Let DRI2 report single-buffered configs and skip them in EGL. This is based on the patch by Luca Barbieri.tags/snb-magic
@@ -258,6 +258,10 @@ egl_g3d_init_config(_EGLDriver *drv, _EGLDisplay *dpy, | |||
EGLint buffer_mask, api_mask; | |||
EGLBoolean valid; | |||
/* skip single-buffered configs */ | |||
if (!(nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT))) | |||
return EGL_FALSE; | |||
buffer_mask = 0x0; | |||
if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_FRONT_LEFT)) | |||
buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK; |
@@ -518,10 +518,6 @@ dri2_display_convert_config(struct native_display *ndpy, | |||
if (!(mode->renderType & GLX_RGBA_BIT) || !mode->rgbMode) | |||
return FALSE; | |||
/* skip single-buffered configs */ | |||
if (!mode->doubleBufferMode) | |||
return FALSE; | |||
/* only interested in native renderable configs */ | |||
if (!mode->xRenderable || !mode->drawableType) | |||
return FALSE; |