The GL API and mesa internals do this differently than we do. In GL, there is no depth parameter for 1-D arrays and height is used. In the i965 miptree code we do the sane thing and make height == 1 and use depth for number of slices. This makes for a mismatch every time we create a 1-D array texture from GL. Instead of actually solving this problem, we just said "1-D is hard, let's make sure it works no matter which way we pass the parameters" and called it a day. This commit fixes the one GL -> i965 transition point where we weren't already handling 1-D array textures to do the right thing and then replaces the magic fixup code with an assert that you're doing the right thing. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Chris Forbes <chrisforbes@google.com> Cc: "12.0 11.2 11.1" <mesa-stable@lists.freedesktop.org>tags/13.0-branchpoint
@@ -364,25 +364,8 @@ intel_miptree_create_layout(struct brw_context *brw, | |||
_mesa_get_format_name(format), | |||
first_level, last_level, depth0, mt); | |||
if (target == GL_TEXTURE_1D_ARRAY) { | |||
/* For a 1D Array texture the OpenGL API will treat the height0 | |||
* parameter as the number of array slices. For Intel hardware, we treat | |||
* the 1D array as a 2D Array with a height of 1. | |||
* | |||
* So, when we first come through this path to create a 1D Array | |||
* texture, height0 stores the number of slices, and depth0 is 1. In | |||
* this case, we want to swap height0 and depth0. | |||
* | |||
* Since some miptrees will be created based on the base miptree, we may | |||
* come through this path and see height0 as 1 and depth0 being the | |||
* number of slices. In this case we don't need to do the swap. | |||
*/ | |||
assert(height0 == 1 || depth0 == 1); | |||
if (height0 > 1) { | |||
depth0 = height0; | |||
height0 = 1; | |||
} | |||
} | |||
if (target == GL_TEXTURE_1D_ARRAY) | |||
assert(height0 == 1); | |||
mt->target = target; | |||
mt->format = format; | |||
@@ -1048,6 +1031,7 @@ intel_get_image_dims(struct gl_texture_image *image, | |||
* as a 2D Array with a height of 1. So, here we want to swap image | |||
* height and depth. | |||
*/ | |||
assert(image->Depth == 1); | |||
*width = image->Width; | |||
*height = 1; | |||
*depth = image->Height; |
@@ -141,6 +141,8 @@ intel_alloc_texture_storage(struct gl_context *ctx, | |||
!intel_miptree_match_image(intel_texobj->mt, first_image) || | |||
intel_texobj->mt->last_level != levels - 1) { | |||
intel_miptree_release(&intel_texobj->mt); | |||
intel_get_image_dims(first_image, &width, &height, &depth); | |||
intel_texobj->mt = intel_miptree_create(brw, texobj->Target, | |||
first_image->TexFormat, | |||
0, levels - 1, |