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glsl: use has_double() helper

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
tags/12.0-branchpoint
Timothy Arceri 9 years ago
parent
commit
db2a35193f
1 changed files with 1 additions and 2 deletions
  1. 1
    2
      src/compiler/glsl/ast_to_hir.cpp

+ 1
- 2
src/compiler/glsl/ast_to_hir.cpp View File

@@ -2967,8 +2967,7 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state,
*
* The 'double' type does not exist in GLSL ES so far.
*/
if ((state->ARB_gpu_shader_fp64_enable
|| state->is_version(400, 0))
if (state->has_double()
&& var_type->contains_double()
&& interpolation != INTERP_QUALIFIER_FLAT
&& state->stage == MESA_SHADER_FRAGMENT

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