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svga: use new svga_check_sampler_framebuffer_resource_collision()

Reviewed-by: Neha Bhende <bhenden@vmware.com>
tags/13.0-branchpoint
Brian Paul 9 vuotta sitten
vanhempi
commit
dcf63339e7
1 muutettua tiedostoa jossa 3 lisäystä ja 18 poistoa
  1. 3
    18
      src/gallium/drivers/svga/svga_pipe_sampler.c

+ 3
- 18
src/gallium/drivers/svga/svga_pipe_sampler.c Näytä tiedosto

@@ -511,27 +511,12 @@ svga_set_sampler_views(struct pipe_context *pipe,
}

/* Check if any of the sampler view resources collide with the framebuffer
* color buffers or depth stencil resource. If so, enable the NEW_FRAME_BUFFER
* color buffers or depth stencil resource. If so, set the NEW_FRAME_BUFFER
* dirty bit so that emit_framebuffer can be invoked to create backed view
* for the conflicted surface view.
*/
for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
if (svga->curr.framebuffer.cbufs[i]) {
struct svga_surface *s = svga_surface(svga->curr.framebuffer.cbufs[i]);
if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
svga->dirty |= SVGA_NEW_FRAME_BUFFER;
break;
}
}
}

if (svga->curr.framebuffer.zsbuf) {
struct svga_surface *s = svga_surface(svga->curr.framebuffer.zsbuf);
if (s) {
if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
svga->dirty |= SVGA_NEW_FRAME_BUFFER;
}
}
if (svga_check_sampler_framebuffer_resource_collision(svga, shader)) {
svga->dirty |= SVGA_NEW_FRAME_BUFFER;
}

done:

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