This comes from a radeon-rewrite fallback fix, but may also fix stencil
clear failure when the polygon winding mode is flipped.
(cherry picked from commit d866abeffc)
			
			tags/mesa_7_5_rc4
		 Eric Anholt
					
					16 years ago
						Eric Anholt
					
					16 years ago
				| @@ -256,7 +256,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask) | |||
| if (this_mask & BUFFER_BIT_STENCIL) { | |||
| _mesa_Enable(GL_STENCIL_TEST); | |||
| _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); | |||
| _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear, | |||
| _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, | |||
| ctx->Stencil.Clear, | |||
| ctx->Stencil.WriteMask[0]); | |||
| } else { | |||
| _mesa_Disable(GL_STENCIL_TEST); | |||