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Converted vertex setup to use t_vertex.[ch].

tags/R300_DRIVER_0
Felix Kuehling 21 年之前
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d9a0330872

+ 5
- 0
src/mesa/drivers/dri/savage/savage_bci.h 查看文件

@@ -628,8 +628,13 @@ typedef union {
#define SAVAGE_HW_NO_W (1<<1)
#define SAVAGE_HW_NO_CD (1<<2)
#define SAVAGE_HW_NO_CS (1<<3)
#define SAVAGE_HW_NO_U0 (1<<4)
#define SAVAGE_HW_NO_V0 (1<<5)
#define SAVAGE_HW_NO_UV0 ((1<<4) | (1<<5))
#define SAVAGE_HW_NO_U1 (1<<6)
#define SAVAGE_HW_NO_V1 (1<<7)
#define SAVAGE_HW_NO_UV1 ((1<<6) | (1<<7))
#define SAVAGE_HW_SKIPFLAGS 0x000000ff

#define SAVAGE_HW_TRIANGLE_TYPE (3UL<<25)
#define SAVAGE_HW_TRIANGLE_CONT (1UL<<24)

+ 0
- 5
src/mesa/drivers/dri/savage/savage_xmesa.c 查看文件

@@ -48,7 +48,6 @@
#include "savagetex.h"
#include "savagespan.h"
#include "savagetris.h"
#include "savagevb.h"
#include "savageioctl.h"
#include "savage_bci.h"

@@ -412,7 +411,6 @@ savageCreateContext( const __GLcontextModes *mesaVis,
imesa->new_state = ~0;
imesa->RenderIndex = ~0;
imesa->dirty = ~0;
imesa->vertex_format = 0;
imesa->TextureMode = ctx->Texture.Unit[0].EnvMode;
imesa->CurrentTexObj[0] = 0;
imesa->CurrentTexObj[1] = 0;
@@ -454,7 +452,6 @@ savageCreateContext( const __GLcontextModes *mesaVis,
savageDDInitIoctlFuncs( ctx );
savageInitTriFuncs( ctx );

savageInitVB( ctx );
savageDDInitState( imesa );

driContextPriv->driverPrivate = (void *) imesa;
@@ -487,8 +484,6 @@ savageDestroyContext(__DRIcontextPrivate *driContextPriv)
_ac_DestroyContext( imesa->glCtx );
_swrast_DestroyContext( imesa->glCtx );

savageFreeVB( imesa->glCtx );

/* free the Mesa context */
imesa->glCtx->DriverCtx = NULL;
_mesa_destroy_context(imesa->glCtx);

+ 8
- 4
src/mesa/drivers/dri/savage/savagecontext.h 查看文件

@@ -40,6 +40,7 @@ typedef struct savage_texture_object_t *savageTextureObjectPtr;
#include "savage_sarea.h"
#include "savage_init.h"
#include "mm.h"
#include "tnl/t_vertex.h"

#include "savagetex.h"
#include "savagedma.h"
@@ -157,6 +158,13 @@ struct savage_context_t {
*/
GLuint LcsCullMode;

/* Vertex state
*/
GLuint vertex_size;
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
char *verts; /* points to tnl->clipspace.vertex_buf */

/* Rasterization state
*/
GLuint SetupNewInputs;
@@ -167,11 +175,7 @@ struct savage_context_t {
GLenum raster_primitive;
GLenum render_primitive;

GLubyte *verts;
GLuint vertex_format;
GLuint vertex_size;
GLuint DrawPrimitiveCmd;
GLuint DrawPrimitiveMask;

/* Fallback rasterization functions
*/

+ 2
- 1
src/mesa/drivers/dri/savage/savagedd.c 查看文件

@@ -28,12 +28,13 @@
#include <stdio.h>

#include "mm.h"
#include "swrast/swrast.h"

#include "savagedd.h"
#include "savagestate.h"
#include "savagespan.h"
#include "savagetex.h"
#include "savagetris.h"
#include "savagevb.h"
#include "savagecontext.h"
#include "extensions.h"


+ 0
- 1
src/mesa/drivers/dri/savage/savagestate.c 查看文件

@@ -36,7 +36,6 @@

#include "savagestate.h"
#include "savagetex.h"
#include "savagevb.h"
#include "savagetris.h"
#include "savageioctl.h"
#include "savage_bci.h"

+ 106
- 22
src/mesa/drivers/dri/savage/savagetris.c 查看文件

@@ -51,7 +51,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "savagetris.h"
#include "savagestate.h"
#include "savagetex.h"
#include "savagevb.h"
#include "savageioctl.h"
#include "savage_bci.h"

@@ -86,7 +85,7 @@ static void __inline__ savage_draw_triangle( savageContextPtr imesa,

imesa->DrawPrimitiveCmd &=
~(SAVAGE_HW_TRIANGLE_TYPE| SAVAGE_HW_TRIANGLE_CONT);
WRITE_CMD(vb,SAVAGE_DRAW_PRIMITIVE(3, imesa->DrawPrimitiveCmd&imesa->DrawPrimitiveMask, 0),GLuint);
WRITE_CMD(vb,SAVAGE_DRAW_PRIMITIVE(3, imesa->DrawPrimitiveCmd, 0),GLuint);

vb = savage_send_one_vertex(imesa, v0, vb, 0, vertsize);
vb = savage_send_one_vertex(imesa, v1, vb, 0, vertsize);
@@ -130,7 +129,7 @@ static __inline__ void savage_draw_point( savageContextPtr imesa,
~(SAVAGE_HW_TRIANGLE_TYPE | SAVAGE_HW_TRIANGLE_CONT);
imesa->DrawPrimitiveCmd |= SAVAGE_HW_TRIANGLE_FAN;
WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(4, imesa->DrawPrimitiveCmd&imesa->DrawPrimitiveMask, 0),GLuint);
WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(4, imesa->DrawPrimitiveCmd, 0),GLuint);

WRITE_CMD(vb, x - sz, GLfloat);
WRITE_CMD(vb, y - sz, GLfloat);
@@ -164,7 +163,7 @@ static __inline__ void savage_draw_line( savageContextPtr imesa,
imesa->DrawPrimitiveCmd &=
~(SAVAGE_HW_TRIANGLE_TYPE | SAVAGE_HW_TRIANGLE_CONT);
imesa->DrawPrimitiveCmd |= SAVAGE_HW_TRIANGLE_FAN;
WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(4, imesa->DrawPrimitiveCmd&imesa->DrawPrimitiveMask, 0),GLuint);
WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(4, imesa->DrawPrimitiveCmd, 0),GLuint);

dx = v0->v.x - v1->v.x;
dy = v0->v.y - v1->v.y;
@@ -204,7 +203,7 @@ static void __inline__ savage_draw_quad( savageContextPtr imesa,

imesa->DrawPrimitiveCmd &=
~(SAVAGE_HW_TRIANGLE_TYPE | SAVAGE_HW_TRIANGLE_CONT);
WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(6, imesa->DrawPrimitiveCmd&imesa->DrawPrimitiveMask, 0),GLuint);
WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(6, imesa->DrawPrimitiveCmd, 0),GLuint);
vb = savage_send_one_vertex(imesa, v0, vb, 0, vertsize);
vb = savage_send_one_vertex(imesa, v1, vb, 0, vertsize);
@@ -454,9 +453,9 @@ savage_fallback_tri( savageContextPtr imesa,
{
GLcontext *ctx = imesa->glCtx;
SWvertex v[3];
savage_translate_vertex( ctx, v0, &v[0] );
savage_translate_vertex( ctx, v1, &v[1] );
savage_translate_vertex( ctx, v2, &v[2] );
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
_swsetup_Translate( ctx, v2, &v[2] );
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}

@@ -468,8 +467,8 @@ savage_fallback_line( savageContextPtr imesa,
{
GLcontext *ctx = imesa->glCtx;
SWvertex v[2];
savage_translate_vertex( ctx, v0, &v[0] );
savage_translate_vertex( ctx, v1, &v[1] );
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
_swrast_Line( ctx, &v[0], &v[1] );
}

@@ -480,7 +479,7 @@ savage_fallback_point( savageContextPtr imesa,
{
GLcontext *ctx = imesa->glCtx;
SWvertex v[1];
savage_translate_vertex( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
}

@@ -656,9 +655,6 @@ static void savageRunPipeline( GLcontext *ctx )
savageDDUpdateHwState( ctx );

if (!imesa->Fallback && imesa->new_gl_state) {
if (imesa->new_gl_state & _SAVAGE_NEW_VERTEX_STATE)
savageChooseVertexState( ctx );

if (imesa->new_gl_state & _SAVAGE_NEW_RENDER_STATE)
savageChooseRenderState( ctx );

@@ -732,16 +728,88 @@ static void savageRenderPrimitive( GLcontext *ctx, GLenum prim )
}


#define EMIT_ATTR( ATTR, STYLE, SKIP ) \
do { \
imesa->vertex_attrs[imesa->vertex_attr_count].attrib = (ATTR); \
imesa->vertex_attrs[imesa->vertex_attr_count].format = (STYLE); \
imesa->vertex_attr_count++; \
drawCmd &= ~SKIP; \
} while (0)

static void savageRenderStart( GLcontext *ctx )
{
/* Check for projective texturing. Make sure all texcoord
* pointers point to something. (fix in mesa?)
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint index = tnl->render_inputs;
GLuint drawCmd = SAVAGE_HW_SKIPFLAGS;
if (imesa->savageScreen->chipset < S3_SAVAGE4)
drawCmd &= ~SAVAGE_HW_NO_UV1;
drawCmd &= ~SAVAGE_HW_NO_Z; /* all mesa vertices have a z coordinate */

/* Important:
*/
VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
imesa->vertex_attr_count = 0;
/* EMIT_ATTR's must be in order as they tell t_vertex.c how to
* build up a hardware vertex.
*/
savageCheckTexSizes( ctx );
if (index & _TNL_BITS_TEX_ANY) {
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, SAVAGE_HW_NO_W );
}
else {
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0 );
}

/* t_context.c always includes a diffuse color */
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, SAVAGE_HW_NO_CD );
if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, SAVAGE_HW_NO_CS );
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, SAVAGE_HW_NO_CS );
}

if (index & _TNL_BIT_TEX(0)) {
if (VB->TexCoordPtr[0]->size > 2) {
/* projective textures are not supported by the hardware */
FALLBACK(ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
}
if (VB->TexCoordPtr[0]->size == 2)
EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, SAVAGE_HW_NO_UV0 );
else
EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_1F, SAVAGE_HW_NO_U0 );
}
if (index & _TNL_BIT_TEX(1)) {
if (VB->TexCoordPtr[1]->size > 2) {
/* projective textures are not supported by the hardware */
FALLBACK(ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
}
if (VB->TexCoordPtr[1]->size == 2)
EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, SAVAGE_HW_NO_UV1 );
else
EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_1F, SAVAGE_HW_NO_U1 );
}

/* Only need to change the vertex emit code if there has been a
* statechange to a new hardware vertex format:
*/
if (drawCmd != (imesa->DrawPrimitiveCmd & SAVAGE_HW_SKIPFLAGS)) {
imesa->vertex_size =
_tnl_install_attrs( ctx,
imesa->vertex_attrs,
imesa->vertex_attr_count,
imesa->hw_viewport, 0 );
imesa->vertex_size >>= 2;

imesa->DrawPrimitiveCmd = drawCmd;
}

if (!SAVAGE_CONTEXT(ctx)->Fallback) {
/* Update hardware state and get the lock */
savageDDRenderStart( ctx );
} else {
tnl->Driver.Render.Start(ctx);
}
}

@@ -784,9 +852,19 @@ void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
tnl->Driver.Render.Start = savageRenderStart;
tnl->Driver.Render.PrimitiveNotify = savageRenderPrimitive;
tnl->Driver.Render.Finish = savageRenderFinish;
tnl->Driver.Render.BuildVertices = savageBuildVertices;
imesa->new_gl_state |= (_SAVAGE_NEW_RENDER_STATE|
_SAVAGE_NEW_VERTEX_STATE);

tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;

_tnl_invalidate_vertex_state( ctx, ~0 );
_tnl_invalidate_vertices( ctx, ~0 );
_tnl_install_attrs( ctx,
imesa->vertex_attrs,
imesa->vertex_attr_count,
imesa->hw_viewport, 0 );

imesa->new_gl_state |= _SAVAGE_NEW_RENDER_STATE;
}
}
}
@@ -811,7 +889,13 @@ void savageInitTriFuncs( GLcontext *ctx )
tnl->Driver.Render.Finish = savageRenderFinish;
tnl->Driver.Render.PrimitiveNotify = savageRenderPrimitive;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.BuildVertices = savageBuildVertices;

/* r128Fallback( ctx, 0x100000, 1 ); */
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;

_tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
22 * sizeof(GLfloat) );
SAVAGE_CONTEXT(ctx)->verts = (char *)tnl->clipspace.vertex_buf;
}

+ 0
- 470
src/mesa/drivers/dri/savage/savagevb.c 查看文件

@@ -1,470 +0,0 @@
/*
* Copyright 2000-2001 VA Linux Systems, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@valinux.com>
* Felix Kuehling <fxkuehl@gmx.de>
*/
/* $XFree86$ */

#include "savagecontext.h"
#include "savagevb.h"
#include "savagetris.h"
#include "savageioctl.h"
#include "savagecontext.h"
#include "savage_bci.h"

#include "glheader.h"
#include "mtypes.h"
#include "macros.h"
#include "colormac.h"

#include "tnl/t_context.h"
#include "swrast_setup/swrast_setup.h"
#include "swrast/swrast.h"

#include <stdio.h>
#include <stdlib.h>


#define SAVAGE_TEX1_BIT 0x1
#define SAVAGE_TEX0_BIT 0x2
#define SAVAGE_RGBA_BIT 0x4
#define SAVAGE_SPEC_BIT 0x8
#define SAVAGE_FOG_BIT 0x10
#define SAVAGE_XYZW_BIT 0x20
#define SAVAGE_PTEX_BIT 0x40
#define SAVAGE_MAX_SETUP 0x80

static struct {
void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
interp_func interp;
copy_pv_func copy_pv;
GLboolean (*check_tex_sizes)( GLcontext *ctx );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[SAVAGE_MAX_SETUP];

/* savage supports vertices without specular color, but this is not supported
* by the vbtmp. have to check if/how tiny vertices work. */
#define TINY_VERTEX_FORMAT 0
#define NOTEX_VERTEX_FORMAT (SAVAGE_HW_NO_UV0|SAVAGE_HW_NO_UV1)
#define TEX0_VERTEX_FORMAT (SAVAGE_HW_NO_UV1)
#define TEX1_VERTEX_FORMAT (0)
#define PROJ_TEX1_VERTEX_FORMAT 0
#define TEX2_VERTEX_FORMAT 0
#define TEX3_VERTEX_FORMAT 0
#define PROJ_TEX3_VERTEX_FORMAT 0

#define DO_XYZW (IND & SAVAGE_XYZW_BIT)
#define DO_RGBA (IND & SAVAGE_RGBA_BIT)
#define DO_SPEC (IND & SAVAGE_SPEC_BIT)
#define DO_FOG (IND & SAVAGE_FOG_BIT)
#define DO_TEX0 (IND & SAVAGE_TEX0_BIT)
#define DO_TEX1 (IND & SAVAGE_TEX1_BIT)
#define DO_TEX2 0
#define DO_TEX3 0
#define DO_PTEX (IND & SAVAGE_PTEX_BIT)


#define VERTEX savageVertex
#define LOCALVARS savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
#define GET_VIEWPORT_MAT() imesa->hw_viewport
#define GET_TEXSOURCE(n) n
#define GET_VERTEX_FORMAT() (imesa->DrawPrimitiveCmd & \
(SAVAGE_HW_NO_UV0|SAVAGE_HW_NO_UV1))
#define GET_VERTEX_STORE() imesa->verts
#define GET_VERTEX_SIZE() (imesa->vertex_size * sizeof(int))

#define HAVE_HW_VIEWPORT 0
#define HAVE_HW_DIVIDE 0
#define HAVE_RGBA_COLOR 0
#define HAVE_TINY_VERTICES 0
#define HAVE_NOTEX_VERTICES 1
#define HAVE_TEX0_VERTICES 1
#define HAVE_TEX1_VERTICES 1
#define HAVE_TEX2_VERTICES 0
#define HAVE_TEX3_VERTICES 0
#define HAVE_PTEX_VERTICES 0

#define UNVIEWPORT_VARS \
const GLfloat dx = - imesa->drawX - SUBPIXEL_X; \
const GLfloat dy = (imesa->driDrawable->h + \
imesa->drawY + SUBPIXEL_Y); \
const GLfloat sz = 1.0 / imesa->depth_scale

#define UNVIEWPORT_X(x) x + dx;
#define UNVIEWPORT_Y(y) - y + dy;
#define UNVIEWPORT_Z(z) z * sz;

#define PTEX_FALLBACK() (void)imesa, FALLBACK(ctx, SAVAGE_FALLBACK_TEXTURE, 1)


#define INTERP_VERTEX (void)imesa, setup_tab[SAVAGE_CONTEXT(ctx)->SetupIndex].interp
#define COPY_PV_VERTEX (void)imesa, setup_tab[SAVAGE_CONTEXT(ctx)->SetupIndex].copy_pv


/***********************************************************************
* Generate pv-copying and translation functions *
***********************************************************************/

#define TAG(x) savage_##x
#include "tnl_dd/t_dd_vb.c"

/***********************************************************************
* Generate vertex emit and interp functions *
***********************************************************************/


#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT)
#define TAG(x) x##_wg
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT)
#define TAG(x) x##_wgs
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_wgt0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_wgt0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT|SAVAGE_PTEX_BIT)
#define TAG(x) x##_wgpt0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_wgst0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_wgst0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_PTEX_BIT)
#define TAG(x) x##_wgspt0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT)
#define TAG(x) x##_wgf
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT)
#define TAG(x) x##_wgfs
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_wgft0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_wgft0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT|SAVAGE_PTEX_BIT)
#define TAG(x) x##_wgfpt0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_wgfst0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_wgfst0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_PTEX_BIT)
#define TAG(x) x##_wgfspt0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_TEX0_BIT)
#define TAG(x) x##_t0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_t0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_FOG_BIT)
#define TAG(x) x##_f
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_ft0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_ft0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_RGBA_BIT)
#define TAG(x) x##_g
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT)
#define TAG(x) x##_gs
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_gt0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_gt0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_gst0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_gst0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT)
#define TAG(x) x##_gf
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT)
#define TAG(x) x##_gfs
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_gft0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_gft0t1
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_gfst0
#include "tnl_dd/t_dd_vbtmp.h"

#define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_gfst0t1
#include "tnl_dd/t_dd_vbtmp.h"


static void init_setup_tab( void )
{
init_wg();
init_wgs();
init_wgt0();
init_wgt0t1();
init_wgpt0();
init_wgst0();
init_wgst0t1();
init_wgspt0();
init_wgf();
init_wgfs();
init_wgft0();
init_wgft0t1();
init_wgfpt0();
init_wgfst0();
init_wgfst0t1();
init_wgfspt0();
init_t0();
init_t0t1();
init_f();
init_ft0();
init_ft0t1();
init_g();
init_gs();
init_gt0();
init_gt0t1();
init_gst0();
init_gst0t1();
init_gf();
init_gfs();
init_gft0();
init_gft0t1();
init_gfst0();
init_gfst0t1();
}




void savagePrintSetupFlags(char *msg, GLuint flags )
{
fprintf(stderr, "%s: %d %s%s%s%s%s%s\n",
msg,
(int)flags,
(flags & SAVAGE_XYZW_BIT) ? " xyzw," : "",
(flags & SAVAGE_RGBA_BIT) ? " rgba," : "",
(flags & SAVAGE_SPEC_BIT) ? " spec," : "",
(flags & SAVAGE_FOG_BIT) ? " fog," : "",
(flags & SAVAGE_TEX0_BIT) ? " tex-0," : "",
(flags & SAVAGE_TEX1_BIT) ? " tex-1," : "");
}


void savageCheckTexSizes( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);

/*fprintf(stderr, "%s\n", __FUNCTION__);*/

if (!setup_tab[imesa->SetupIndex].check_tex_sizes(ctx)) {
imesa->SetupIndex |= SAVAGE_PTEX_BIT;
imesa->SetupNewInputs = ~0;

if (!imesa->Fallback &&
!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
tnl->Driver.Render.Interp = setup_tab[imesa->SetupIndex].interp;
tnl->Driver.Render.CopyPV = setup_tab[imesa->SetupIndex].copy_pv;
}
if (imesa->Fallback)
tnl->Driver.Render.Start(ctx);
}
}


void savageBuildVertices( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint newinputs )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
GLuint stride = imesa->vertex_size * sizeof(int);
GLubyte *v = ((GLubyte *)imesa->verts + (start * stride));

newinputs |= imesa->SetupNewInputs;
imesa->SetupNewInputs = 0;

if (!newinputs)
return;

if (newinputs & VERT_BIT_POS) {
setup_tab[imesa->SetupIndex].emit( ctx, start, count, v, stride );
} else {
GLuint ind = 0;

if (newinputs & VERT_BIT_COLOR0)
ind |= SAVAGE_RGBA_BIT;
if (newinputs & VERT_BIT_COLOR1)
ind |= SAVAGE_SPEC_BIT;

if (newinputs & VERT_BIT_TEX0)
ind |= SAVAGE_TEX0_BIT;

if (newinputs & VERT_BIT_TEX1)
ind |= SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT;

if (newinputs & VERT_BIT_FOG)
ind |= SAVAGE_FOG_BIT;

if (imesa->SetupIndex & SAVAGE_PTEX_BIT)
ind = ~0;

ind &= imesa->SetupIndex;

if (ind) {
setup_tab[ind].emit( ctx, start, count, v, stride );
}
}
}


void savageChooseVertexState( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint ind = SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT;

if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
ind |= SAVAGE_SPEC_BIT;

if (ctx->Fog.Enabled)
ind |= SAVAGE_FOG_BIT;
if (ctx->Texture._EnabledUnits & 0x2) {
if (ctx->Texture._EnabledUnits & 0x1) {
ind |= SAVAGE_TEX1_BIT|SAVAGE_TEX0_BIT;
}
else {
ind |= SAVAGE_TEX0_BIT;
}
}
else if (ctx->Texture._EnabledUnits & 0x1) {
ind |= SAVAGE_TEX0_BIT;
}
imesa->SetupIndex = ind;

if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
tnl->Driver.Render.Interp = savage_interp_extras;
tnl->Driver.Render.CopyPV = savage_copy_pv_extras;
} else {
tnl->Driver.Render.Interp = setup_tab[ind].interp;
tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;
}

if (setup_tab[ind].vertex_format != GET_VERTEX_FORMAT()) {
imesa->DrawPrimitiveCmd = setup_tab[ind].vertex_format;
imesa->vertex_size = setup_tab[ind].vertex_size;
}
}



void savageInitVB( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;

imesa->verts = (GLubyte *)ALIGN_MALLOC(size * sizeof(savageVertex), 32);

{
static int firsttime = 1;
if (firsttime) {
init_setup_tab();
firsttime = 0;
}
}

imesa->DrawPrimitiveCmd = setup_tab[0].vertex_format;
imesa->vertex_size = setup_tab[0].vertex_size;

if (imesa->savageScreen->chipset >= S3_SAVAGE4)
imesa->DrawPrimitiveMask = ~0;
else
imesa->DrawPrimitiveMask = ~SAVAGE_HW_NO_UV1;
}


void savageFreeVB( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
if (imesa->verts) {
ALIGN_FREE(imesa->verts);
imesa->verts = 0;
}
}


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