There is no functionality in swr to clamp either vertex or frag colors. This could be added in swr_shader, at which point these could be re-enabled. Fixes arb_color_buffer_float-render Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>tags/17.0-branchpoint
@@ -233,8 +233,9 @@ swr_get_param(struct pipe_screen *screen, enum pipe_cap param) | |||
case PIPE_CAP_TEXTURE_BARRIER: | |||
return 0; | |||
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: | |||
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */ | |||
case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */ | |||
case PIPE_CAP_VERTEX_COLOR_CLAMPED: | |||
return 0; | |||
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: | |||
return 1; | |||
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: | |||
return 1; |