Make sure we can really render to the texture surface given its format.tags/mesa_20090313
| @@ -370,6 +370,8 @@ st_render_texture(GLcontext *ctx, | |||
| att->TextureLevel, | |||
| att->Zoffset); | |||
| assert(strb->surface); | |||
| assert(screen->is_format_supported(screen, strb->surface->format, PIPE_TEXTURE)); | |||
| assert(screen->is_format_supported(screen, strb->surface->format, PIPE_SURFACE)); | |||
| init_renderbuffer_bits(strb, pt->format); | |||