| @@ -1,4 +1,4 @@ | |||
| /* $Id: matrix.c,v 1.30 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* $Id: matrix.c,v 1.31 2001/02/05 18:48:52 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -104,7 +104,7 @@ _mesa_Frustum( GLdouble left, GLdouble right, | |||
| return; | |||
| } | |||
| _math_matrix_frustrum( mat, left, right, bottom, top, nearval, farval ); | |||
| _math_matrix_frustum( mat, left, right, bottom, top, nearval, farval ); | |||
| } | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: m_matrix.c,v 1.5 2001/01/05 05:31:42 keithw Exp $ */ | |||
| /* $Id: m_matrix.c,v 1.6 2001/02/05 18:48:52 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -646,10 +646,10 @@ _math_matrix_rotate( GLmatrix *mat, | |||
| void | |||
| _math_matrix_frustrum( GLmatrix *mat, | |||
| GLfloat left, GLfloat right, | |||
| GLfloat bottom, GLfloat top, | |||
| GLfloat nearval, GLfloat farval ) | |||
| _math_matrix_frustum( GLmatrix *mat, | |||
| GLfloat left, GLfloat right, | |||
| GLfloat bottom, GLfloat top, | |||
| GLfloat nearval, GLfloat farval ) | |||
| { | |||
| GLfloat x, y, a, b, c, d; | |||
| GLfloat m[16]; | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: m_matrix.h,v 1.2 2000/11/24 10:25:11 keithw Exp $ */ | |||
| /* $Id: m_matrix.h,v 1.3 2001/02/05 18:48:52 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -139,10 +139,10 @@ _math_matrix_ortho( GLmatrix *mat, | |||
| GLfloat nearval, GLfloat farval ); | |||
| extern void | |||
| _math_matrix_frustrum( GLmatrix *mat, | |||
| GLfloat left, GLfloat right, | |||
| GLfloat bottom, GLfloat top, | |||
| GLfloat nearval, GLfloat farval ); | |||
| _math_matrix_frustum( GLmatrix *mat, | |||
| GLfloat left, GLfloat right, | |||
| GLfloat bottom, GLfloat top, | |||
| GLfloat nearval, GLfloat farval ); | |||
| extern void | |||
| _math_matrix_set_identity( GLmatrix *dest ); | |||