4
- 4
src/mesa/drivers/dri/radeon/radeon_texstate.c 查看文件

@@ -639,7 +639,7 @@ void radeonSetTexOffset(__DRIcontext * pDRICtx, GLint texname,
}
}

void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format,
void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
__DRIdrawable *dPriv)
{
struct gl_texture_unit *texUnit;
@@ -656,7 +656,7 @@ void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_

type = GL_BGRA;
format = GL_UNSIGNED_BYTE;
internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);

radeon = pDRICtx->driverPrivate;
rmesa = pDRICtx->driverPrivate;
@@ -705,7 +705,7 @@ void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_
t->override_offset = 0;
switch (rb->cpp) {
case 4:
if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
else
t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format;
@@ -740,7 +740,7 @@ void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_

void radeonSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
{
radeonSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
radeonSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}



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