Sometimes sched changes that are a win in terms of instruction count and/or register pressure, are worse in real life, due to keeping varying storage locked for too long. Add a shader-db stat to give this more visibility. Signed-off-by: Rob Clark <robdclark@chromium.org>master
| @@ -915,6 +915,10 @@ void * ir3_assemble(struct ir3 *shader, struct ir3_info *info, | |||
| int ret = emit[opc_cat(instr->opc)](instr, dwords, info); | |||
| if (ret) | |||
| goto fail; | |||
| if ((instr->opc == OPC_BARY_F) && (instr->regs[0]->flags & IR3_REG_EI)) | |||
| info->last_baryf = info->instrs_count; | |||
| info->instrs_count += 1 + instr->repeat + instr->nop; | |||
| info->nops_count += instr->nop; | |||
| if (instr->opc == OPC_NOP) | |||
| @@ -58,6 +58,8 @@ struct ir3_info { | |||
| /* number of sync bits: */ | |||
| uint16_t ss, sy; | |||
| uint16_t last_baryf; /* instruction # of last varying fetch */ | |||
| }; | |||
| struct ir3_register { | |||
| @@ -52,13 +52,14 @@ dump_shader_info(struct ir3_shader_variant *v, bool binning_pass, | |||
| pipe_debug_message(debug, SHADER_INFO, | |||
| "%s shader: %u inst, %u nops, %u non-nops, %u dwords, " | |||
| "%u half, %u full, %u constlen, " | |||
| "%u last-baryf, %u half, %u full, %u constlen, " | |||
| "%u (ss), %u (sy), %d max_sun, %d loops\n", | |||
| ir3_shader_stage(v), | |||
| v->info.instrs_count, | |||
| v->info.nops_count, | |||
| v->info.instrs_count - v->info.nops_count, | |||
| v->info.sizedwords, | |||
| v->info.last_baryf, | |||
| v->info.max_half_reg + 1, | |||
| v->info.max_reg + 1, | |||
| v->constlen, | |||